WA3E Bug Topic
- Fluffshery
- Rainbow Seeker
- Posts: 277
- Joined: Fri Jun 26, 2009 1:28 am
Do you have two pairs of gloves when stepping on them?
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
Yeap, I was thinking that somebody could make an adventure where you'd get three glove charges from standing on one faint charger.
It sounds simple, but just think of how instead of having three different charges accessible to you at any time, you have three charges that have to be collected at the same time - even if you just want one.
I might actually make an adventure on that, eventually.
Unless one of you'd like to leap before me, but I'm getting off-topic.
I won't state much else except that I find data 2 and data 4 on command 12(and maybe the command itself) to be kind of glitchy.
It sounds simple, but just think of how instead of having three different charges accessible to you at any time, you have three charges that have to be collected at the same time - even if you just want one.
I might actually make an adventure on that, eventually.
Unless one of you'd like to leap before me, but I'm getting off-topic.
I won't state much else except that I find data 2 and data 4 on command 12(and maybe the command itself) to be kind of glitchy.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- jdl
- Rainbow SuperStar
- Posts: 2895
- Joined: Fri Jun 06, 2008 8:37 pm
- Location: West Virginia, USA
- Contact:
Alright so this one is a bit weird..
Whenever you start playing a hub from the very beginning, the player's starting rotation will ignore what it's set to in the hub's master.dat and will use the rotation of whatever arrow you last stepped on (if none it will use what master.dat has it set to).
Example: if you step on an arrow with a player rotation of 90 degrees, and then load a hub from the very start that has a player rotation of 180 degrees, it will use 90 instead.
Whenever you start playing a hub from the very beginning, the player's starting rotation will ignore what it's set to in the hub's master.dat and will use the rotation of whatever arrow you last stepped on (if none it will use what master.dat has it set to).
Example: if you step on an arrow with a player rotation of 90 degrees, and then load a hub from the very start that has a player rotation of 180 degrees, it will use 90 instead.
The Player tried to force me to use the Default profile. Attempts to use Nobody were subverted, with the Player instead trying to get me to make a new profile called SaveFiles. Various attempts at fixing this didn't work, so I just made a new Nobody profile.
i should change my signature to be rude to people who hate pictures of valves
- Master Wonder Mage
- Rainbow SuperStar
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- DEEMAN223344
- Rainbow MegaStar
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- Joined: Tue Dec 04, 2007 8:07 pm
- StinkerSquad01
- Rainbow AllStar
- Posts: 4251
- Joined: Mon Aug 09, 2010 3:39 am
- Wonderman109
- Rainbow MegaStar
- Posts: 3544
- Joined: Thu Jun 28, 2012 11:25 pm
Same as well.Master Wonder Mage wrote:Same.Nobody wrote:The Player tried to force me to use the Default profile. Attempts to use Nobody were subverted, with the Player instead trying to get me to make a new profile called SaveFiles. Various attempts at fixing this didn't work, so I just made a new Nobody profile.
[/unnecessary comment]
This is a block of text that can be added to posts I make. There is a 255 character limit.
Array Index Out of Bounds appears when I set something down with Flash.
Also same for me with the Savefile thing, however I deleted my file "Fish" and recreated it and it stayed.
Also same for me with the Savefile thing, however I deleted my file "Fish" and recreated it and it stayed.
Last edited by llarson on Tue Mar 11, 2014 3:09 am, edited 1 time in total.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- Wonderman109
- Rainbow MegaStar
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- Joined: Thu Jun 28, 2012 11:25 pm
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
About the only thing out of the ordinary about the tile is that there's a button on it / a spring next to it.Wonderland King wrote:Flash takes an object to 1,1. So if you use flash, always make 1,1 a floor tile (it can be a fake wall) and make 1,2 and 2,1 walls so it doesn't escape.llarson wrote:Array Index Out of Bounds appeared when I set something down with Flash.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
If there are two objects at 1,1, the game only transports one of them. There were a few weird things involving "dual-Flashed" objects during PoTZ testing, though it's pretty rare.
Also, from what I can recall, the duplication command actually copies buttons just fine, so I don't think Flash would act much different in that regard.
Also, from what I can recall, the duplication command actually copies buttons just fine, so I don't think Flash would act much different in that regard.
By "A Tile with a button on it" I meant the tile that was having the barrel placed on it.
"Cabbage is useless"~Came to me in a dream
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
"Aparagus is Unlovable"~Common knowledge
"Radishes are Ugly"~Came to my mind
My Level List
- Master Wonder Mage
- Rainbow SuperStar
- Posts: 2124
- Joined: Sat Jan 08, 2011 5:26 pm
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
Maybe they're like UFO's..?
I noticed that while testing my 38x32 level. ,_,
I noticed that while testing my 38x32 level. ,_,
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
-
- Rainbow Wonderlander
- Posts: 187
- Joined: Sun Mar 17, 2013 12:52 am
Player bug: accidently clicked on "Change Player" then selected my own name. All progress erased, new player with the name "Savegames" appeared. Not a happy bug, but I haven't solved all that many adventures yet, so I can live with this.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
I've noticed that too, but...
well, I think that while posting about the other bugs I found, I forgot that one.
I thought of an other bug to compensate for that one, though.
Err... not entirely sure why.
well, I think that while posting about the other bugs I found, I forgot that one.
I thought of an other bug to compensate for that one, though.
Err... not entirely sure why.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.