Make Rainbow Stinky "walk"?

Discuss the games (no level solutions or off-topic, please).

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janetgalle
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Make Rainbow Stinky "walk"?

Post by janetgalle » Thu Mar 10, 2005 7:05 am

If it is supposed to be a secret don't tell me.
But sometimes I can get the Rainbow Stinky statue to "walk" and sometimes he just stands there like a, well, like a statue.
I can't seem to figure it out.
Is there certain combination of elements, or design sets you have to use?
I know if you have alot of activity in the level he won't "walk".
I just haven't been able to consistantly make it work.

jg
Kaboom!
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Post by Kaboom! » Thu Mar 10, 2005 8:34 am

It walks for me but it's always in the same place, is that what you refer to? :shock:
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mette
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Post by mette » Thu Mar 10, 2005 9:17 am

My rainbow Stinkys normally only move when I stand right beside them. When I move away, they stop :? . Spooky :wink: :lol:
Mette
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majic1
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Post by majic1 » Thu Mar 10, 2005 2:53 pm

When Deluxe first came out, I noticed this and wanted to know what was the secret that determined whether the rainbow statue mimicked Stinky or not. I emailed Patrick because I knew HE would know -- he wrote back HE HAD NO CLUE EITHER!!! :lol: That was 6 months or more ago - maybe he's figured it out since then?? Patrick??? :?:
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janetgalle
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Post by janetgalle » Thu Mar 10, 2005 4:55 pm

majic1 wrote: he wrote back HE HAD NO CLUE EITHER!!!
:lol: :lol: :lol:
Well, at least now I know I'm not the only one who hasn't got a clue!
Thanks for trying.

jg
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Midnight Synergy
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Post by Midnight Synergy » Thu Mar 10, 2005 5:15 pm

It remains a complete mystery. I think it's a sign that there's more to Wonderland than meets the eye. ;)

Or is it a clue to a long lost super-super-secret mode? Ooooooo, wouldn't that be something. Maybe Stinky programmed that part and put in a little extra something? We might never know.
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janetgalle
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Post by janetgalle » Thu Mar 10, 2005 5:29 pm

Midnight Synergy wrote:Or is it a clue to a long lost super-super-secret mode? Ooooooo, wouldn't that be something.
Wouldn't it just :roll:

jg
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