Limestone Grounds texture I released didn't satisfy me. I always wanted to have a texture with very light coloured, in fact almost white, rocks. I also wanted it to have nicely looking foliage parts. Finally I decided to make a new version of my limestone texture, this time almost from scratch instead of basing on the older version of Limestone Grounds. The result is the texture Lime3.0, which you can find here!
It is very different from the Limestone Grounds, so it has a new name. The name also reffers to the colour of the grass. Some MoFI textures were used to make sure everything will tile correctly. Also, it is my first texture made with Photoshop, which turned out to be much more powerful graphic tool than I thought.
If you like the texture and/or find it useful, don't hesitate in leaving a comment

Enjoy!
The latest screenshots:



(Click on the photo to enlarge it - redirects to flickr.com)
Changelog:
v3.1:
- desaturated basic grass texture,
- bare rock textures made slightly brighter,
- cobblestone texture darkened a bit, also some contrast reduced,
- bugfix: removed torch texture, which was put into 3.0 accidentally,
- added 3 bare rock variations with grass on the bottom,
- bugfix: fixed sand/grass connection bugs.
v3.2 (no need to redownload backgroundtex lime2.bmp - no changes):
- changed the stone floor texture to make it seamless (this is also a bugfix for stone/grass connection tiles),
- made all grass, sand and stone textures perfectly seamless (this means any flips and rotations of the same tile may be placed next to eachother and there are no seams),
-bugfix for shadowed tiles - the shadow no longer extends outside the tile.
v3.3 (no need to redownload backgroundtex lime1.bmp nor backgroundtex lime2.bmp - no changes):
- made the circular shadows look more natural,
- remade ice tiles so they look normally in-game,
- bare rock wall sides seamlessed,
- sandy shoreline tiles added.