WLD\WSW\RTW Hacking Topic
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
Since you're doing so much to the game .EXE... can you look at the editor and see if it's feasible to make a hacked version in which it's possible to put more than one Stinky (or Loof, or Qookie, or Peegue) into the level and then save it? This would make "ghost Loof" tricks so much easier for those who don't want to bother with hex editing.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
That's what I meant... if you try to manually place, say, two Loofs in a level, it won't save both of them within the file... but it seems like your knowledge could produce an editor exe that actually allows us to do that.Caton wrote:you'll have to remake the editor.
Multiple Loofs in one tile just looks freaky. That's not what I meant, but it's funny that this is possible. Yes, like two Stinkys in that screenshot.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
You got some super impressive results from the game itself (createloof instead of createmonster? ahahaha) so I thought maybe you could do that. Oh well, it didn't matter too much, anyway.Caton wrote:I moveed loof in the game to the same spot as the other was.
but hacking the editor to put much loofs as you want could not happen
I would have to rewrite the editor to do that.
Are you getting this by editing the game's EXE file or by editing the memory when the game runs? Just curious.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Sooooo.... can you explain the reason why wdleditp.exe is harder to change than wldgamep.exe? I'm a bit curious... anyway, you've found a lot of interesting stuff.Caton wrote:editing wldgamep.exe with hex editor.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- HumanGamer
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