
Below screenshot is NOT edited.
This "eventually" seems to be taking longer and longer.Qloof234 wrote:I'm trying to fix a bizarre problem with the music in this world right now - I've decided on the song I'm going to use, but the problem is in the looping. When I put in the intro piece of the music and tell it to play the looping bit after the intro's done, nothing happens at all after the intro is over. I'm not sure why, but I'll figure it out eventually.
This is the intended theme for World 2 - it sounds pretty... technological, in my opinion, so I thought it would fit well.cbloopy wrote:This "eventually" seems to be taking longer and longer.Qloof234 wrote:I'm trying to fix a bizarre problem with the music in this world right now - I've decided on the song I'm going to use, but the problem is in the looping. When I put in the intro piece of the music and tell it to play the looping bit after the intro's done, nothing happens at all after the intro is over. I'm not sure why, but I'll figure it out eventually.![]()
If this is only the music for the intro screen, in which I don't hang around for long anyway, I think not fixing this problem in your next demo is quite acceptable.
So that means that I could die just by pressing a button accidentally on the game?cbloopy wrote:...this suggests you should provide a way for the player to commit suicide...
I'm referring to the glitch where Lyglo will walk on the blue bricks if they're off, provided he's standing on them when they're turned off.cbloopy wrote:Hmm, haven't seen this one. How do you do it?Qloof234 wrote:the bizarre "Flying Lyglo" glitch that happens because of the blue tiles is - as far as I know - un-fixable.
They don't look much different in static than ingame, except the lighting, which... "blends in" with the main brick while moving.cbloopy wrote:The new castle walls look fine. Of course, the real test is to see how it looks in-game as you're playing the level.
Haha, oh wow. So much to do with just the bounce arrows...cbloopy wrote:Speaking of glitches, here're a bunch of videos showing something wacky and spectacular you can do in level 1-1:
http://www.youtube.com/watch?v=klj6tqDYdqE
http://www.youtube.com/watch?v=SQ8V_aCHisA
http://www.youtube.com/watch?v=XExxnQYoIxA
http://www.youtube.com/watch?v=FcHiFXJk57Y
Qloof234 wrote:Fourth... Hehe... I think fixing the bounce arrows is priority one here, not World 2 Level 3.
You know, I think by now I've actually figured out how those bounce arrows work and how the problems came about. It seems that you actually have invisible "stop bouncing" objects in the levels to stop the effects of the bounce arrows once Lyglo gets to the place you intend the arrows to push Lyglo to. The problem occurs whenever I use a set of bounce arrows twice: the first time things work as expected, but the second time, the "stop bouncing" objects are gone and so Lyglo can't stop bouncing anymore.Qloof234 wrote:Hehe... I think fixing the bounce arrows is priority one here, not World 2 Level 3.
Heh... I've decided to swap Level 2 and Level 3 around, because Level 3 is easier and a bit shorter than Level 2.dlcs18 wrote:Ok, I finally finished all levels in Demo 3!
I think the Level 2 in World 2 is a bit of overkill though... the biggest problem was where you have to get through the 1-tile gap just after the first Whakkas. It's frustrating trying to get through the gap because it's so small, and it doesn't need to be... can you make the gap bigger in the next demo?
I'm glad the level got easier after the 2nd avoiding blue laser part.
*smacks head* I knew I forgot something there, I knew it and I couldn't remember it!cbloopy wrote:You know, I think by now I've actually figured out how those bounce arrows work and how the problems came about. It seems that you actually have invisible "stop bouncing" objects in the levels to stop the effects of the bounce arrows once Lyglo gets to the place you intend the arrows to push Lyglo to. The problem occurs whenever I use a set of bounce arrows twice: the first time things work as expected, but the second time, the "stop bouncing" objects are gone and so Lyglo can't stop bouncing anymore.Qloof234 wrote:Hehe... I think fixing the bounce arrows is priority one here, not World 2 Level 3.
I don't know what sort of programming MMF2 lets you do, but clearly the way you want to handle the bounce arrows is as follows:
1) whenever Lyglo steps on a bounce arrow, in addition to making him bounce, you should set a variable or something to indicate that Lyglo is in a "bouncing" state. I assume this would be possible since you were able to implement the fire power. If you can get the game to keep track of whether Lyglo has fire power, it should be the same deal in getting the game to keep track of whether Lyglo is bouncing under the influence of the red arrows.
2) whenever Lyglo collides with a "stop bouncing" object:
- a) first check whether Lyglo is actually in a "bouncing" state. If not, then do nothing.
b) if Lyglo is in a "bouncing" state, do what you're doing right now to make Lyglo stop bouncing, and then change the variable so that Lyglo is not in a "bouncing" state anymore.
c) don't remove the "stop bouncing" object. You shouldn't need to remove it since it has no effect when Lyglo is not bouncing (if you did 2a correctly). Not removing it ensures that if Lyglo somehow manages to use a set of red arrows more than once, things will still work out correctly.