Post, download, and discuss custom levels for Return To Wonderland.
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bob roest
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by bob roest » Thu Nov 22, 2007 9:12 pm
So there I was missing our friend Lizzie and her fabulous Pirate Quest series, so I thought I would whip together a litle PQ tribute level and now I see she's back!
It's some kinda deeep mojo or a simple coincidence.
Welcome back Liz, this level's for you!
BTW, the model, house and texture are all from PQ2 so everybody should have them if you don't, go here:
http://pcpuzzle.com/forum/viewtopic.php?t=13577
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bob
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angi-no e
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by angi-no e » Thu Nov 22, 2007 11:12 pm
What a wonderful thing to do.... I think it was your mojo that got Liz back.
This was one stinker of a level! Just the beginning took multiple restarts. Then I was slowly on my way until the end... had a duh moment and then got that last red baddie!
Awesome level! Thanks!
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bob roest
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by bob roest » Fri Nov 23, 2007 1:43 am
angi-no e wrote:What a wonderful thing to do...
Thanks Angi, your comment means a lot, I've been a bit worried that some people might think the level was too close in looks to one of Liz's.
bob
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angelinaus
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by angelinaus » Fri Nov 23, 2007 6:48 am
Can I have a hint for this please? I can't even get past the start.
And great idea bob.. great mojo
Faline, Aus..
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an eternal optomist ... someone who believes they will recover from wonderland addiction!
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Liz Mayhew
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by Liz Mayhew » Fri Nov 23, 2007 8:41 am
bob roest wrote:It's some kinda deeep mojo or a simple coincidence.
Well Bob this is truly
spooooooooky! I was just telling Lillie that I'd lost my mojo. Thanks both of you for helping me find it.
How kind of you to make a level for me. It does look like some of the PQ ones, but that's what a homage is, yes? I also see some shades of Coin Quest!
But (and it's a big but

) like Angel I'm stuck in the first corridor. Don't see a way out at all.

Help please Bobster!
Lizzie
To err is human,
To arr is pirate!
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bob roest
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by bob roest » Fri Nov 23, 2007 12:13 pm
jump onto the yellow timer and wait for it to cycle, then push the sphere up, now step back and push the box, keep stepping back and forth, the chomper acts as a blocker, draw the blue dude close and remember there's another yellow timer switch at the top
Last edited by
bob roest on Fri Nov 23, 2007 8:50 pm, edited 1 time in total.
bob
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rescuefire
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by rescuefire » Fri Nov 23, 2007 1:46 pm

But I did that Bobster! Now I'm schtuck. I can either let the bad dude kill me or re-open the gate and let the chomper kill me LOL what fun!
I'm kinda stuck right there. I know that timer button must have something to do with something but so far I dunt git it.
Edit: Ok got past that, silly me. Now I'm stuck on that last red doode and that last coin and bonuses. hmmmm looking at Cathy's comment below makes me think........hmmmmm Bobster yer a sassy one!
Last edited by
rescuefire on Fri Nov 23, 2007 3:03 pm, edited 1 time in total.

Blessed are those who can give without remembering and take without forgetting.
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wonderfull
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by wonderfull » Fri Nov 23, 2007 9:47 pm
Finally got this lil stinker. Not sure if I did it the way that was intended; took lots of shuffling around to get things in position, but the job is done. Great tribute Bob!!
It's a Wonderfull life
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uneekrose
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by uneekrose » Fri Nov 23, 2007 11:11 pm
OK, then what. I can do that first part, I just don't know where to go from there. More of a hint please....
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kiki
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by kiki » Sat Nov 24, 2007 1:53 am
Keeks
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bob roest
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by bob roest » Sat Nov 24, 2007 4:39 pm
Here's a bit of a walk-through for anyone who needs it:
From the alley take the conveyor right and step off. There should only be two red guys left.
Ignore the coins by the lamp-post and push the boulder and sphere left. Walk over to the cannon island and push the left one in the water.
Use the top left raft to go down to the house and push the keg into the water.
If you step on the keg you will eliminate one of the red baddies.
Now go up and remove the coin below the right side cannon and push the lower cannon left into the water.
Raft up to the back of the island and push the right cannon down and onto the keg.
The last cannon goes over the tramps, so do you (R,U,R).
The rest is fairly basic.
bob
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rescuefire
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by rescuefire » Sat Nov 24, 2007 5:49 pm
Yep I needed that last little bit on how to jump to the red dude. Had my cannon over there and just didn't see the jump in.
Thanks Bobster, great fun to figure out (especially since I did mostly on my own) and what a nice tribute to our Lizzie!
Yes she's OUR Lizzie, no one else can have her


Blessed are those who can give without remembering and take without forgetting.
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Liz Mayhew
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by Liz Mayhew » Sat Nov 24, 2007 6:00 pm
Lizzie
To err is human,
To arr is pirate!
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uneekrose
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by uneekrose » Sat Nov 24, 2007 7:13 pm
Wonderful homage to our Miz Liz. I was getting the first part, just didn't know where to go from there. A little birdie rescued me from my dilemma as what to to with that chomper. I was just a bit late or a bit early with the timer.
This was fun Bob.........thanks for the level.
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Dizzy1
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by Dizzy1 » Sat Nov 24, 2007 7:45 pm
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Gen
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by Gen » Sat Nov 24, 2007 10:00 pm
A very nice tribute to Liz, Thanks for doing it, Bob!
Thanks also for all the help, without it, I wouldn't have made it. Getting rid of the chomper gave me fits and got me shot more than once. This was a very fun level and I enjoyed it! Thanks!

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wonderfull
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by wonderfull » Sat Nov 24, 2007 11:34 pm
Tramps...interesting concept. I pushed a canon all the way up and right, doing some fancy positioning of transporters. That's me always taking the hard road!!
It's a Wonderfull life