My first Game Maker Game: Opposite Day

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What do you think of my game so far?

Good
1
14%
Really Good
3
43%
Coming along well
1
14%
Not good
2
29%
 
Total votes: 7
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peegman
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My first Game Maker Game: Opposite Day

Post by peegman » Fri Jul 27, 2012 7:41 am

Lately at school, I've started an elective about Game Making, I was going to make a game I mentioned about a month and a half ago, but then I got a completely new idea! I call it 'Opposite Day'

In the game you play as a villian (not a hero), who's venturing through various worlds to capture a princess (instead of saving one)

I started this game on Tuesday at my school and have already

-Designed the character
-Made the first 5 levels
-Made the enemies of the first and second worlds
-Figured out the scoring system
-Made the menu, credits, and help screens
-Done the backgrounds and platforms for the first 2 worlds
-Set it to 5 lives

Each world has 4 levels and I may add power-ups as I go
BTW, You gain 100 points when you lose a life, but I'm trying to figure out how to make the lives consistent(eg. If you end a level with 2 lives I want to have those 2 lives carried on to the next level, not reset to 5 lives)

Here are some screenshots of the menu and first 2 levels

I appreciate any feedback!

-Peegman
Attachments
Menu.png
Menu.png (331.2 KiB) Viewed 1805 times
Level-1.png
Level-1.png (18.6 KiB) Viewed 1805 times
Level-2.png
Level-2.png (19.28 KiB) Viewed 1805 times
yee
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Dark Drago
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Post by Dark Drago » Fri Jul 27, 2012 9:06 am

The sky looks awesome!
So, I gave it REALLY GOOD
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peegman
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Post by peegman » Fri Jul 27, 2012 11:09 am

Thanks, I'm now up to the second level of world 2!
yee
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Nobody
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Post by Nobody » Fri Jul 27, 2012 2:04 pm

Hmm. Since it's Opposite Day, shouldn't you be playing as a hero trying to capture a princess?
i should change my signature to be rude to people who hate pictures of valves
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boywhoflies
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Post by boywhoflies » Fri Jul 27, 2012 2:49 pm

To having the lives stay the same through the levels, have them set in a game start event.
Mr. Robot never dies! :D

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Yzfm
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Post by Yzfm » Fri Jul 27, 2012 6:28 pm

YAY!! A NEW PLATFORMING GAME!! :D :D

Looks good, for the lives thingy make an object called obj_life_restore and in its create event, sets the lives to 5... put it only in the levels that you want to restore full health in it.. And remove the set lives event you put into any other object (except the extra life bonus of course!!) :D

I hope I helped!!
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llarson
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Post by llarson » Fri Jul 27, 2012 7:38 pm

CEWL! 8) Can't wait for demo 1.
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peegman
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Post by peegman » Sat Sep 08, 2012 11:19 am

Sorry for the HUUUUUUUGE! wait, I've been working on this for a while and couldn't figure out how to upload it. But, here it is! 100% Completed (BTW, the first level is different than original)

Link to download: http://www.mediafire.com/download.php?jzyiy7nhb9x3414
yee
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Master Wonder Mage
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Post by Master Wonder Mage » Sat Sep 08, 2012 2:55 pm

Would you please stick it in a .zip or a .rar so my computer won't be stupid and refuse to download it etc. etc.
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peegman
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Post by peegman » Sun Sep 09, 2012 3:16 am

http://www.mediafire.com/?ky0bd1oklbqidfh
Here you go, in a .zip folder
yee
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Master Wonder Mage
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Post by Master Wonder Mage » Sun Sep 09, 2012 3:43 am

Thanks. Trying it now.
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