he knows thatKrishiv738 wrote:First thing is to press the quote button so you get to the editor where you see my hidden LOL but don't post it.
it's just that everyone is Completely Missing the Point
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
I will try to see master.dat of escape in editor tools.Qloof234 wrote:... Yes, and what are the values...?
We've known that the Vault can be used to trigger cutscenes for a while now, I just don't think anyone has the values for PoTZ's cutscenes.
Of course, I never really expected the adventures to be as difficult as the ones in MOFI. Although I love the extra-tricky puzzles in that game, I know that most of the community didn't enjoy MOFI. However, I think MS went a bit overboard with the whole “easier adventures” thing. In the entire game of POTZ, I can only remember 5 adventures that took me more than thirty minutes to solve:
Flash Frozen (this was a great puzzle)
Leapfrog (another great puzzle)
Star Trails you mean Star Crossing, right? (definitely the hardest adventure I managed to solve in this game)
Gem Challenge (there were lots of different solutions to this, but they were all tricky)
Button Challenge (the only adventure I needed a hint to solve)
That’s 5 difficult adventures from 132. That’s not very many!
None of the Qwertyx levels, like "Icy Waters", "POW-R-Freeze" or "Scritter Slide"? No "Guard Station?" No "Z-Bot Vault"? None of the "Rescue Mission" levels? And you sure you didn't use the "fast recovery" trick to change direction on brr-tiles? Also, despite it's loopholishness, considering our troubles during testing, no "Escape!"? Really?
However, I wouldn't have a problem with this game if it was just easy, like the original Wonderland Adventures game. That game, like POTZ, had a couple of tricky adventures, but it knew it was an easy game and stayed easy all the time. My biggest problem with POTZ’s adventures is that there were several moments where it seemed like MS was trying to make a hard adventure, but it ended up easy due to various alternate solutions or small glitches.
Be careful every time you bring up WA as an example. Its alternate solutions are almost as countless as the ones in POTZ, though maybe not as obvious and trickier to find. The most hilarious one is finishing "The Purple Shard" in under 20 seconds by blinking past the gates.
In MOFI, when you found an alternate solution, you knew that your solution was not the intended one. However, because most of the alternate solutions were alternate, it didn't matter. You had used lots of brainpower, you had just used it in a different way to the adventure’s creator. Sadly, in POTZ, I found myself accidentally finding alternate solutions, thinking “Wow that was easy adventure” instead of “Whoa, that’s a really complicated alternate solution!” In fact, I had no idea that my solution for “Turtle Corral” (which I found in about 10 minutes) wasn't the intended one until one of the game testers called Muzozavr told me how “awesome” it was.
I'm sad to report we all COMPLETELY missed the obvious...
Even more out of place are the many loopholes in several of the game’s final adventures. The adventure “Out of Sequence” has an incredibly neat intended solution, but I ended solving it on my first try by using a simple trick. The adventure “Suspicious Silence” has another complex intended solution, but I managed to complete it with several magic charges completely unused. These adventures are near the end of the game, and it seems quite obvious to me that MS intended them to be serious brain-benders, but they just ended up extremely easy. Unfortunately, it can happen. I agree there are such moments.
What’s strange is that Muzozavr also told me that he actually reported the loopholes in the two adventures I mentioned to MS. I understand that MS considers alternate solutions to be “further enjoyment” in his adventures, but there’s a point where these alternate solutions just make the adventure too easy. On this game, I definitely think MS passed the limit.
Well, on "Suspicious Silence" it was more of a "I hate the intended solution" case - I found a much more interesting and complicated way that didn't use one flo and I insisted on removing that one flo, which, coincidentally, would have also prevented most of the "easy" loopholes that I know of. The intended solution had exactly one clever idea (flashing wraiths) and the rest just felt clumsy and un-Uo-ish in comparison. Sadly, the level stayed as-is.
As for "Out of Sequence", exactly how would you repair that adventure? I see no way. I know there are problems, and I reported them... but I don't see a good way to fix them. Due to lack of time, neither did MS.
Oh, yeah. Sorry.Muzozavr wrote:you mean Star Crossing, right?
Yeah, I forgot about "Scritter Slide", and that was a hard one. I didn't find the others you mentioned weren't very tricky, though. "Escape!" looked deceivingly complex, but was surprisingly easy if you just dove straight in.Muzozavr wrote:None of the Qwertyx levels, like "Icy Waters", "POW-R-Freeze" or "Scritter Slide"? No "Guard Station?" No "Z-Bot Vault"? None of the "Rescue Mission" levels? And you sure you didn't use the "fast recovery" trick to change direction on brr-tiles? Also, despite it's loopholishness, considering our troubles during testing, no "Escape!"? Really?
Yes, you mentioned this before. Like I said: I'm fine with alternate solutions, but they have to be alternate. Because WA's alternate solutions were pretty hard, they didn't effect the overall difficulty of the adventure.Muzozavr wrote:Be careful every time you bring up WA as an example. Its alternate solutions are almost as countless as the ones in POTZ, though maybe not as obvious and trickier to find. The most hilarious one is finishing "The Purple Shard" in under 20 seconds by blinking past the gates.
See diagram below.Muzozavr wrote:As for "Out of Sequence", exactly how would you repair that adventure? I see no way. I know there are problems, and I reported them... but I don't see a good way to fix them. Due to lack of time, neither did MS.
.... do tell. Does it involve brr-quirking the scritter and then powing the iceflower from the other side? I really don't think you can actually do that.Jutomi wrote:Huh... speaking of alternate solutions to Suspicious Silence...
I found a somewhat difficult solution that only required one pop you mean pow, right? and one floing!