WA: LR *DEMO 1 RELEASED, RANDOM BUGS FIXED!*

Help Topics, Bug Reports, Feature Requests, etc.
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~xpr'd~
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Post by ~xpr'd~ » Sat Nov 20, 2010 8:58 pm

I can't make it work.
I have no knowledge on the process of how to do it.
You saying a caveman can make it work is extremely rude and it makes you look really lazy for not wanting to help him.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Nov 20, 2010 9:00 pm

~xpr'd~ wrote:I solved the part of the level in LR01.
http://tinypic.com/view.php?pic=2i6p63r&s=7
It's been tweaked since then. There is the other bridge up and you start by the Grow Charger. The coin was also moved.
some person wrote:PLEASEEEEEEEEEEEE TELLLLLLLLLLLLLLLL MEEEEEEEEEEEEEEEEE
Go ask that question in a different topic because there are too many ways that you could have gone wrong in the process.

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DEEMAN223344
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Post by DEEMAN223344 » Sat Nov 20, 2010 10:29 pm

Open up the master.dat file.
I CANT EXPLAIN EASY STUFF.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 21, 2010 5:18 pm

I have a small random question and a progress report.

How do you use the MOFI Beach texture? It appears in my editor and stuff but not in MOFI itself.

Here's the levels I have done for demo 1's later release:

Wonderland: 1/1
Mr. Zurkon's Aircraft: 10/10
Stardust Island: 0/15
Coral Field: 0/6
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DEEMAN223344
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Post by DEEMAN223344 » Sun Nov 21, 2010 5:57 pm

You use it as a custom texture, MyNameIsN00- Imean kooky. :shock:
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 21, 2010 5:58 pm

I know that, it works as a custom texture. But it always appears as the grass texture in MOFI. :?
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DEEMAN223344
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Post by DEEMAN223344 » Sun Nov 21, 2010 5:59 pm

Did you use the Localsaveon trick?
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 21, 2010 6:00 pm

Of course I did. That's completely unrelated anyways.
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DEEMAN223344
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Post by DEEMAN223344 » Sun Nov 21, 2010 6:06 pm

Hint: GameData = Userdata.
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 21, 2010 6:16 pm

Made the corresponding folders and files inside there, didn't work.
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DEEMAN223344
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Post by DEEMAN223344 » Sun Nov 21, 2010 6:27 pm

HMM....
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Guppy Star
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Post by Guppy Star » Mon Nov 22, 2010 9:24 am

Game Data - Custom Content - Textures - leveltex beach.bmp

Try that
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Joy
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Post by Joy » Mon Nov 22, 2010 11:05 am

It may works but I'm not really sure it is, Guppy Star.

Oh, I choose After. :wink:
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Guppy Star
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Post by Guppy Star » Mon Nov 22, 2010 11:35 am

It will work.

Qwerty20000 had made his Crust Bog Demo in MOFI wg.exe the same way I stated above.

Just have a set of beach textures ( 3 Pictures ) and have it copied to both

1. User Data/Custom Content/Textures/ in WA Editor
2. Game Data/Custom Content/Textures/ in MOFI folder
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Guppy Star
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Post by Guppy Star » Mon Nov 22, 2010 11:39 am

I say =

Before STARDUST ISLAND

Sister =

Before STARDUST ISLAND
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Nov 22, 2010 7:48 pm

Guppy Star wrote:Game Data - Custom Content - Textures - leveltex beach.bmp

Try that
That's what I did, but it didn't work. Maybe I just made a typo somewhere?

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StinkerSquad01
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Post by StinkerSquad01 » Mon Nov 22, 2010 9:09 pm

Try doing a space and then typing it.
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~xpr'd~
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Post by ~xpr'd~ » Mon Nov 22, 2010 9:20 pm

After.
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Emerald141
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Post by Emerald141 » Mon Nov 22, 2010 11:55 pm

Last edited by Emerald141 on Fri Sep 02, 2022 1:27 am, edited 1 time in total.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Nov 22, 2010 11:57 pm

Decided I'm not going to count sibling votes unless they get an account.

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Guppy Star
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Post by Guppy Star » Tue Nov 23, 2010 9:45 am

MyNameIsKooky wrote:
Guppy Star wrote:Game Data - Custom Content - Textures - leveltex beach.bmp

Try that
That's what I did, but it didn't work. Maybe I just made a typo somewhere?

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You may have to check the spellings properly.

leveltex<singlespace>beach.bmp
backgroundtex<singlespace>beach1.bmp
backgroundtex<singlespace>beach2.bmp

If you get any error on the WAE like
"Array Index Out of Bounds" or "Texture Couldn't Load",
You must use the proper name of leveltex or backgroundtex

If still it doesn't work, you can download the BEACH attachment I use
Here is the zip
You do not have the required permissions to view the files attached to this post.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 23, 2010 7:50 pm

OH, I forgot the backgroundtex's. That must have been the problem.

Off to fix it right now... Thank you!
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^_^
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Post by ^_^ » Tue Nov 23, 2010 7:53 pm

I don't understand the thing that in MoFI the textures are named randomly like btogfk and their backgroundtexs are named randomly too.
I don't get it how the game loads them. :oops:
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 23, 2010 7:57 pm

^_^ wrote:I don't understand the thing that in MoFI the textures are named randomly like btogfk and their backgroundtexs are named randomly too.
I don't get it how the game loads them. :oops:
Their names are encoded to try to prevent sneaky people like us from digging into the game files and finding usable stuff. Just shift all the letters of a name of a texture one letter back in the alphabet. For example:

"mfwfmufy cfbdi" would translate into "leveltex beach". :)
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^_^
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Post by ^_^ » Tue Nov 23, 2010 8:04 pm

Thanks! :D
One more thing about that,
can we import custom textures not backwards?
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 23, 2010 8:13 pm

Yes, just put the custom textures into GameData\Custom Content\Textures in their normal forms. Make sure to include the backgroundtex's too or it won't work. :)

Guppy Star's suggestion worked. Thanks a million!

Now to lurk through the forum to figure out how to add seagull and ocean sounds... I think cbloopy said something about it a while back...
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Qloof234
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Post by Qloof234 » Tue Nov 23, 2010 8:42 pm

MyNameIsKooky wrote:Yes, just put the custom textures into GameData\Custom Content\Textures in their normal forms. Make sure to include the backgroundtex's too or it won't work. :)

Guppy Star's suggestion worked. Thanks a million!

Now to lurk through the forum to figure out how to add seagull and ocean sounds... I think cbloopy said something about it a while back...
Yeah, but it was in the hex-editing topic. :lol:
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 23, 2010 9:10 pm

AHAHAHA, I GOT IT WORKING WITHOUT ANY HELP! I CAN FEEL THE CBLOOPY RUNNING THROUGH MY VEINS!!![/ego]

that was actually really easy to be honest, only had to change five bytes
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DEEMAN223344
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Post by DEEMAN223344 » Tue Nov 23, 2010 10:26 pm

~xpr'd~ wrote:I can't make it work.
I have no knowledge on the process of how to do it.
You saying a caveman can make it work is extremely rude and it makes you look really lazy for not wanting to help him.
You just download it and load the master.dat. The rest is selfexplanitory.
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Guppy Star
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Post by Guppy Star » Wed Nov 24, 2010 10:41 am

Okay, you've fixed it.

What type of error you encountered before?
Last edited by Guppy Star on Wed Nov 24, 2010 10:45 am, edited 1 time in total.
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