Discuss the games (no level solutions or off-topic, please).
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
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Caton
- Rainbow Master
- Posts: 674
- Joined: Sat Sep 27, 2014 7:18 pm
Post
by Caton » Sun Feb 15, 2015 5:28 pm
sorry for reopening...
I remove the function call canmonstermove
this function will tell the monster if it can move or not.
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Caton
- Rainbow Master
- Posts: 674
- Joined: Sat Sep 27, 2014 7:18 pm
Post
by Caton » Sun Feb 15, 2015 8:40 pm
Something New!
Last edited by
Caton on Sun Feb 15, 2015 8:45 pm, edited 4 times in total.
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Caton
- Rainbow Master
- Posts: 674
- Joined: Sat Sep 27, 2014 7:18 pm
Post
by Caton » Sun Feb 15, 2015 8:40 pm
<Post Removed>
Last edited by
Caton on Sat Oct 03, 2015 6:09 pm, edited 1 time in total.
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Caton
- Rainbow Master
- Posts: 674
- Joined: Sat Sep 27, 2014 7:18 pm
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by Caton » Mon Feb 16, 2015 4:00 pm
I removed array monsterdata it's tells the monster what to do. without it, it does nothing.
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Muzozavr
- Rainbow Spirit Chaser
- Posts: 5643
- Joined: Wed Jan 11, 2006 2:55 pm
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by Muzozavr » Mon Feb 16, 2015 6:46 pm
Since you're doing so much to the game .EXE... can you look at the editor and see if it's feasible to make a hacked version in which it's possible to put more than one Stinky (or Loof, or Qookie, or Peegue) into the level and then save it? This would make "ghost Loof" tricks so much easier for those who don't want to bother with hex editing.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Caton
- Rainbow Master
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- Joined: Sat Sep 27, 2014 7:18 pm
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by Caton » Mon Feb 16, 2015 7:47 pm
like this?
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Caton
- Rainbow Master
- Posts: 674
- Joined: Sat Sep 27, 2014 7:18 pm
Post
by Caton » Mon Feb 16, 2015 7:54 pm
I know all wonderland classic level and data file formats.
so I can hack any data file of wonderland classic games.
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Caton
- Rainbow Master
- Posts: 674
- Joined: Sat Sep 27, 2014 7:18 pm
Post
by Caton » Mon Feb 16, 2015 8:39 pm
Replaced function createmonster with createloof witch means all monsters will be loofs.
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Caton
- Rainbow Master
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- Joined: Sat Sep 27, 2014 7:18 pm
Post
by Caton » Mon Feb 16, 2015 8:58 pm
you'll have to remake the editor.
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Muzozavr
- Rainbow Spirit Chaser
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- Joined: Wed Jan 11, 2006 2:55 pm
Post
by Muzozavr » Mon Feb 16, 2015 9:01 pm
Caton wrote:you'll have to remake the editor.
That's what I meant... if you try to manually place, say, two Loofs in a level, it won't save both of them within the file... but it seems like your knowledge could produce an editor exe that actually allows us to do that.
Multiple Loofs in one tile just looks freaky.
![Laughing :lol:](./images/smilies/icon_lol.gif)
That's not what I meant, but it's funny that this is possible. Yes, like two Stinkys in that screenshot.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Caton
- Rainbow Master
- Posts: 674
- Joined: Sat Sep 27, 2014 7:18 pm
Post
by Caton » Mon Feb 16, 2015 9:34 pm
I moveed loof in the game to the same spot as the other was.
but hacking the editor to put much loofs as you want could not happen
I would have to rewrite the editor to do that.
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Muzozavr
- Rainbow Spirit Chaser
- Posts: 5643
- Joined: Wed Jan 11, 2006 2:55 pm
Post
by Muzozavr » Mon Feb 16, 2015 9:39 pm
Caton wrote:I moveed loof in the game to the same spot as the other was.
but hacking the editor to put much loofs as you want could not happen
I would have to rewrite the editor to do that.
You got some super impressive results from the game itself (createloof instead of createmonster? ahahaha) so I thought maybe you could do that. Oh well, it didn't matter too much, anyway.
Are you getting this by editing the game's EXE file or by editing the memory when the game runs? Just curious.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Caton
- Rainbow Master
- Posts: 674
- Joined: Sat Sep 27, 2014 7:18 pm
Post
by Caton » Mon Feb 16, 2015 10:17 pm
editing wldgamep.exe with hex editor.
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Muzozavr
- Rainbow Spirit Chaser
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- Joined: Wed Jan 11, 2006 2:55 pm
Post
by Muzozavr » Mon Feb 16, 2015 11:52 pm
Caton wrote:editing wldgamep.exe with hex editor.
Sooooo.... can you explain the reason why wdleditp.exe is harder to change than wldgamep.exe? I'm a bit curious... anyway, you've found a lot of interesting stuff.
![Cool 8)](./images/smilies/icon_cool.gif)
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Caton
- Rainbow Master
- Posts: 674
- Joined: Sat Sep 27, 2014 7:18 pm
Post
by Caton » Tue Feb 17, 2015 3:35 am
the functions are diffent and I havent do much hexing on the editor.
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HumanGamer
- Rainbow Wonderlander
- Posts: 199
- Joined: Fri Apr 16, 2010 2:23 pm
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by HumanGamer » Tue Feb 17, 2015 1:27 pm
Wow!
This stuff is amazing!
Could you make a small tutorial as to how you do this? Or at least tell us the program?
I assume you use IDA-Pro. Just guessing though.
I am very impressed by what you are capable of doing here
~ Matt
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Caton
- Rainbow Master
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- Joined: Sat Sep 27, 2014 7:18 pm
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by Caton » Tue Feb 17, 2015 10:27 pm
It's Called HxD Hex Editor