My first Game Maker Game: Opposite Day
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
My first Game Maker Game: Opposite Day
Lately at school, I've started an elective about Game Making, I was going to make a game I mentioned about a month and a half ago, but then I got a completely new idea! I call it 'Opposite Day'
In the game you play as a villian (not a hero), who's venturing through various worlds to capture a princess (instead of saving one)
I started this game on Tuesday at my school and have already
-Designed the character
-Made the first 5 levels
-Made the enemies of the first and second worlds
-Figured out the scoring system
-Made the menu, credits, and help screens
-Done the backgrounds and platforms for the first 2 worlds
-Set it to 5 lives
Each world has 4 levels and I may add power-ups as I go
BTW, You gain 100 points when you lose a life, but I'm trying to figure out how to make the lives consistent(eg. If you end a level with 2 lives I want to have those 2 lives carried on to the next level, not reset to 5 lives)
Here are some screenshots of the menu and first 2 levels
I appreciate any feedback!
-Peegman
In the game you play as a villian (not a hero), who's venturing through various worlds to capture a princess (instead of saving one)
I started this game on Tuesday at my school and have already
-Designed the character
-Made the first 5 levels
-Made the enemies of the first and second worlds
-Figured out the scoring system
-Made the menu, credits, and help screens
-Done the backgrounds and platforms for the first 2 worlds
-Set it to 5 lives
Each world has 4 levels and I may add power-ups as I go
BTW, You gain 100 points when you lose a life, but I'm trying to figure out how to make the lives consistent(eg. If you end a level with 2 lives I want to have those 2 lives carried on to the next level, not reset to 5 lives)
Here are some screenshots of the menu and first 2 levels
I appreciate any feedback!
-Peegman
- Attachments
-
- Menu.png (331.2 KiB) Viewed 1805 times
-
- Level-1.png (18.6 KiB) Viewed 1805 times
-
- Level-2.png (19.28 KiB) Viewed 1805 times
yee
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
- boywhoflies
- Rainbow Spirit Chaser
- Posts: 5510
- Joined: Thu Jun 26, 2008 3:16 pm
YAY!! A NEW PLATFORMING GAME!!
Looks good, for the lives thingy make an object called obj_life_restore and in its create event, sets the lives to 5... put it only in the levels that you want to restore full health in it.. And remove the set lives event you put into any other object (except the extra life bonus of course!!)
I hope I helped!!
Looks good, for the lives thingy make an object called obj_life_restore and in its create event, sets the lives to 5... put it only in the levels that you want to restore full health in it.. And remove the set lives event you put into any other object (except the extra life bonus of course!!)
I hope I helped!!
Previous Adventure:Time Out
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
Latest Adventure:Please Don't Feed The Dinosaurs!
Upcoming Adventure: History Lessons
CEWL! Can't wait for demo 1.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
Sorry for the HUUUUUUUGE! wait, I've been working on this for a while and couldn't figure out how to upload it. But, here it is! 100% Completed (BTW, the first level is different than original)
Link to download: http://www.mediafire.com/download.php?jzyiy7nhb9x3414
Link to download: http://www.mediafire.com/download.php?jzyiy7nhb9x3414
yee
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm