So there I was missing our friend Lizzie and her fabulous Pirate Quest series, so I thought I would whip together a litle PQ tribute level and now I see she's back!
It's some kinda deeep mojo or a simple coincidence.
What a wonderful thing to do.... I think it was your mojo that got Liz back.
This was one stinker of a level! Just the beginning took multiple restarts. Then I was slowly on my way until the end... had a duh moment and then got that last red baddie!
jump onto the yellow timer and wait for it to cycle, then push the sphere up, now step back and push the box, keep stepping back and forth, the chomper acts as a blocker, draw the blue dude close and remember there's another yellow timer switch at the top
Last edited by bob roest on Fri Nov 23, 2007 8:50 pm, edited 1 time in total.
But I did that Bobster! Now I'm schtuck. I can either let the bad dude kill me or re-open the gate and let the chomper kill me LOL what fun!
I'm kinda stuck right there. I know that timer button must have something to do with something but so far I dunt git it.
Edit: Ok got past that, silly me. Now I'm stuck on that last red doode and that last coin and bonuses. hmmmm looking at Cathy's comment below makes me think........hmmmmm Bobster yer a sassy one!
Last edited by rescuefire on Fri Nov 23, 2007 3:03 pm, edited 1 time in total.
Blessed are those who can give without remembering and take without forgetting.
I didn't have any trouble with the alley it was those nasty green pirates that had me in a tail spin. Finally figured out what I needed to do and won the gold! What a treat this was, thanks
Finally got this lil stinker. Not sure if I did it the way that was intended; took lots of shuffling around to get things in position, but the job is done. Great tribute Bob!!
The opening hallway is truly brilliant stuff Bob, Took a good bit of restarts to get that sorted and another good bit to sort the rest out.
This is a great homage to our Liz, I really thought I was playing one of her levels at first.
Thanks for the level bud.
Here's a bit of a walk-through for anyone who needs it:
From the alley take the conveyor right and step off. There should only be two red guys left.
Ignore the coins by the lamp-post and push the boulder and sphere left. Walk over to the cannon island and push the left one in the water.
Use the top left raft to go down to the house and push the keg into the water.
If you step on the keg you will eliminate one of the red baddies.
Now go up and remove the coin below the right side cannon and push the lower cannon left into the water.
Raft up to the back of the island and push the right cannon down and onto the keg.
The last cannon goes over the tramps, so do you (R,U,R).
The rest is fairly basic.
Wonderful homage to our Miz Liz. I was getting the first part, just didn't know where to go from there. A little birdie rescued me from my dilemma as what to to with that chomper. I was just a bit late or a bit early with the timer.
Wow Bob that was really fun. Finally figured it out today!! I had a tough time with the alley (used your hint) but after that I did it on my own. (good for me) Those red devils had me tappin my foot for awhile, but I shot em. The transporter area was a BLAST to try and figure out. Every 50 times!! What a great one for Lizzie's tribute.
A very nice tribute to Liz, Thanks for doing it, Bob!
Thanks also for all the help, without it, I wouldn't have made it. Getting rid of the chomper gave me fits and got me shot more than once. This was a very fun level and I enjoyed it! Thanks!
Tramps...interesting concept. I pushed a canon all the way up and right, doing some fancy positioning of transporters. That's me always taking the hard road!!