New Level - Where There's Smoke There's Mirrors
New Level - Where There's Smoke There's Mirrors
I was playing some old levels and was reminded of a neat visual effect/glitch, so I was messing around with it in the editor and ended up building this level around it! Hope you enjoy!
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Re: New Level - Where There's Smoke There's Mirrors
After uploading I was curious if this level would work in WonderlandPlus.NET, and I found that it didn't, so attached is an alternate version of this level that does not use the glitch.
If you are playing with WonderlandPlus.NET or the Steam version, you should play this version (MAXNICK9B) of the level since otherwise the glitch in the original level I posted won't work in your game and it won't be playable.
If you are playing good old Return to Wonderland from 2005 (which I expect most of us are), you can ignore this post and play the original version (MAXNICK9), because this new one is exactly the same apart from having no glitched visual effect.
If you are playing with WonderlandPlus.NET or the Steam version, you should play this version (MAXNICK9B) of the level since otherwise the glitch in the original level I posted won't work in your game and it won't be playable.
If you are playing good old Return to Wonderland from 2005 (which I expect most of us are), you can ignore this post and play the original version (MAXNICK9), because this new one is exactly the same apart from having no glitched visual effect.
You do not have the required permissions to view the files attached to this post.
Re: New Level - Where There's Smoke There's Mirrors
Exiting this level was easy, but I am still struggling to find a way to get the bonus coin.
I'll keep trying...
I'll keep trying...
Re: New Level - Where There's Smoke There's Mirrors
The bonus is simple to get if you exit with the intended solution so I was confused... but I thought about it and think I know out what you're doing now. Since I didn't even think of this as a solution, I actually really lucked out that the bonus is impossible to get this way!
Here is a small hint if you want one:
Here is a small hint if you want one:
Now I'm thinking about if it would be better to keep the level as is or reupload a version where your solution is impossible, to help guide towards the intended solution.Hint wrote:I'm guessing you are destroying the top barrel, but I'm destroying the bottom one.
Re: New Level - Where There's Smoke There's Mirrors
I am not reading the hint, not yet, but I have more than one solutions where I can exit but then do not have enough equipment left to take the bonus coin.
Re: New Level - Where There's Smoke There's Mirrors
I decided to read the hint, but it made no difference - I already did both.
Re: New Level - Where There's Smoke There's Mirrors
Sorry about that. I was trying to keep the main "idea" of the puzzle out of the hint as much as possible but I think it was actually way too conservative, even aside from being wrong about what you were doing.
I think I might see your method now after your last comment: I thought you were filling in two tiles in the lower left on the lake and bringing a reflector and a box up, but I see it's actually better to fill in one tile in the upper right, and then you can bring a reflector and two boxes up.
I will try another hint:
Thank you for playing these levels I've been making by the way, Amnon! I wish there was more going on here these days, but I will keep making levels if I have ideas for them.
I think I might see your method now after your last comment: I thought you were filling in two tiles in the lower left on the lake and bringing a reflector and a box up, but I see it's actually better to fill in one tile in the upper right, and then you can bring a reflector and two boxes up.
I will try another hint:
If that is also unhelpful, I recorded a video solution: www.youtube.com/watch?v=p20tU4p116gHint wrote:You need to bring one "\" reflector into the upper area (and nothing else). Keep both remaining reflectors in the lower area and out of the water, until you get the rainbow coin.
Thank you for playing these levels I've been making by the way, Amnon! I wish there was more going on here these days, but I will keep making levels if I have ideas for them.
Re: New Level - Where There's Smoke There's Mirrors
WOW!!!!!!!
The new hint was sufficient (no need to watch the video) - this level is really amazing!
The new hint was sufficient (no need to watch the video) - this level is really amazing!
Re: New Level - Where There's Smoke There's Mirrors
Aye... I'm still working through your levels (I'm very scared of MAXNICK 4 ) but will be uploading solutions to them slowly as I'm sick atm. But my word. You are truly a genius. Thank you so much for this epic return.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Re: New Level - Where There's Smoke There's Mirrors
Glad you both liked it!!
And that’s great Jutomi! I’d love to see your solutions. MAXNICK4 is pretty rough though, I think I just wanted to make a big, complicated level and it ended up… well, pretty big, but mostly just messy and confusing. So for sure feel free to skip it!
These days, I’m trying harder to have each level be built around some more well defined idea. Although, it might be interesting to try and go back and make like a new version of that level or something, maybe even revisit my really old levels where there are mazes of invisible walls and the custom textures are… No, no, never mind! I don’t even want to think about those ones!
And that’s great Jutomi! I’d love to see your solutions. MAXNICK4 is pretty rough though, I think I just wanted to make a big, complicated level and it ended up… well, pretty big, but mostly just messy and confusing. So for sure feel free to skip it!
These days, I’m trying harder to have each level be built around some more well defined idea. Although, it might be interesting to try and go back and make like a new version of that level or something, maybe even revisit my really old levels where there are mazes of invisible walls and the custom textures are… No, no, never mind! I don’t even want to think about those ones!