Master.dat Files
- Dir: # - Player orientation upon starting the adventure. (0 - facing up, 90 - facing right, 180 - facing down (default), 270 - facing left)
Gate/Keys: Version ## - Gate/Keys texture. I think this applies for buttons as well (1 - WA1 textures, 2 - MoFI textures, 3 - PoTZ textures)
Hub Commands:
WonExit LV/X/Y: #/#/# - Player position in Hub upon winning level.
LostExit LV/X/Y: #/#/# - Player position in Hub upon losing/aborting level.
WonCMD (x3): LV/C/D(x4): #(x6) - Commands to execute in hub upon success. D = Data1 - Data4, C = Command number.
- Weather: New options - ThundrStrm, Alarm, Light Rise, Light Fall, Rainb Rise, Rainb Fall, Foggy, FoggyGreen, Leaves, Sand Storm, Abstract
Music: New options - WondrFalls, Jungle, KaboomTown, Acid Pools, Retro, Cave, PoTZ Intro, Uo Sound, Z-Ambience, Z-Synchron, RetroScary, DesertWind, DesertCave, Star World, Piano, Beach
LevelTex/WaterTex: New options - Have PoTZ/MoFI level/water textures
Tile Logic: New option - Lava (No preset)
- New Objects:
Bridges: Conveyor Lead, Conveyor Tail, FlipBridge, IceFloat, RainbowFloat, SucTube, SucTubeX
CustomModel: Too many to list - Custom model object itself, as well as custom-texture enabled versions of several other objects
Environment: Blinker, CircleBurst, Sparks, Spiral
Gates: AutoDoorEW, AutoDoorNS
Houses: Computer, FootBridge, Hut, WaterWheel
Indoor: Arcade
Items: KeyCard, Token
LevelExits: AdventureStart
Magic: OnceCharge, Spell Generator
Monsters: BurstFlower, Crab, Ghost, Lurker, RainbowBubble, WaterChomp, Wraith
NPCs: BabyBoomer, IceTroll, Kaboom, ZBot NPC
Other: Acid Pool, Crystal, Meteorite, Portal Frame, Portal Warp, Ship, Sun Sphere, Volcano, WyspShip, Zipper
Outdoor: Cactus Multi, Fern 1, Fern 2, Fern 3, Jungle Tree 1, Jungle Tree 2, Palm Tree, Plant 1, Plant 2, Plant Multi, Rock Multi, Tentacle, WaterVine
Retro: Coily, CoinGate, LaserGate, Rainbow Coin, Scouge, UFO, Woodbox, ZBot
Signs: Sign Terminal, Sign ZBot, Sign ZBotSmall
ZBots: MotherShip, PushBot (Moo-Bot), UFO (dupe?), WeeBot (Zip-Bot), ZapBot, ZBot NPC (dupe?), ZBot (dupe?)
- Returning Objects with New Settings:
Cuboid - Turning: Yes/No, Explo Command: #, Cmd Data1-4: #
Gem - XOffset: #
LevelExit - PlayerStartingYaw: #, FlyOver: Yes/No
FireFlower - Type: Fire/Ice
Scritter - Colour: #
Stinker NPC - Greeting: <var> (too many to list)
Thwart - Greeting: <var> (same as above)
Wee Stinker - Type: Normal/Green/White
Wisp - Texture: #, X/Y/ZScale: #, Greeting: <var>
Waterfall - Type: Water/Lava/Green
Mushroom - Data0: # (texture)
EDIT: Wow, what happened to the formatting?