WA3E Bug Topic

Help Topics, Bug Reports, Feature Requests, etc.
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Jutomi
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Post by Jutomi » Wed Apr 23, 2014 4:19 am

Nope! I did not mess up on that!

I was kind of hoping I did, too... :(

Something that does need mentioning, though...

I wanted to use that one glitch in the Wonderland Glitch Archives that involved springing a fire flower...

and, in my first run, the tiny fire flower that was adjusted to below the ground was sprung by a very malformed z-adjusted spring. :|

Could..
could that have broken the whole level - perminantly? :cry:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Qloof234
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Post by Qloof234 » Wed Apr 23, 2014 4:45 am

Jutomi wrote:[...] it minimizes so I see an error message - that's MAVing, right?
Not necessarily. There are different errors you can get when the game crashes, Memory Access Violation is just the most common. Either way, it's not like anyone can really debug it that I know of.

As for the level - I'd try by making a backup of the level, removing every object in it, and seeing if it works in-game. From there, add objects back in (using copy-paste from the old level so it's less work) and test whenever you've added a new "type" of object (i.e. add buttons, test, add springs, test, add gates, test, etc.).
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Jutomi
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Post by Jutomi » Wed Apr 23, 2014 4:55 am

All right...

Now to figure out how to make a backup... :?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Qloof234
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Post by Qloof234 » Wed Apr 23, 2014 4:56 am

Just go to UserData/Custom/Editing/Current, find the Adventure folder and copy it over to another location.
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Jutomi
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Post by Jutomi » Wed Apr 23, 2014 5:01 am

Oh, neat!
Thank you quite very much. :mrgreen:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Jutomi
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Post by Jutomi » Wed Apr 23, 2014 6:06 am

All right, so...
I don't think I had to do that.. :?

I deleted every thing, and re-added every thing - and then some.

And...

It worked.

Nothing changed. :shock:
Wha...
x_x

I won't figure the editor out...

But, I thank you very much! :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Wonderman109
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Post by Wonderman109 » Wed Apr 23, 2014 9:00 pm

You can use CMD 41 to copy yourself. :lol:
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LittleZbot
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Post by LittleZbot » Wed Apr 23, 2014 10:41 pm

That could be useful...
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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StinkerSquad01
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Post by StinkerSquad01 » Wed Apr 23, 2014 11:06 pm

It could, if it weren't giga-buggy.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Apr 24, 2014 1:21 am

Right clicking to swap items in your inventory also toggles whether you're in "magic casting" mode or not.
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LittleZbot
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Post by LittleZbot » Thu Apr 24, 2014 3:35 am

That isn't really a bug - it's always been that way. Don't tell me you've been clicking the "Gloves" icon over and over to disable and enable magic mode.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Apr 24, 2014 3:40 am

I meant WHILE the inventory is open.
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LittleZbot
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Post by LittleZbot » Thu Apr 24, 2014 3:42 am

That still isn't really a bug, since the game is behaving as it's supposed to - more of an oversight, I guess.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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StinkerSquad01
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Post by StinkerSquad01 » Sat Apr 26, 2014 2:50 am

Music that has had its speed changed will persist in rooms with no music, but at normal speed.
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Apr 26, 2014 3:31 am

Some minor things that bug me:

When your inventory is full, "You Cannot Carry Any More" has each word start with a capital letter! AAAAAAAAAAAAAAAAAAH!

When a tollgate costs 1 coin to pass through, it says "Requires 1 coins to open" or something like that. GRAMMAR!

Most importantly of all these minor things: Fix the black spots on slopes. :cry:
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Wonderland King
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Post by Wonderland King » Sat Apr 26, 2014 3:45 am

MyNameIsKooky wrote:When your inventory is full, "You Cannot Carry Any More" has each word start with a capital letter! AAAAAAAAAAAAAAAAAAH!
I Get What You're Saying.
MyNameIsKooky wrote:When a tollgate costs 1 coin to pass through, it says "Requires 1 coins to open" or something like that. GRAMMAR!
Not really a bugs, but I see what you mean, it's more of a game errors.
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Wonderland King
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Post by Wonderland King » Sat Apr 26, 2014 5:51 pm

Double Posts, But I Found Another Bugs. Let's Say You Make A Levels With A .Wlvs 100 Or Higher. It Will Work Fine, You Can Access It Normally, Etc., But The Coins And Gems Counts At The Beginnings Of The Levels (The X Out Of Y Coins, You Know What I Mean) Only Count The Coins And Gems In .Wlvs 1 To .Wlvs 99.

FACE THE GRAMMAR, MNIK :twisted: :twisted: :twisted: :twisted: :twisted:
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Wonderman109
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Post by Wonderman109 » Sat Apr 26, 2014 6:19 pm

I'm making a level with many NPCs in one wlv, and I get MAVs now and then if I quickly delete stuff and return to it, or other things. NPC movements and animations also glitch or don't work when there's a lot of them. :|
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Wonderland King
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Post by Wonderland King » Sat Apr 26, 2014 6:30 pm

Wonderman109 wrote:I'm Making A Levels With Many NPCs In One Wlvs, And I Get MAVs Now And Then If I Quickly Delete Stuff And Return To It, Or Other Things. NPCs Movements And Animations Also Glitch Or Don't Work When There's A Lots Of Them. :|
What exactly do you mean when you say the movements and animations glitch or don't work?
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Wonderman109
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Post by Wonderman109 » Sat Apr 26, 2014 6:59 pm

They work out of order, or only some work, or they only work for some NPCs/IDs, or they just don't work.
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Wonderman109
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Post by Wonderman109 » Sun Apr 27, 2014 1:33 am

DP actually I may have solved part of the problem. I forgot that all stinker NPC Moves stop working when a dialog is active, until it closes. This means that stinkers supposed to move by means outside of dialog commands don't move until after the dialog ends, and stinkers already going somewhere arrive there and then stop until the dialog is over.

Well, I guess dialogs can be avoided for these kinds of things.
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LittleZbot
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Post by LittleZbot » Sun Apr 27, 2014 3:13 am

When I open up the player, it gives me a MAV for no reason once I enter the "Select Custom Adventure"/"Select Custom Hub" screen. However, this only happens when I have something else running at the same time (like an internet browser, or Fraps). this does not occur while playing the adventures/hubs, though.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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Wonderman109
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Post by Wonderman109 » Sun Apr 27, 2014 12:56 pm

Your computer might be too weak to process both the Player and other windows at once.
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LittleZbot
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Post by LittleZbot » Sun Apr 27, 2014 1:11 pm

I doubt that's the problem. My computer is weaker than most newer ones, but not that weak. Besides, running several things alongside the regular editor's player works just fine. And, as I said, it only MAVs on the screen where you select the adventure. The title screen and actual adventure are both fine.
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
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Wonderman109
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Post by Wonderman109 » Mon Apr 28, 2014 12:12 am

My intention was to make a stinker kill-able by changing their logic to a thwart, but they MAV when you try to make them move. Probably has to do with the odd walking animations thwarts have. :x
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Qloof234
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Post by Qloof234 » Thu May 01, 2014 7:40 am

One that I'm more or less certain has been around since MoFI without getting patched - Wonderfalls doesn't use its own background level-textures. Instead, it uses the ones from MoFI's jungle temple. It's not the textures being incorrectly named, either - Editing the jungle temple background graphics changes the background tiles for Wonderfalls, and in fact, the game even launches without complaints if the Wonderfalls background textures are missing.
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Muzozavr
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Post by Muzozavr » Thu May 01, 2014 10:39 am

Qloof234 wrote:One that I'm more or less certain has been around since MoFI without getting patched - Wonderfalls doesn't use its own background level-textures. Instead, it uses the ones from MoFI's jungle temple. It's not the textures being incorrectly named, either - Editing the jungle temple background graphics changes the background tiles for Wonderfalls, and in fact, the game even launches without complaints if the Wonderfalls background textures are missing.
... what in the name of :shock:

"ATTENTION! Sense-making machine is out of order. Please stand by while we attempt to fix the issue and make more sense"
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Jutomi
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Post by Jutomi » Thu May 01, 2014 4:04 pm

Maybe it was an event not unlike the Uo-Jaava thing..?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Qloof234
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Post by Qloof234 » Thu May 01, 2014 8:33 pm

Unless I'm mistaken, though, that's just a case of the level-textures using different names. There's nothing wrong with how the textures themselves load and render in-game.

With Wonderfalls, it does have its own unique background graphics, but they just aren't loaded - It uses the jungle temple background instead.
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Wonderman109
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Post by Wonderman109 » Sun May 04, 2014 12:02 pm

Yikes, a transporter that rides onto water on a level edge MAVs. That ruined something for me. :oops:
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