Things that don't fit/deserve another topic (anything goes)
-
rainbowworm
- Bronze Wonderlander
- Posts: 19
- Joined: Tue Dec 03, 2013 12:50 pm
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
It's actually not a custom model. One of the parameters you can adjust is the hat option. Just keep clicking - one of the options is the wizard hat. (After you get there, you can also click on the "color" parameter to adjust it too.
Also, just for future reference, if you're having trouble you should ask in the WA3E subforum. Not a big deal, though.
Also, just for future reference, if you're having trouble you should ask in the WA3E subforum. Not a big deal, though.
-
rainbowworm
- Bronze Wonderlander
- Posts: 19
- Joined: Tue Dec 03, 2013 12:50 pm
I know about the hats thing, but there isn't a rainbow colour option for the wizard hat.Wonderland King wrote:It's actually not a custom model. One of the parameters you can adjust is the hat option. Just keep clicking - one of the options is the wizard hat. (After you get there, you can also click on the "color" parameter to adjust it too.
Also, just for future reference, if you're having trouble you should ask in the WA3E subforum. Not a big deal, though.
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
This belongs in the WAE General Discussion section moreso than anywhere else, but I can try and explain briefly.
Adding a custom hat texture to the game is relatively simple, if you know what you're doing. If you go to the Editor root directory, then from there to Data/Models/Stinker, you'll see a lot of different files in different formats, mostly .wd3 and .wdf. The .wd3 (and .wd1) files are models - while it's not impossible to add a custom hat model to the game, it's much trickier.
The .wdf files are the hat textures themselves. Adding a new hat texture for the player to use is simple - just save the texture in that folder (I would save it as a .bmp to be safe), change the extension to .wdf, and rename it accordingly. While there's likely an upper limit on how many textures a single hat model can have, we don't know what it is.
Making an NPC use a custom hat is a bit trickier - You'll have to modify the NPC object in either a .wop file or in the .wlv file itself, to make the hat colour value point to your new texture.
To explain it very briefly: Using a hex editor, you'll need to change the value of Data3 in the NPC's data. At some point, I'll try and write a proper tutorial about how to do this, but for now, you can find notes I made on the layout of .wop files here.
I hope that helps somehow.
Adding a custom hat texture to the game is relatively simple, if you know what you're doing. If you go to the Editor root directory, then from there to Data/Models/Stinker, you'll see a lot of different files in different formats, mostly .wd3 and .wdf. The .wd3 (and .wd1) files are models - while it's not impossible to add a custom hat model to the game, it's much trickier.
The .wdf files are the hat textures themselves. Adding a new hat texture for the player to use is simple - just save the texture in that folder (I would save it as a .bmp to be safe), change the extension to .wdf, and rename it accordingly. While there's likely an upper limit on how many textures a single hat model can have, we don't know what it is.
Making an NPC use a custom hat is a bit trickier - You'll have to modify the NPC object in either a .wop file or in the .wlv file itself, to make the hat colour value point to your new texture.
To explain it very briefly: Using a hex editor, you'll need to change the value of Data3 in the NPC's data. At some point, I'll try and write a proper tutorial about how to do this, but for now, you can find notes I made on the layout of .wop files here.
I hope that helps somehow.
-
rainbowworm
- Bronze Wonderlander
- Posts: 19
- Joined: Tue Dec 03, 2013 12:50 pm
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
You may be interested in seeing this topic. The StinkerView program is actually still up for download.
-
rainbowworm
- Bronze Wonderlander
- Posts: 19
- Joined: Tue Dec 03, 2013 12:50 pm
After a few hours of looking into other people's wops and experimenting, i finally did something correctly! Now i just need to make the hat rainbow (or maybe the white & black hat looks cooler?) Also, next time should i just make a new thread in the WA3E section or ask here http://pcpuzzle.com/forum/viewtopic.php ... sc&start=0 ?
BTW, what should my hub be called? It will be about getting a blue flower. Wonderland Adventures: Mysteries of Blue Flower?

BTW, what should my hub be called? It will be about getting a blue flower. Wonderland Adventures: Mysteries of Blue Flower?

- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
(I've deleted a question that was originally for Qloof, as I misunderstood his post.)
@rainbowworm: The hat actually looks really neat.
@rainbowworm: The hat actually looks really neat.
Last edited by Wonderland King on Tue Apr 12, 2016 1:16 am, edited 1 time in total.
Yo
Well, since this is off topic, this is undeniably, the best movie ever
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
It's possible through the same means, though it's a bit trickier because you need to take the model scale into consideration. It's bizarre, some of the hats are a pretty standard size when opened in Blender or some such, while some of them are absolutely massive.
You'd probably have to play around with the scale for a while to get them looking right.
.wd3 models are in the .3ds format. IIRC, accessories only work as .3ds's.
You'd probably have to play around with the scale for a while to get them looking right.
.wd3 models are in the .3ds format. IIRC, accessories only work as .3ds's.
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
- cloudrac3r
- Rainbow Master
- Posts: 561
- Joined: Fri Nov 13, 2015 7:03 am
- Location: New Zealand
- Contact:
I did it at last! I got all 105 stars in WA1!!
And it was sooooooo worth it... heh heh heh. Oh, I'm going to have a lot of fun over the next few days.
FWAHAHAHAHAHAHA
And it was sooooooo worth it... heh heh heh. Oh, I'm going to have a lot of fun over the next few days.
FWAHAHAHAHAHAHA
You can call me Cadence.
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
- cloudrac3r
- Rainbow Master
- Posts: 561
- Joined: Fri Nov 13, 2015 7:03 am
- Location: New Zealand
- Contact:
This is a test post in a new browser called Dillo. It does not support Javascript. I want to know if I can post posts. Feel free to ignore it. Bye-bye!
Oh wow, it worked!
Oh wow, it worked!
You can call me Cadence.
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
Why would you want to use a browser that can't do something as basic as Javascriptcloudrac3r wrote:This is a test post in a new browser called Dillo. It does not support Javascript. I want to know if I can post posts. Feel free to ignore it. Bye-bye!
Oh wow, it worked!
I mean, we're in 2016, there's thousands of better alternatives out there
Sure, maybe you're just testing it for fun, but it still is kinda awkward
- cloudrac3r
- Rainbow Master
- Posts: 561
- Joined: Fri Nov 13, 2015 7:03 am
- Location: New Zealand
- Contact:
Good question. The answer is that I don't want to use it, but it can load in under a second which makes it ideal for quick web searches.garirry wrote: Why would you want to use a browser that can't do something as basic as Javascript
Firefox, on the other hand, takes several seconds.
So why did I test it on the forums? Just curious.
You can call me Cadence.
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
- Timecrokba
- Rainbow Wonderlander
- Posts: 162
- Joined: Sat Jul 11, 2015 8:22 pm
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
- Timecrokba
- Rainbow Wonderlander
- Posts: 162
- Joined: Sat Jul 11, 2015 8:22 pm
GoodWonderland King wrote:Fair enough.
Well, back to finding El Dorado.
By finding the map pieces.
Last edited by Timecrokba on Wed Jun 01, 2016 7:53 pm, edited 2 times in total.
- Timecrokba
- Rainbow Wonderlander
- Posts: 162
- Joined: Sat Jul 11, 2015 8:22 pm
- cloudrac3r
- Rainbow Master
- Posts: 561
- Joined: Fri Nov 13, 2015 7:03 am
- Location: New Zealand
- Contact:
can we please stop this my eyes are dying :'(
You can call me Cadence.
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
I made the RTW level archive.
I made the WA1 tier list.
https://cadence.moe/contact
- Timecrokba
- Rainbow Wonderlander
- Posts: 162
- Joined: Sat Jul 11, 2015 8:22 pm
Maybe one day.The conch has spoken!All hail the magic conch! I'll stop now.cloudrac3r wrote:can we please stop this my eyes are dying :'(
Also 49th page, yay.
Last edited by Timecrokba on Sun May 08, 2016 11:54 pm, edited 1 time in total.
