Issue #15 Feedback
- Midnight Synergy
- Site Admin
- Posts: 2587
- Joined: Wed Nov 05, 2003 3:39 am
- Contact:
Issue #15 Feedback
Thank god (or at least pope Gregor XIII) for the leap year! With hours to go, we slipped Issue #15 into a February release!
http://www.midnightsynergy.com/newsletter/issue015
Enjoy!
http://www.midnightsynergy.com/newsletter/issue015
Enjoy!
-
- Rainbow MegaStar
- Posts: 3406
- Joined: Tue Jun 06, 2006 3:20 pm
Ah another great issue.
So good to see Lizzie and Kiki highlighted in this issue. Those sure are two of this forum's most valuable members!
Good to see two favorite games highlighted as well. I sure wish I was as bright as some of our younger members to be able to understand the WA editor....it is so tempting but daunting at the same time.
Great stuff Patrick, thanks again
P.S. Thanks for finally revealing the mystery of that blue flower!!!
So good to see Lizzie and Kiki highlighted in this issue. Those sure are two of this forum's most valuable members!
Good to see two favorite games highlighted as well. I sure wish I was as bright as some of our younger members to be able to understand the WA editor....it is so tempting but daunting at the same time.
Great stuff Patrick, thanks again
P.S. Thanks for finally revealing the mystery of that blue flower!!!
Blessed are those who can give without remembering and take without forgetting.
Congratulations to Liz and Kiki for getting their '15 minutes of fame' in the Midnight Post. They both more than deserve it for all their hard work providing us with so much fun. Long may it continue.
Can't wait for the next WA to come out. Looking forward to visiting Fire Island again. I don't think I'll be joining in the making of it this time though, way too complicated for my tiny brain to cope with I'm afraid (unless you'll be wanting any more accessories that is ). Many of the younger members have taken to it like a duck to water though so I'm sure there'll be plenty of them willing and able to help out.
Can't wait for the next WA to come out. Looking forward to visiting Fire Island again. I don't think I'll be joining in the making of it this time though, way too complicated for my tiny brain to cope with I'm afraid (unless you'll be wanting any more accessories that is ). Many of the younger members have taken to it like a duck to water though so I'm sure there'll be plenty of them willing and able to help out.
Pauline
-
- Rainbow MegaStar
- Posts: 3406
- Joined: Tue Jun 06, 2006 3:20 pm
Great issue Mr P and a fine tribute to Keeks and Lizzie It is so nice that we can give them credit for all their great contributions to the Wonderland Community! Both of you so deserve this - we all lurvers ya
Sooper and Dooper
Sooper and Dooper
Lillie The Beanhead!
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
"Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Patrick - Thanks for putting the whole PQ series so it could be downloaded in one go. I couldn't have done it without the continual support of Popo who came up with fabulous models whenever I asked for them. Thanks also to Janet - I've used several of her brilliant models.
It's great to see Keeks acknowledged for all his hard work. His output is phenomenal and inventive, every level is unique, challenging fun. It won't be long before he reaches 1000 levels - amazing!
I agree with Diuveltje - perhaps your next issue could feature Lillie (who is on her way to 700 levels) and Kaz67 (who has made over 500).
Enjoyed the WA feature. So far I haven't been able to get to grips with the Editor, so I don't think I'll be submitting anything for the new WA game.
It's great to see Keeks acknowledged for all his hard work. His output is phenomenal and inventive, every level is unique, challenging fun. It won't be long before he reaches 1000 levels - amazing!
I agree with Diuveltje - perhaps your next issue could feature Lillie (who is on her way to 700 levels) and Kaz67 (who has made over 500).
Enjoyed the WA feature. So far I haven't been able to get to grips with the Editor, so I don't think I'll be submitting anything for the new WA game.
Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
- Midnight Synergy
- Site Admin
- Posts: 2587
- Joined: Wed Nov 05, 2003 3:39 am
- Contact:
- tyteen4a03
- Rainbow AllStar
- Posts: 4382
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
Thanks Liz, I am in good company as far as level designing goes, Count yourself into the phenomenal and inventive category as your PQ level series is outstanding in every way, Lets not forget Lillie fast coming up on the 700 mark with all her levels such top notch puzzlers.Liz wrote:His output is phenomenal and inventive, every level is unique, challenging fun
Then there is Kaz who has passed the 500 level mark with her very unique levels in such tight spaces.
A big thanks to Patrick for giving us this forum to come and relax while playing all the great levels.
Thanks to the texture/model/house/and background designers for all the great stuff that you provide for us to use in our levels.
I think a highlight for community member is a great idea for the Midnight Post.
Keeks
Nice issue there Patrick. I enjoyed seeing Kiki and Liz get the recognition they really deserve, their levels are stupendous to say the least, I only wish I could be so talented. They have both given me many hours of fun and frustration, when I am stuck they gladly lend a hint or two. Lillie and kaz are great level makers also and their day will come. It's nice seeing people recognized for their contributions and hard work.
- superquookie
- Rainbow Wonderlander
- Posts: 148
- Joined: Wed Jul 11, 2007 1:33 am
- superquookie
- Rainbow Wonderlander
- Posts: 148
- Joined: Wed Jul 11, 2007 1:33 am
-
- Rainbow MegaStar
- Posts: 3406
- Joined: Tue Jun 06, 2006 3:20 pm
super...read this http://pcpuzzle.com/forum/viewtopic.php?t=15484
Blessed are those who can give without remembering and take without forgetting.
I've liked what you've done with the "Making of WA" series MS. I have enjoyed it very much.
I'm actually interested in your open invite to hire some level designers. Could I ask you some questions about it though?
1. Would level designers be able to request a certain gameplay element or editor feature to help them make their level...
&
2. Would you let the level designer see the progress of the game so that they could keep their work consistent with the current state of the game?
I'm actually interested in your open invite to hire some level designers. Could I ask you some questions about it though?
1. Would level designers be able to request a certain gameplay element or editor feature to help them make their level...
&
2. Would you let the level designer see the progress of the game so that they could keep their work consistent with the current state of the game?
- Midnight Synergy
- Site Admin
- Posts: 2587
- Joined: Wed Nov 05, 2003 3:39 am
- Contact:
Please no glitchy levels as your example level. See again the detailed description of requirements in http://www.midnightsynergy.com/newslett ... /page6.htm
Again, submit your "application" level to us via e-mail before end of April (with solutions). Your level will be examined and played very carefully. In the end we'll select designers based on how good their submissions are, and will contact you shortly after April about the possibility of level designing.
2. Not sure about that yet... it kinda depends on how many levels are being made by community designers. If it's just a few, then we'll just do it level by level. If a designer (by mutual agreement, i.e. we're really impressed by your designs and you have the time/interest) does a larger set of adventures, then there would be more integration.
Hope that clears things up a bit more.
Again, submit your "application" level to us via e-mail before end of April (with solutions). Your level will be examined and played very carefully. In the end we'll select designers based on how good their submissions are, and will contact you shortly after April about the possibility of level designing.
1. No, the new features for MOFI are pretty much set in stone. You'll get the new level editor with the new features. In order for the levels to fit the overall game, you'll also be told what features are allowed to be used in what areas, etc.Com Rante wrote:1. Would level designers be able to request a certain gameplay element or editor feature to help them make their level...
&
2. Would you let the level designer see the progress of the game so that they could keep their work consistent with the current state of the game?
2. Not sure about that yet... it kinda depends on how many levels are being made by community designers. If it's just a few, then we'll just do it level by level. If a designer (by mutual agreement, i.e. we're really impressed by your designs and you have the time/interest) does a larger set of adventures, then there would be more integration.
Hope that clears things up a bit more.
- tyteen4a03
- Rainbow AllStar
- Posts: 4382
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
So can I send a tutorial adv?Midnight Synergy wrote:Please no glitchy levels as your example level. See again the detailed description of requirements in http://www.midnightsynergy.com/newslett ... /page6.htm
Again, submit your "application" level to us via e-mail before end of April (with solutions). Your level will be examined and played very carefully. In the end we'll select designers based on how good their submissions are, and will contact you shortly after April about the possibility of level designing.
1. No, the new features for MOFI are pretty much set in stone. You'll get the new level editor with the new features. In order for the levels to fit the overall game, you'll also be told what features are allowed to be used in what areas, etc.Com Rante wrote:1. Would level designers be able to request a certain gameplay element or editor feature to help them make their level...
&
2. Would you let the level designer see the progress of the game so that they could keep their work consistent with the current state of the game?
2. Not sure about that yet... it kinda depends on how many levels are being made by community designers. If it's just a few, then we'll just do it level by level. If a designer (by mutual agreement, i.e. we're really impressed by your designs and you have the time/interest) does a larger set of adventures, then there would be more integration.
Hope that clears things up a bit more.
- Midnight Synergy
- Site Admin
- Posts: 2587
- Joined: Wed Nov 05, 2003 3:39 am
- Contact:
tyteen and boppelist: again, please read the page in the midnight post. The adventure you're sending me is not going to be used in WAMOFI, and so doesn't need to be a about MOFI or be a tutorial level... think of the level you're sending as a "job application". We will select designers based on the best levels submitted.
But you said he/she will be payed a fee for each level that is included in WA:MOFI.
But no levels are gonna be included in WA:MOFI... So the fee ends up being nothing!
It's like a Pokemon that has an attack like this:
** Damage counter: 1 damage counter=10 damage=10 HP less.
So what if you have enough energy to attack, and you attack, and all three coins are tails? Then the number of heads is 0. So 20*0=0, and thus the Defending Pokemon gets no damage counters at all!
But no levels are gonna be included in WA:MOFI... So the fee ends up being nothing!
It's like a Pokemon that has an attack like this:
* For each heads: For each time the coin lands on heads.[Grass][Grass][Colorless] Triple Scratch [20x damage]
Flip 3 coins. For each heads*, put 2 damage counters** on the Defending Pokemon.
** Damage counter: 1 damage counter=10 damage=10 HP less.
So what if you have enough energy to attack, and you attack, and all three coins are tails? Then the number of heads is 0. So 20*0=0, and thus the Defending Pokemon gets no damage counters at all!
- Midnight Synergy
- Site Admin
- Posts: 2587
- Joined: Wed Nov 05, 2003 3:39 am
- Contact: