How do you make stinkers teleport without a teleport? I've seen other levels with that ability (like Meeting Patrick when Patrick sends all the people back to their homes).
I most want an answer from Jacob but i'll take others too.
sonny wrote:How do you make stinkers teleport without a teleport? I've seen other levels with that ability (like Meeting Patrick when Patrick sends all the people back to their homes).
I most want an answer from Jacob but i'll take others too.
I'm not sure for other stinkers, but you can move them with Command 61. Data 1 is his ID number, Data 2/3 will be the coordinates.
To make "Patrick" disappear, I just reactivated the teleporter and he went back to the location you can't see on the level because its far away. To make the Stinkers disappear, I just used command 2 and all the Stinkers had the same ID so it made them all disappear. Command 7 had nothing to do in this level. Although I have used it in other levels... I just made it out like he teleported them. I hope this clears things up now.
1. Put two identical stinkers with the same id, but at different places. Make one of them inactive.
2. Add a general command (under 'buttons' object category) and put command as '3' (toggle id on/off), and Data1 as your stinkers' id.
3. Put the command button at the location where you want to change the stinkers.
4. Thus, when you stand at that exact position, Hey Presto! One stinker disappears and an identical one appears somewhere else.
1. Put two identical stinkers with the same id, but at different places. Make one of them inactive.
2. Add a general command (under 'buttons' object category) and put command as '3' (toggle id on/off), and Data1 as your stinkers' id.
3. Put the command button at the location where you want to change the stinkers.
4. Thus, when you stand at that exact position, Hey Presto! One stinker disappears and an identical one appears somewhere else.