New Level: Dangerous Starting Positions

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mqdar
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New Level: Dangerous Starting Positions

Post by mqdar » Tue Jan 09, 2007 12:46 am

There is a very dangerous UFO at the start of this level! That is why this level is called, "Dangerous Starting Positions".
There is another dangerous part of this level, and again it is because of a UFO!
I enjoyed playing this level.
EDIT: I corrected an error that was hard to correct. Download the level again.
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Last edited by mqdar on Wed Jan 10, 2007 7:05 am, edited 2 times in total.
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angelinaus
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Post by angelinaus » Tue Jan 09, 2007 1:40 am

Managed to get past the first ufo, but the second one has me stumped, ill keep trying though, good level, fast fingers needed :)

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kiki
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Post by kiki » Tue Jan 09, 2007 7:33 am

:D :D :D Fast fingers and nerves of steel, I got past the first UFO too,
But that's where my journey ends for now. :shock:

Just wanted to say, DIABOLICAL :twisted: :twisted: :twisted: :twisted:
Last edited by kiki on Wed Jan 10, 2007 12:21 am, edited 1 time in total.
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Post by Amnon » Tue Jan 09, 2007 4:28 pm

Well done, MQDAR, for a very clever level!

First one of the trio went home to call for help, then the other two overcame the second UFO and brought home all the bonus points.
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kiki
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Post by kiki » Wed Jan 10, 2007 12:35 am

:D :D :D Got er done, This was one heck of a fast finger challenge, I was able to destroy both UFOs and get the gold.

I did download the new version, In the new version the gates to the bonus coins are not needed.

I simply stood Qookie below the light blue TP and then had Loof just walk over the bottom TP to collect all the bonus coins.

Either way the level was very difficult but fun to sort out. :D :D :D
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mqdar
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Post by mqdar » Wed Jan 10, 2007 7:03 am

I revised the level. Now you have two ways of collecting the bonus coins, by one character doing the same thing.
I would also like to know how you completed the level, because I don't know if there is another solution.
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Post by Amnon » Wed Jan 10, 2007 7:14 am

Now you have two ways of collecting the bonus coins
Collecting the bonus coins was ever so simple: the moment the 2nd UFO is gone, the wood-boxes are thrown to the water, the gates open, one character stands on the out-side of the teleporter, the other enters on the inside and collects all the points.

The hardest part, of course, is to figure out how to destroy the 2nd UFO.
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mqdar
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Post by mqdar » Wed Jan 10, 2007 8:09 am

Amnon wrote:
Now you have two ways of collecting the bonus coins
Collecting the bonus coins was ever so simple: the moment the 2nd UFO is gone, the wood-boxes are thrown to the water, the gates open, one character stands on the out-side of the teleporter, the other enters on the inside and collects all the points.

The hardest part, of course, is to figure out how to destroy the 2nd UFO.
Actually, there is only one way of collecting the bonus coins. I was wrong about what I said.
Do you have the revised version?
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Post by Amnon » Wed Jan 10, 2007 3:34 pm

Well, I did not have the revised version before - now I downloaded it and it was 100 times more difficult. It took me several hours, but finally the trio escaped not just the two UFO's but also that dangerous TP and got home with a well-deserved gold-coin.

Actually, there are two ways to complete this level with gold, one much harder than the other but gets an extra 250 points for the first UFO, but the end (challenging the 2nd UFO and collecting the bonus points) is the same.
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mqdar
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Post by mqdar » Wed Jan 10, 2007 6:25 pm

Amnon wrote:
Actually, there are two ways to complete this level with gold, one much harder than the other but gets an extra 250 points for the first UFO, but the end (challenging the 2nd UFO and collecting the bonus points) is the same.
I don't know how you eliminated the first UFO!
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kiki
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Post by kiki » Wed Jan 10, 2007 6:54 pm

Mqdar wrote:I don't know how you eliminated the first UFO!
I had Qookie step on the timer after Loof cleared the couns and was safely around the clrner, Then with the right timing the UFO was caught in the red gate as it closed. :D :D :D
Last edited by kiki on Fri Jan 12, 2007 12:43 am, edited 1 time in total.
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bob roest
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Post by bob roest » Wed Jan 10, 2007 10:23 pm

Nice timing work needed here, fun to work through!

Thanks,
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mqdar
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Post by mqdar » Thu Jan 11, 2007 12:12 am

My first revised version did not have a rainbow coin beside the red gate.
I did think that the UFO could be destroyed that way, but I wanted the UFO to
go up, so I put a rainbow coin there. This is the second revised version.
I have revised this level two times!
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Post by Amnon » Thu Jan 11, 2007 1:35 am

Even with your second revision it is possible to get the first UFO and come out with gold - but it requires very accurate timing.
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mqdar
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Post by mqdar » Fri Jan 12, 2007 12:31 am

How did you do it?
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kiki
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Post by kiki » Fri Jan 12, 2007 12:46 am

I wrote:I had Qookie step on the timer after Loof cleared the coins and was safely around the corner, Then with the right timing the UFO was caught in the red gate as it closed.
Mqdar wrote:How did you do it?
Gate the UFO 8)
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Post by Amnon » Fri Jan 12, 2007 1:02 am

How did you do it?
Stinky stepped over the red timer and went just halfway inside and Loof timed his dash just at the right split-second so the red gate closed behind him and blocked the death-ray.

Then all extremely quickly, Stinky went left, to activate the conveyor timer and right to activate the wihte timer, Loof jumped for safety in the corner, Qookie stepped on the red timer and Loof went through the stopped conveyor and open red gate.

Qookie could not rest yet - the UFO was still after her, so she went back into hiding and out-and-in as the UFO was seen to be approaching: the UFO proceeded and was trapped in the closing red gate.[/quote]
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mqdar
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Post by mqdar » Fri Jan 12, 2007 5:21 am

When I tried to work out how to eliminate the first UFO, I got Loof right through the gates and conveyor and Stinky and Qookie were already together. The rest was about the same.
After this, it is impossible to get the bonus coins if there is a space above the blue teleporter by the exit, because it traps Loof if he wants to collect the bonus coins (if they destroy the first UFO).
You can take out the space above the blue teleporter.
Getting Loof through that red gate was dangerous! The first time through for me, I got killed by the UFO.
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