DAT0 IN GLOVE CHARGES?

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StinkerSquad01
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DAT0 IN GLOVE CHARGES?

Post by StinkerSquad01 » Mon Nov 22, 2010 6:01 am

GLITCH REPORT!
Ok you know the custom texture thingy right? The cbloopy tool?
Well using that you can make any glovecharge you want! NO HEX REQUIRED!

1. Rename the texture (which should say !GloveTex) to nothing. Just empty space.
2. Now, the Color selection should change to Dat0. We know that from fire flowers.
3. Choose any color (eg 1 for pow) and rename !GloveTex
4. Place.
5. Cheer.
6. Thank me. (:lol:)
Last edited by StinkerSquad01 on Tue Nov 23, 2010 1:59 am, edited 1 time in total.
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StinkerSquad01
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Post by StinkerSquad01 » Mon Nov 22, 2010 6:25 am

*yawn* I'm tired. Wait-----why didnt i put this in the hexediting topic? Oh well, I get headaches from looking through all those pages. Good night everyone. 8)
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Qloof234
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Post by Qloof234 » Mon Nov 22, 2010 7:14 am

Sorry, but this is pretty old news and there's a much easier way to pull it off.

Holding down shift will cause the spell number to jump ahead further than usual, and it tends to go out of bounds.
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StinkerSquad01
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Post by StinkerSquad01 » Mon Nov 22, 2010 2:27 pm

Yes, but you can get colors you have to hexedit for too. I guess its sorta like an upgraded version.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Nov 22, 2010 7:46 pm

cbloopy already released wops for the newer Glovecharges. A long time ago.
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StinkerSquad01
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Post by StinkerSquad01 » Mon Nov 22, 2010 9:51 pm

So did cbloopy use that to make the .wop files or hexed them?
If you guys dont knoe I understand, as cbloopy's been gone for a while.
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Nov 22, 2010 11:22 pm

StinkerSquad01 wrote:So did cbloopy use that to make the .wop files or hexed them?
They were Hex-Edited.
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wonderland5000
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Post by wonderland5000 » Mon Nov 07, 2011 12:42 am

When you play the level with these glove chargers, they act as usual but they turn into color rectangles.
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Wonderman109
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Post by Wonderman109 » Sat Aug 04, 2012 12:39 pm

*bump major*

You can just rename them back to !GloveTex to solve the problem with colour rectangles...


Another thing: Shortcut to making 16+ and negative colours for objects with colour adjusters 1-15...(not including buttons.)

Rename object to !GloveTex Change to desired colour. Change name back to !None


:!: Some glitches with negative and positive items:

The keys look weird in your inventory.

The buttons don't work if you start on them in a wlv.

Negative timers, round, and diamond buttons act like positive buttons in that they change colours to one in between 1-15.

Teleporters of any colour above 8 or below 0 are red unless re-textured.
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StinkerSquad01
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Post by StinkerSquad01 » Sat Aug 04, 2012 6:38 pm

You can easily get -Metachargers and +Metachargers by shift-clicking. :?
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Yzfm
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Post by Yzfm » Sat Aug 04, 2012 7:13 pm

I guess Wonderman was not talking about chargers :?
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Aug 04, 2012 8:52 pm

And, as a bonus, we all already knew that.
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Wonderman109
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Post by Wonderman109 » Sat Aug 04, 2012 10:59 pm

Whoops sorry :oops:

EDIT: Did you also know that the stinker texture is called !TownHouse :?:

I found that out when I mistyped the name.
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