If I move the transparency slider about so the glass looks more or less transparent, it just goes from grey to white in the game but still looks solid.

There must be a way to do this. I think Midnight Synergy should give some tips on how to get things looking right in RTW as all the tutorials are about getting things right in Milkshape, but things that look right in Milkshape don't always look right in the game.

Any help would be appreciated.
I'm getting on quite well with Milkshape in general, I've learned to merge models, and to squish and stretch, and to 'reverse vertex order' on some faces that weren't showing up at all (perhaps I should try that with the lamp). But only Midnight Synergy can help when it comes to the game. So how about it Patrick?
PS I don't suppose it's possible to use animated models in the game, is it? Or am I asking for the moon on a stick?

