Wonderman109 wrote:I also found that the Brr-MAV thing for stinkers applies to purple, red, and dark stinkers too. So, only regular blue stinkers can be frozen 'safely.'
It's not just "specific colours don't work", I think... There seems to be something a bit more going on here. In testing it in a level with one of each Stinker texture, the game crashed the moment I tried freezing a blue Stinker.
In fact, after checking a hypothesis I had, I managed to make this happen:
Both these NPCs have the same ID, the same default settings (Happy expression), and there are no NPC change buttons in play. There's also a red Stinker with a unique ID, and a dark Stinker with the same value as Shadow/Fire/Green/White Stinkers. Freezing the blue or purple ones result in the above, freezing the red one results in just the red one's expression changing (ie. how it's supposed to work), while freezing the dark Stinker crashes the game.
My guess is that the game basically uses an NPC Change command (keyword basically, I'm not saying this is literally how it works) to change the NPC's expression when frozen. Since there aren't any locations in any of the trilogy games where this can happen, I'm not surprised it's gone undetected.
The question is, does it happen in the old Editor? Does anyone know?