WLD\WSW\RTW Hacking Topic

Discuss the games (no level solutions or off-topic, please).
Caton
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Post by Caton »

sorry for reopening...
I remove the function call canmonstermove
this function will tell the monster if it can move or not.
Caton
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Post by Caton »

Something New!
Last edited by Caton on Sun Feb 15, 2015 8:45 pm, edited 4 times in total.
Caton
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Post by Caton »

<Post Removed>
Last edited by Caton on Sat Oct 03, 2015 6:09 pm, edited 1 time in total.
Caton
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Post by Caton »

I removed array monsterdata it's tells the monster what to do. without it, it does nothing.
Muzozavr
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Post by Muzozavr »

Since you're doing so much to the game .EXE... can you look at the editor and see if it's feasible to make a hacked version in which it's possible to put more than one Stinky (or Loof, or Qookie, or Peegue) into the level and then save it? This would make "ghost Loof" tricks so much easier for those who don't want to bother with hex editing. :lol:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Caton
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Post by Caton »

like this?
Caton
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Post by Caton »

I know all wonderland classic level and data file formats.
so I can hack any data file of wonderland classic games.
Caton
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Post by Caton »

Replaced function createmonster with createloof witch means all monsters will be loofs.
Caton
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Post by Caton »

you'll have to remake the editor.
Muzozavr
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Post by Muzozavr »

Caton wrote:you'll have to remake the editor.
That's what I meant... if you try to manually place, say, two Loofs in a level, it won't save both of them within the file... but it seems like your knowledge could produce an editor exe that actually allows us to do that.

Multiple Loofs in one tile just looks freaky. :lol: That's not what I meant, but it's funny that this is possible. Yes, like two Stinkys in that screenshot.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Caton
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Post by Caton »

I moveed loof in the game to the same spot as the other was.
but hacking the editor to put much loofs as you want could not happen
I would have to rewrite the editor to do that.
Muzozavr
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Post by Muzozavr »

Caton wrote:I moveed loof in the game to the same spot as the other was.
but hacking the editor to put much loofs as you want could not happen
I would have to rewrite the editor to do that.
You got some super impressive results from the game itself (createloof instead of createmonster? ahahaha) so I thought maybe you could do that. Oh well, it didn't matter too much, anyway.

Are you getting this by editing the game's EXE file or by editing the memory when the game runs? Just curious.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Caton
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Post by Caton »

editing wldgamep.exe with hex editor.
Muzozavr
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Post by Muzozavr »

Caton wrote:editing wldgamep.exe with hex editor.
Sooooo.... can you explain the reason why wdleditp.exe is harder to change than wldgamep.exe? I'm a bit curious... anyway, you've found a lot of interesting stuff. 8)
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Caton
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Post by Caton »

the functions are diffent and I havent do much hexing on the editor.
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HumanGamer
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Post by HumanGamer »

Wow!

This stuff is amazing! :shock:

Could you make a small tutorial as to how you do this? Or at least tell us the program?

I assume you use IDA-Pro. Just guessing though.

I am very impressed by what you are capable of doing here :)

~ Matt
WA3 Editor Tools
WOP Research
WA Map Recreation

I was previously known as cooldudepoke.
Caton
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Post by Caton »

It's Called HxD Hex Editor
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