Yes I agree with that, but at the time I couldn't play it.Most of its value is as a game that you can play.
Yes to this too, but at the time I had no way of completing it, without cheating.I suspect what you really want is the satisfaction of completing something.
I had reached a point where I couldn't do any of the levels required to get any further, I didn't have the option of leaving those I found frustrating and doing others, they were all too hard in one way or another. I had left one earlier on in the game that I couldn't do, but didn't need in order to move on so I know what you're talking about, but when I reached the pirate camp I had to cheat two levels (any two would have done as I couldn't do any of them) to get the lock pick so I could get the glyph to move on. If I hadn't cheated those levels I would have been stuck there forever until someone felt sorry for me and gave me a walkthrough.
I don't mind scratching my head over puzzles for days on end. I'll often wake up in the night thinking about it. What I don't like is when I have worked everything out and I still can't do it because I just can't move fast enough. I don't mean moving my stinker, I mean actually moving my hand. For instance, one thing I find hard is getting in place, activating my glove, using my glove, deactivating it and moving again in quick succession. Even though it just a case of left click, right click, left click etc. I have arthritis and find it hard to do quickly. Therefore, in The Fuse, I can't do all the things quickly enough to get to the stinker before he gets killed, and no matter what help I have I will never be able to do it in time. This is what I meant by there being no leeway for slower players.
Also, I don't want to finish the game in a few days. I want it to last me a while, but if the only reason it's lasting me a while is because I can't do it then it's not fun is it? I also wonder why there seems to be a reluctance to make some proper solutions. With the classic Wonderland games there were solutions available from the outset. I worked on Secret Worlds and we were asked to make solutions when we made levels so they could be posted ready for the game coming out. Why is it any different with MOFI? When WA was released, people started making solutions almost immediately, and posted screenshots to help people out. That seems to be a criminal offence with MOFI. Perhaps more help will be available as more people get further on in the game, but for those of you out there who have got further, without cheating, the help doesn't seem very forthcoming.
I know I sound like I'm just whingeing, and maybe I am, but I am old and crotchety after all.
![Wink :wink:](./images/smilies/icon_wink.gif)