Wonderland Adventures: CP *DEMO 1 RELEASED!*
- CatHat5678
- Rainbow Wonderlander
- Posts: 185
- Joined: Sat Nov 29, 2008 2:57 am
Maybe I should've said that I don't want Skype on my little compy. But, if you beg medlcs18 wrote:Skype?mqdar wrote:You do? Oh, BTW:
I've never had the chance to talk to a wonderlander in an instant messanging conversation. Maybe it's a strange feeling, but I would like to someday.![]()

Oh, and BTW, if you had any interest in Turbo Sliders, I could've met you there.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Qloof234 wrote:Yes guys, don't worry. There are just some other things that I'm working on ATM.
Still need the 3 adventures, I'm gonna go PM my other two designers now for two of those.
Just some ideas please, Qloof?

Wait, what?
According to the first post, the designers so far are jdl, John, Dlcs, and I... Also one of my friends who's having a problem getting on the forum.
Also, according to the Topic Review, you didn't request a spot on the design team
If you want to be on the team, then you can be... I just need to request that you let me know you want to so that I keep my information in order.
According to the first post, the designers so far are jdl, John, Dlcs, and I... Also one of my friends who's having a problem getting on the forum.
Also, according to the Topic Review, you didn't request a spot on the design team

If you want to be on the team, then you can be... I just need to request that you let me know you want to so that I keep my information in order.
- JohnEmmanuel143
- Rainbow Seeker
- Posts: 283
- Joined: Sat Aug 02, 2008 10:27 am
Double-Post, but here's the pictures I was talking about.
Ninteen pictures, I didn't know what I should've taken a 20th picture of

Starting Area. Note that the Adventure Star is fixed.

The new section in the Profile Chamber. There are 2 rooms because I might have another designer on the team soon.

The new designer's profile (Will). I think it's pretty impressive, if I say so myself (he gives me the ideas, I turn them into adventures).

My own profile. Not too impressive, but meh.

Jdl's profile. Like mine and Will's, it's not just one room in the house, but more than one.

Dlcs's Profile. Instead of multiple rooms, it's just one room.

John's Profile. Once again, it's one room.

The top area, now with five working gates and the exit.

All these adventures are in, and they all work 100% - Except, of course, the Restart Adventure option, which is the game's fault more than mine.

Wooden Walkway, by Will. This part is probably the hardest part of the game so far. No joke.

Path of a Fireball, by Dlcs. This one is easier than it looks, believe me.

Blinking On Rocks, by jdl. This one is simple and very fun. And yes, it's by the lakeside.

Lakeside Cavern, by me. This one is pretty tricky at the start, and then uses POW near the end.

Slide & Fly, by John. I think this one is really fun, personally.

The cave section in the game. Three out of five adventures are in here right now.

Chasm Chamber, by me. There are lots of Fire Flowers in this level

Somewhere over the Deep Chasm..., by John. This one is awesome, I really enjoy this adventure.

Flowers in The Cave, by Dlcs. This one is short, but it makes up for that by being difficult

This is where the Hub ends at the moment. Nothing past here.
Yet.
Ninteen pictures, I didn't know what I should've taken a 20th picture of


Starting Area. Note that the Adventure Star is fixed.

The new section in the Profile Chamber. There are 2 rooms because I might have another designer on the team soon.

The new designer's profile (Will). I think it's pretty impressive, if I say so myself (he gives me the ideas, I turn them into adventures).

My own profile. Not too impressive, but meh.

Jdl's profile. Like mine and Will's, it's not just one room in the house, but more than one.

Dlcs's Profile. Instead of multiple rooms, it's just one room.

John's Profile. Once again, it's one room.

The top area, now with five working gates and the exit.

All these adventures are in, and they all work 100% - Except, of course, the Restart Adventure option, which is the game's fault more than mine.

Wooden Walkway, by Will. This part is probably the hardest part of the game so far. No joke.

Path of a Fireball, by Dlcs. This one is easier than it looks, believe me.

Blinking On Rocks, by jdl. This one is simple and very fun. And yes, it's by the lakeside.

Lakeside Cavern, by me. This one is pretty tricky at the start, and then uses POW near the end.

Slide & Fly, by John. I think this one is really fun, personally.

The cave section in the game. Three out of five adventures are in here right now.

Chasm Chamber, by me. There are lots of Fire Flowers in this level


Somewhere over the Deep Chasm..., by John. This one is awesome, I really enjoy this adventure.

Flowers in The Cave, by Dlcs. This one is short, but it makes up for that by being difficult


This is where the Hub ends at the moment. Nothing past here.
Yet.

Double-post, but this is a question for designers and anyone else.
Should we move all of WA:CP into the MoFI demo, thus allowing us to use MoFI magic spells?
A) Yes
B) No
Advantage: MoFI Magic, More "solid" Hub system, MoFI textures without using Custom Textures
Disadvantage: More difficult to test, possible difficulties with the end-game sequence
Should we move all of WA:CP into the MoFI demo, thus allowing us to use MoFI magic spells?
A) Yes
B) No
Advantage: MoFI Magic, More "solid" Hub system, MoFI textures without using Custom Textures
Disadvantage: More difficult to test, possible difficulties with the end-game sequence
I can see where this is going...
Four for A (Dlcs told me this over Skype), five if you count mine, and 0 for B.
Now if only there actually was a way to use MoFI elements outside of Magic in the Editor...
EDIT: That's the first time since I joined this forum on my former account (back in 2004) that I've EVER seen two people post at the exact same time
5 = A
0 = B


Four for A (Dlcs told me this over Skype), five if you count mine, and 0 for B.
Now if only there actually was a way to use MoFI elements outside of Magic in the Editor...

EDIT: That's the first time since I joined this forum on my former account (back in 2004) that I've EVER seen two people post at the exact same time

5 = A
0 = B

Last edited by Qloof234 on Sun Mar 22, 2009 8:00 pm, edited 1 time in total.
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- Rainbow AllStar
- Posts: 4548
- Joined: Fri Dec 26, 2008 4:56 pm
I tried once to get a level from WA Editor into MOFI. It worked, but all I got was black when the adventure started.
It actually works for you?! 
Well, if so, then A. Why did you even bother putting in this poll? It's pretty obvious what we all want.


Well, if so, then A. Why did you even bother putting in this poll? It's pretty obvious what we all want.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Cuz it means more work to test the game in its entirety, and I have to find a way around the game calling on non-existant texture files.
As cbloopy said, the games starts off at X 37, Y 8. What I did was extend the beginning area and set those co-ords to a LevelExit that teleported me to the actual start.
Also, I put it in a poll because I don't want to make people annoyed - this is something I try to avoid, seeing as my life is... sub-average outside of the internet, to say the least - I'd rather not make things like that on the net as well. I'm sure some people might be annoyed if a project transitioned over like this without warning, if their level's designed around something that's now gone.
Also, just two pictures to actually show it's working (Note the character's eyegear):

I haz an eyepatch *shot*

Note the colour of the gate in this picture
As cbloopy said, the games starts off at X 37, Y 8. What I did was extend the beginning area and set those co-ords to a LevelExit that teleported me to the actual start.
Also, I put it in a poll because I don't want to make people annoyed - this is something I try to avoid, seeing as my life is... sub-average outside of the internet, to say the least - I'd rather not make things like that on the net as well. I'm sure some people might be annoyed if a project transitioned over like this without warning, if their level's designed around something that's now gone.
Also, just two pictures to actually show it's working (Note the character's eyegear):

I haz an eyepatch *shot*

Note the colour of the gate in this picture

True, true. Off-topic still, I've started to learn to deal with it - I'm fine being alone, in fact sometimes I like it more than being with others.
On-topic, seeing as we don't have to worry about initializing the hub system, what should we replace that adventure with?
I think that replacing it with a tutorial level for people who haven't played before would be a good idea.
On-topic, seeing as we don't have to worry about initializing the hub system, what should we replace that adventure with?
I think that replacing it with a tutorial level for people who haven't played before would be a good idea.
Qloof234 wrote:Yeah, I can't see any way that B would win out over A, to be honest.
Plus, in the long run, it requires less effort to get it started and to start a new game for the player.
Great Idea! I vote for A.

(
