WA Editor with MoFI components?
WA Editor with MoFI components?
Well, it says in the Midnight Post that there's plenty of new stuff in MoFI, including magic, but can we expect to see a public WA Editor with the components from MoFI?
Just wondering.
Just wondering.
- richmond2010
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- richmond2010
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So in plain English, a seperate editor would take less time but you would need to use it for playing levels made with it, and an update would take longer and yet we could use the same editor for both WA and MOFI levels.
Maybe we could have a seperate editor until an update could be made?
But in all honesty, an update would be more convenient for playing adventures.
Maybe we could have a seperate editor until an update could be made?
But in all honesty, an update would be more convenient for playing adventures.
I think you guys misunderstood what I was saying. The editor used to make WA:MOFI basically is an update to the current WA editor. The WA:MOFI editor can play WA adventures since they both use the same file format. All MS needs to do is fix up the MOFI editor a tad and then, well, release it.
I cannot confirm however that this is Midnight Synergy's intentions or not.
I cannot confirm however that this is Midnight Synergy's intentions or not.
So it's already an update? Cool.Com Rante wrote:I think you guys misunderstood what I was saying. The editor used to make WA:MOFI basically is an update to the current WA editor. The WA:MOFI editor can play WA adventures since they both use the same file format. All MS needs to do is fix up the MOFI editor a tad and then, well, release it.
I cannot confirm however that this is Midnight Synergy's intentions or not.
I already knew it could play WA levels though, I just guessed that that was because it was made like that
But think about how it all happened with the original WA Editor.
Everything had been figured out well before the editor came out. There weren't many (if any) 'surprises' in the editor, that is, hardly any objects unseen in WA, and zero new tile properties, only discoveries of things that only a very watchful player could otherwise figure out.
The editor ITSELF was the surprise, wasn't it? Unbelievable at first.
But MOFI hasn't even been out for a week. Having a new editor released would allow people to investigate the editor and discover all these new 'unseen' features! And what do you think MS would think of that?
Everything had been figured out well before the editor came out. There weren't many (if any) 'surprises' in the editor, that is, hardly any objects unseen in WA, and zero new tile properties, only discoveries of things that only a very watchful player could otherwise figure out.
The editor ITSELF was the surprise, wasn't it? Unbelievable at first.
But MOFI hasn't even been out for a week. Having a new editor released would allow people to investigate the editor and discover all these new 'unseen' features! And what do you think MS would think of that?
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- richmond2010
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Excellent point mqdar! I couldn't agree more.mqdar wrote:But think about how it all happened with the original WA Editor.
Everything had been figured out well before the editor came out. There weren't many (if any) 'surprises' in the editor, that is, hardly any objects unseen in WA, and zero new tile properties, only discoveries of things that only a very watchful player could otherwise figure out.
The editor ITSELF was the surprise, wasn't it? Unbelievable at first.
But MOFI hasn't even been out for a week. Having a new editor released would allow people to investigate the editor and discover all these new 'unseen' features! And what do you think MS would think of that?
mqdar wrote:But think about how it all happened with the original WA Editor.
Everything had been figured out well before the editor came out. There weren't many (if any) 'surprises' in the editor, that is, hardly any objects unseen in WA, and zero new tile properties, only discoveries of things that only a very watchful player could otherwise figure out.
The editor ITSELF was the surprise, wasn't it? Unbelievable at first.
But MOFI hasn't even been out for a week. Having a new editor released would allow people to investigate the editor and discover all these new 'unseen' features! And what do you think MS would think of that?
Good points made, but I'm still already thinking of ideas using what there is to be found in MoFI.
Nobody wrote:Dun dun DUN!!!duncan wrote:THE ZIP IS EMPTY!
What zip?
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- jdl
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Hmm... If he does make it so we can create hubs, here is how the stars would apply:
Where it is: Objects > Items > Adventure (Adventure being the star.)
Its properties:
ID: Whatever.
Active: Y/N.
Adv Num: The adventures file number.
Start X: Whatever.
Start Y: Whatever.
End Level: The level you exit the adventure from when you win.
End X: The level you exit the adventure from's X coordinate. (When you win.)
End Y: The level you exit the adventure from's Y coordinate.(When you win.)
The "More" Button:
Abt Level: The level you go to whenever you abort.
Abt X: The level you abort to's X coordinate.
Abt Y: The level you abort to's Y coordinate.
Zadjust: Raise or lower the star. Optional to have for the item.
That is basicly all you need you that item.
You know the stars you can collect in the hub? You can have those too! Look:
Where it is: Objects > Items > Collectable Star (This being the collectable star and not the ending adventure star.)
ID: Whatever.
Active: Y/N.
Zadjust: Raise or lower the star. (Not the adventure star.)
What do you think of that?
Where it is: Objects > Items > Adventure (Adventure being the star.)
Its properties:
ID: Whatever.
Active: Y/N.
Adv Num: The adventures file number.
Start X: Whatever.
Start Y: Whatever.
End Level: The level you exit the adventure from when you win.
End X: The level you exit the adventure from's X coordinate. (When you win.)
End Y: The level you exit the adventure from's Y coordinate.(When you win.)
The "More" Button:
Abt Level: The level you go to whenever you abort.
Abt X: The level you abort to's X coordinate.
Abt Y: The level you abort to's Y coordinate.
Zadjust: Raise or lower the star. Optional to have for the item.
That is basicly all you need you that item.
You know the stars you can collect in the hub? You can have those too! Look:
Where it is: Objects > Items > Collectable Star (This being the collectable star and not the ending adventure star.)
ID: Whatever.
Active: Y/N.
Zadjust: Raise or lower the star. (Not the adventure star.)
What do you think of that?
Jdl, about the stars that you just collect:
You could just have another property in Objects > Items > Gold Star, so:
ID: #
Active: Yes/No
ZAdjust: #
Type: Finish Adventure/Collect
You could just have another property in Objects > Items > Gold Star, so:
ID: #
Active: Yes/No
ZAdjust: #
Type: Finish Adventure/Collect
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By then there would be much more characters, objects and commands, right? Items that shoot ice towards people (as in Within an Ace? I don't know what they are really), or 'rainbow coins', or crabs? I can't really think of that many commands, but to shoot fireballs from the sky should be one of them.
Last edited by AJQZC on Sat Jan 24, 2009 3:44 am, edited 1 time in total.
No point in this post now.
Last edited by mqdar on Sat Jan 24, 2009 4:32 am, edited 1 time in total.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Sorry. Edited.mqdar wrote:Do. Not. Reveal. Features. From. MOFI.AJQZC wrote:By then there would be much more characters, objects and commands, right? Items that shoot ice towards people (as in Within an Ace? I don't know what they are really), or 'rainbow coins', or crabs? I can't really think of that many commands, but to shoot fireballs from the sky should be one of them.
Unless with a really big spoiler beforehand.