NES Super Mario Brothers

Archive of the first decade of Off Topic Posts
User avatar
tyteen4a03
Rainbow AllStar
Posts: 4380
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 » Wed Dec 02, 2009 1:52 pm

*topic revival*

http://www.youtube.com/watch?v=wHQZ3YUWYZ0&NR=1

Bet your school choir can't do something like this. :lol:
and the duck went moo

Beep bloop
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Wed Dec 02, 2009 7:38 pm

Let it be known that the first thing that jumped to mind when I heard that was this

Image
Image
User avatar
Sammy_P
Rainbow SuperStar
Posts: 2889
Joined: Fri May 11, 2007 9:01 pm
Location: map ref 41°n 93°w
Contact:

Post by Sammy_P » Tue Feb 23, 2010 5:37 pm

BUMP.

I wish i had that game, Qloof. :cry:
User avatar
Sammy_P
Rainbow SuperStar
Posts: 2889
Joined: Fri May 11, 2007 9:01 pm
Location: map ref 41°n 93°w
Contact:

Post by Sammy_P » Tue Feb 23, 2010 6:00 pm

D-P.
It won't work!
billy bob
Rainbow SuperStar
Posts: 2894
Joined: Wed Nov 07, 2007 4:37 pm

Post by billy bob » Tue Feb 23, 2010 6:22 pm

Sammy_P wrote:D-P.
It won't work!
What won't work?

(P.S. I have that game( I got every single star coin and shortcut possible(. Which means I have completed the game(. I still play it on Wednesdays))).)
Last edited by billy bob on Tue Feb 23, 2010 8:46 pm, edited 1 time in total.
User avatar
Sammy_P
Rainbow SuperStar
Posts: 2889
Joined: Fri May 11, 2007 9:01 pm
Location: map ref 41°n 93°w
Contact:

Post by Sammy_P » Tue Feb 23, 2010 8:28 pm

It wont let me do 1 Player or 2 Player Mode!
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Tue Feb 23, 2010 9:29 pm

Qloof234 wrote:Let it be known that the first thing that jumped to mind when I heard that was this
Darn it, I got the crappy DS version instead of the Wii version. :( I want that game so bad, but I don't have a Wii and my mom won't let me get one, so meh.
Sammy_P wrote:It wont let me do 1 Player or 2 Player Mode!
You're probably not pressing the right buttons. Please check the controls on the first page.
User avatar
Sammy_P
Rainbow SuperStar
Posts: 2889
Joined: Fri May 11, 2007 9:01 pm
Location: map ref 41°n 93°w
Contact:

Post by Sammy_P » Tue Feb 23, 2010 9:29 pm

I got it working. :D

Off to level 1-B!
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Tue Feb 23, 2010 9:31 pm

Cool!

I've been trying to organize the extra areas into a hack, but the game RAM keeps glitching up when I try to edit out any things that crash the game. :?
User avatar
Sammy_P
Rainbow SuperStar
Posts: 2889
Joined: Fri May 11, 2007 9:01 pm
Location: map ref 41°n 93°w
Contact:

Post by Sammy_P » Tue Feb 23, 2010 9:32 pm

Hmph. OK.

I'm at the library, and I need to do about 4-6 math lessons.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sun May 02, 2010 1:28 am

BUMP.

I'm much more experienced at Super Mario Brothers hacking now. I've recognized the majority of the ROM. :twisted:

I can now modify enemy behaviours, object behaviours, palletes, world tuning, and lots of other SMB stuff through Hex-Editing.

If anyone has any requests, just ask me and I'll see if I can try to post a hack of your request. Or just pictures if that's illegal or something.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5542
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Sun May 02, 2010 3:53 am

YOU WOULD POST PICTURES IF THEY WERE ILLEGAL?

Since you don't seem to bother with legal matters, is the download itself legal?
i should change my signature to be rude to people who hate pictures of valves
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sun May 02, 2010 3:53 am

I've heard. I can post pictures, though. :P
User avatar
Sammy_Bro
Rainbow Star
Posts: 1738
Joined: Thu May 07, 2009 8:58 pm

Post by Sammy_Bro » Wed Jul 21, 2010 6:16 pm

BANG BUMP BONK.

I really wanna see the castle levels!
:D
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Wed Jul 21, 2010 6:44 pm

Every area both real and extraneous can be found at http://1st.geocities.jp/bysonshome/smb1 ... 56a_2.html
User avatar
LittleZbot
Rainbow MegaStar
Posts: 3039
Joined: Fri Jul 03, 2009 10:51 pm
Contact:

Re: NES Super Mario Brothers

Post by LittleZbot » Wed Jul 21, 2010 9:01 pm

MyNameIsKooky wrote:
EDIT: The download for the ROM has been deleted. Google "super mary [p1][!].nes rom" (without the "s) and click on the 3rdish result. The ROM is called super mary [p1][!]. It's found by the bottom of the list. Download that.
It's not there. :?
To Shorty, who was immortalized in an adventure.
To Marinus, who was my community older brother.
To Janet, who I will remember every time I wear a toque.

May these lost Wonderlanders find true adventure beyond us.
Discord: LittleZbot#3936
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Wed Aug 18, 2010 11:02 pm

EPICBUMP

@LittleZBot; Try googling for "Super Mario Bros. NES ROM" instead. It might work.

Anyways, I have created a theory as to why the infamous Minus World glitch happens (not the clipping through wall part - that's a collision error).

So. This is based off of two assumptions:

1) There's a list of values that any warp pipe (including ones that aren't warp zones) can use. These values are levels to warp to.

2) Once the "WELCOME TO WARP ZONE" text is loaded, it activates the warp pipe's proper values.


Alright, so. How it works:

The default value for a warp pipe is null, ergo it references another data set entirely. Every pipe has a value that tells the game if Mario can use it to warp. By default, it's off, except in the warp zone, where it starts on.

Any pipes in the Warp Zone only "activate" - as in use their proper level value - once the text shows up. Assuming this is correct, these two assumptions cause a huge mistake.

If Mario enters the pipe before the text is loaded, it still references a value that has nothing to do with warp pipes - ergo, it loads the Minus World instead. Likewise, the second pipe (if you move towards it) also loads another world entirely, only it's an actual world.


I don't know if this is accurate - it's just my assumption based off of how I think SMB handles warp pipes. :wink:
Image
Muzozavr
Rainbow Spirit Chaser
Posts: 5643
Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Wed Aug 18, 2010 11:08 pm

I've seen an actual technical explanation some time ago. I forgot most of it but basically the game relies on the pipe's on-screen position somehow. There are a few other pipes that are possible to fake out under TAS conditions. One such trick is pulled off in the TAS to get through world 8 faster, IIRC.

EDIT: Sorry, I messed up. Those two glitches are apparently unrelated:
it's just an oversight of the programmers that you can get into the pipe before the correct warp labels are assigned.
And here's the alternate pipe glitch:
Theory: The game can have only one "entry point" (a pipe or vine) per screen. The reason lies in how the game is designed: There is just one global variable in the game RAM that determines where pipes or vines in the current screen lead. Once the screen scrolls far enough for the next target label to be loaded from the level data, all entry points in the current screen will lead to that place.
Copied from TASVideos.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Wed Aug 18, 2010 11:19 pm

If the text isn't loaded in the World 1-2 Warp Pipes then you'll get the World 4-2 Warp Pipe sequence, which is why the second pipe leads to World 5. Since World 4-2 only has one warp pipe, it has to make the other numbers for the other two nonexistant warp pipes an invisible character, in this case character #36. If you would place two more pipes and enter either the lefthand one or the righthand, you would end up in World #36, which happens to be the Minus World. :P

I know tons about the Super Mario Bros. ROM and how it works, but I don't know why it loads the 4-2 Warp Zone in World 1-2 before it finishes scrolling.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Fri Aug 20, 2010 3:49 am

MyNameIsKooky wrote:If the text isn't loaded in the World 1-2 Warp Pipes then you'll get the World 4-2 Warp Pipe sequence, which is why the second pipe leads to World 5. Since World 4-2 only has one warp pipe, it has to make the other numbers for the other two nonexistant warp pipes an invisible character, in this case character #36. If you would place two more pipes and enter either the lefthand one or the righthand, you would end up in World #36, which happens to be the Minus World. :P

I know tons about the Super Mario Bros. ROM and how it works, but I don't know why it loads the 4-2 Warp Zone in World 1-2 before it finishes scrolling.
Muzozavr wrote:I've seen an actual technical explanation some time ago. I forgot most of it but basically the game relies on the pipe's on-screen position somehow. There are a few other pipes that are possible to fake out under TAS conditions. One such trick is pulled off in the TAS to get through world 8 faster, IIRC.

EDIT: Sorry, I messed up. Those two glitches are apparently unrelated:
it's just an oversight of the programmers that you can get into the pipe before the correct warp labels are assigned.
And here's the alternate pipe glitch:
Theory: The game can have only one "entry point" (a pipe or vine) per screen. The reason lies in how the game is designed: There is just one global variable in the game RAM that determines where pipes or vines in the current screen lead. Once the screen scrolls far enough for the next target label to be loaded from the level data, all entry points in the current screen will lead to that place.
Copied from TASVideos.
Oh, okay. My guess then is like with some other games, World 4-2's warp zone is what's loaded by default until the sequence calling the right warps is loaded.
Image
User avatar
ben-09
Rainbow Master
Posts: 764
Joined: Mon Jan 09, 2006 8:32 pm

Post by ben-09 » Fri Aug 20, 2010 4:22 am

MyNameIsKooky wrote:
Qloof234 wrote:Let it be known that the first thing that jumped to mind when I heard that was this
Darn it, I got the crappy DS version instead of the Wii version. :( I want that game so bad, but I don't have a Wii and my mom won't let me get one, so meh.
Sammy_P wrote:It wont let me do 1 Player or 2 Player Mode!
You're probably not pressing the right buttons. Please check the controls on the first page.
Why don't you like the DS version?
I have both, and I think the Wii version is better, but the DS one is still fun.
Generation 59: Community experiment. The first time you see this, take the generation # and add 1. Put in your signature.
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Fri Aug 20, 2010 6:19 pm

There's like Yoshi and stuff and the DS version is too easy.
User avatar
Qloof234
Rainbow AllStar
Posts: 4193
Joined: Wed Oct 03, 2007 10:33 pm
Location: Canada

Post by Qloof234 » Fri Aug 20, 2010 10:38 pm

Just that Nintendo made Yoshi essentially useless because you can only have him in the level you find him in.
Image
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sat Aug 21, 2010 12:12 am

Oh. Figures.

Anyways, for those of you who like severe level scrambling and tile glitches:

1. Open ROM
2. Go to address $1C19
3. Change the number at address $1C19
4. Play Super Mario Brothers
5. ?????
6. PROFIT
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Sat Aug 21, 2010 12:34 am

7. Jail for reselling a ROM. :twisted:
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sat Aug 21, 2010 12:40 am

You ruined the meme.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5542
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Sat Aug 21, 2010 12:42 am

8. Meme ruined
9. Angry MyNameIsKooky
10. DOOM
i should change my signature to be rude to people who hate pictures of valves
User avatar
DEEMAN223344
Rainbow MegaStar
Posts: 3145
Joined: Tue Dec 04, 2007 8:07 pm

Post by DEEMAN223344 » Sat Aug 21, 2010 12:43 am

9. ROAR YAY, NOW TO REPLACE MEME.
10. PROFIT.
11. D'oh.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5542
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody » Sat Aug 21, 2010 12:45 am

12. You were too busy to notice that 10 came before 9.
13. You were too busy to notice that until now this wasn't a You Know You're Living in 200_ If..._
i should change my signature to be rude to people who hate pictures of valves
User avatar
MyNameIsKooky
Rainbow Spirit Master
Posts: 9711
Joined: Mon Dec 01, 2008 10:18 pm

Post by MyNameIsKooky » Sat Aug 21, 2010 12:47 am

back on topic plz











[size=0]So Deeman does have a small mental capacity after all.[/size]
Locked