RTW Hex-Editing/Importing WA Graphics

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HumanGamer
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RTW Hex-Editing/Importing WA Graphics

Post by HumanGamer » Sat Jun 05, 2010 6:31 pm

You know how it's going to take a while for a return to return to wonderland game :(

I thought RTW could be edited using hex or some other form of editing(with permission of course)

1. Maybe To Import Models And Textures From WA and graphics(if possible).
2. Maybe Add more gameplay elements!

Those are my ideas...By the way I don't know how to hex edit or anything like that...so this would have to be a project that is handled by someone else!

Though I still want to be the leader :D

Please give me your feedback! 8)
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jozsefkoma
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Post by jozsefkoma » Sat Jun 05, 2010 7:41 pm

Yes is possible for some objects and texture.
Look!
Model A=Red Crab
Model B= Green Crab
Model C=Ice Troll
Model D=Wa Twart
Image

Click here to download objects

If you need more objects just tell me wich object.
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Qloof234
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Re: RTW Hex-Editing/Importing WA Graphics

Post by Qloof234 » Sat Jun 05, 2010 7:53 pm

cooldudepoke wrote:1. Maybe To Import Models And Textures From WA and graphics(if possible).
2. Maybe Add more gameplay elements
While 1 is feasible, it's entirely impossible to add new elements to the game, using HEX or otherwise.
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Post by Technos72 » Sat Jun 05, 2010 8:02 pm

I thought so :)

I'll try making a level with WA models
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tails the fox
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Post by tails the fox » Sun Jun 06, 2010 4:01 am

jozsefkoma wrote:Yes is possible for some objects and texture.
Look!
Model A=Red Crab
Model B= Green Crab
Model C=Ice Troll
Model D=Wa Twart
Image

Click here to download objects

If you need more objects just tell me wich object.
A STINKER!
FireFlower!
Spikey Ball!
SONIC! XD No Not Really... XD
Keys!
Coins!
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Post by ^_^ » Sun Jun 06, 2010 8:28 am

All of those obiects would be impossible. Only the Stinker but without chat function. Coins, would be possible, but in RTW and other classic thrilogy there's no bag to carry it, so you would get a MAV.

EDIT: Oh, wait! its possible to make a fireflower!
I think you need to replace the original cannon.
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DEEMAN223344
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Post by DEEMAN223344 » Sun Jun 06, 2010 12:50 pm

No, he's talking about custom models.
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jozsefkoma
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Post by jozsefkoma » Sun Jun 06, 2010 3:30 pm

tails the fox wrote:
jozsefkoma wrote:Yes is possible for some objects and texture.
Look!
Model A=Red Crab
Model B= Green Crab
Model C=Ice Troll
Model D=Wa Twart
Image

Click here to download objects

If you need more objects just tell me wich object.
A STINKER!
FireFlower!
Spikey Ball!
SONIC! XD No Not Really... XD
Keys!
Coins!
A STINKER! - wich stinker? (example hat=cap,colour red | texture=purple |accessory=none | expression=happy)
FireFlower! done
Spikey Ball! I can't
Keys! select a colour from image
Coins! done
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key tex.JPG
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tails the fox
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Post by tails the fox » Sun Jun 06, 2010 7:43 pm

jozsefkoma wrote:
tails the fox wrote:
jozsefkoma wrote:Yes is possible for some objects and texture.
Look!
Model A=Red Crab
Model B= Green Crab
Model C=Ice Troll
Model D=Wa Twart
Image

Click here to download objects

If you need more objects just tell me wich object.
A STINKER!
FireFlower!
Spikey Ball!
SONIC! XD No Not Really... XD
Keys!
Coins!
A STINKER! - wich stinker? (example hat=cap,colour red | texture=purple |accessory=none | expression=happy)
FireFlower! done
Spikey Ball! I can't
Keys! select a colour from image
Coins! done
Hat=Wizard Colour=Indigio colour=normal Texture=Blue accessory=none Expression happy
And I JUST MADE A MORKLIN! :D
Also
CAn you make other ones but change the expression?
1Expression happy
2Expression suprised
3Expression Angry
4Expression Sad
And
Metal
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Post by jozsefkoma » Mon Jun 07, 2010 8:08 am

This is current version of Morklin. I imported hat from wa and body from RTW. To use body from wa I need to convert b3d to 3ds or MD2. I don't have a converter.If you know a converter please tell me.
What colour have the key?(red,yellow,rainbow,mushroom...)
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tails the fox
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Post by tails the fox » Mon Jun 07, 2010 7:08 pm

jozsefkoma wrote:This is current version of Morklin. I imported hat from wa and body from RTW. To use body from wa I need to convert b3d to 3ds or MD2. I don't have a converter.If you know a converter please tell me.
What colour have the key?(red,yellow,rainbow,mushroom...)
RAINBOW!
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tails the fox
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Post by tails the fox » Mon Jun 07, 2010 7:10 pm

jozsefkoma wrote:This is current version of Morklin. I imported hat from wa and body from RTW. To use body from wa I need to convert b3d to 3ds or MD2. I don't have a converter.If you know a converter please tell me.
What colour have the key?(red,yellow,rainbow,mushroom...)
Also am fine with that morklin!
Thats all i asked for!
A RTW morklin XD
Look in custom content for RTW you will see my request no one furfilled XD
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Post by jozsefkoma » Tue Jun 08, 2010 6:15 am

Wa2 Models is ready for use.
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tails the fox
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Post by tails the fox » Tue Jun 08, 2010 6:43 am

jozsefkoma wrote:Wa2 Models is ready for use.
AWESOME!
Now can you make a full morklin custom odel out of the morklin one?
(Make it faceing all sides)
A:Forward
B:Left
C:Right
D:Backward
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Post by jozsefkoma » Tue Jun 08, 2010 10:06 am

A:Forward
B:Right
C:Backward
D:Left
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tails the fox
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Post by tails the fox » Tue Jun 08, 2010 11:17 pm

Custom model request
Sonic and Tails!
One custom model set
Sonic
Faceing all directions
Other custom model set
Tails facing all directions XD
Please?
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Post by tails the fox » Fri Jun 11, 2010 12:15 am

Also
If possible
Can you make me a RTW player model
Replace the stinky one
Replace the stinky one with this texture
Expression-Happy
Accessory-SunGlasses
Hat-Cap-Colour-blue
Texture-blue
And also if possible make him say Tails!
Because thats what my fan character stinker is
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Post by MyNameIsKooky » Fri Jun 11, 2010 1:34 am

tails the fox wrote:Custom model request
Sonic and Tails!
One custom model set
Sonic
Faceing all directions
Other custom model set
Tails facing all directions XD
Please?
Jozsefkoma's using the existing models, he can't make completely new ones.
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Post by HumanGamer » Fri Jun 11, 2010 9:02 pm

No offense there(You can continue talking about custom models I don't mind)

But I didn't actually mean custom models I meant actual RTW Hex editing like people have been doing mods of Wonderland Adventures.

I mean't more like editing levels and stuff to make a new wonderland game!

(And as i'm typing I thought)...Why don't we try hex editing Secret Worlds To Put Custom Levels into there from RTW! And if possible add trampolines and stuff from RTW Into Secret Worlds!

Thanks and I'm Happy To turn this into a thread for RTW Models! 8)

But it would also have to be about What I meant it to be about :D
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Post by MyNameIsKooky » Fri Jun 11, 2010 10:02 pm

The level data for the official levels is stored inside of the .dat files, so it would be very difficult to edit. I seriously doubt it would be possible to import RTW elements into WSW as well.
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Post by Muzozavr » Sat Jun 12, 2010 8:36 am

Importing gameplay elements from one game to another... unless someone discovers how to easily copy code from the RTW exe into the WSW exe... is practically impossible. You'd have to know ASM, you'd have to reprogram a huge undocumented ASM code, you'd have to code your own stuff from scratch... overall, this would be a complete nightmare that would take years upon years for even one gameplay elements. And even then it would be glitchy as hell, possibly unstable (producing weird crashes and MAVs) and even if it wouldn't, it's quirks (and quirks are half the fun) would not be exactly the same. Even if you code a trampoline and it's basic behaviour, you can never be sure that the ice/teleporter/conveyor-involving jumps will work them... and without them, there's not much else to do with trampolines, that little quirk is what made it so great.

Theoretically it MIGHT be possible that code can be easily copied from RTW to WSW. After all, they're running on the same engine. However, the problem of editing the level data still remains.

You started the topic with a dream of importing WA objects into RTW. Copying code is impossible, the engine is too different. You'd have to code it and ALL the possible interactions with OTHER objects. You'd have to code a lot of stuff that you haven't even thought of when proposing the idea.

Not saying this is absolutely impossible... after all, programming freaks have done stuff in the past that makes you marvel at the accomplishment and roll your eyes thinking "how long have they SPENT on this?!" at the same time. But it IS practically impossible and I doubt this forum has programming freaks who are devoted enough. Wonderland isn't that popular of a game. Even very popular games very rarely have programming freaks like that in their fanbase.

cooldudepoke, I'm sorry to burst your bubble, but... sorry, no way.

**************
An explanation of what HEX-editing is and why those two things are so wildly different:

The custom levels for the game are stored in .LV6 files. It's written in two "layers": one for tiles (stinkers, boulders, coins, boxes, steel boxes, exits, reflectors, etc) and one for objects (link spheres, push cannons, transporters, trampolines, etc) similarly as to how they're divided in the editor.

One fateful day, Mark (back then under the Amadeus! nickname) really wanted to find out what happens when you have TWO Loofs in a level. Normally, the editor only allows you to place one. However, with a HEX editor that allows you to open the leveldata in a hexadecimal format... you aren't limited by the editor anymore. Therefore, he found out the exact effect that two Loofs in a level can cause and used it in his very tricky level "Levitation", now famous for probably being the first hex-edited level ever.

OBJECTS are defined by a single number, so there's not much else to do with them. However, TILES are defined by a combination of TWO hexadecimal numbers. Most of the first efforts to do anything were either simple continuations that defied the editor limits (ever wanted to have a bridgetile that can be walked on four, five, six, seven... up to 99 I think? You CAN do that and MORE...) or crashed the game with a "Memory Access Violation" error... but eventually, people stumbled upon combinations that managed to take DIFFERENT properties from EXISTING objects by tricking the game into poking the exact right places in the memory. Thus we now have strange, weird, mutated objects that can be used if you're careful enough.

It doesn't require new code. All we do is taking an existing level format and poke just beyond the artificial limits of the editor. Those objects can indeed look like magic to people who don't know how it works and then in SOME cases the trickier level designers would introduce "hidden mechanisms" that in some cases don't even require hex-editing but nonetheless, produce weird results. (Ever wanted an enemy RANDOMLY EXPLODING when it walks near a certain wall? Put a barrel right INSIDE the wall, the editor allows you to do that!) Combined with hex-editing, the results can be startling and bewildering.

But none of us CODE NEW ELEMENTS. We only do what the game allows us to do. We just try out a new combination of two hexadecimal numbers, test it and hope the result is interesting. There are many combinations and many HEX-mutated objects... but none of them do what you want... especially since the WA objects weren't even created when RTW came out.
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Post by HumanGamer » Sat Jun 12, 2010 10:25 pm

Thanks For Trying...You can continue talking about models now! :D

As for the title...Should I change it?...and How do i change it?

Also what should I name this topic now?
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tails the fox
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Post by tails the fox » Sun Jun 13, 2010 6:26 am

Ok just click the edit button and see the place where you put the subject?
Just click it and rename it like the topic body
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Post by tails the fox » Sun Jun 13, 2010 6:27 am

tails the fox wrote:Ok just click the edit button and see the place where you put the subject?
Just click it and rename it like the topic body
Tails got on just to help.
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Post by HumanGamer » Sun Jun 13, 2010 9:59 pm

What should I name this topic?:?:

PS: Don't forget It's about custom models, textures, etc... :D
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HumanGamer
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Post by HumanGamer » Sat Jul 17, 2010 12:23 am

Actually I've decided i'll leave the title the same! :D
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