New Level - Modus Operandi *

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Mark
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New Level - Modus Operandi *

Post by Mark » Thu Jan 25, 2007 3:24 pm

The title is Latin for "Method of Operation"
Translated it means "Sneaky Does It" :wink:
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Last edited by Mark on Tue Jan 30, 2007 5:24 am, edited 1 time in total.
Mark
Muzozavr
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Post by Muzozavr » Thu Jan 25, 2007 5:48 pm

Even after peeking in the editor, I have no clue what to do, because I found that little trick of you without the editor. How to put it together -- that's the question. :cry:
EDIT: No wait -- I think I have a lightbulb! :P
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Muzozavr » Thu Jan 25, 2007 6:00 pm

Howdy dowdy -- that maneuver was sneaky (and I'm not talking about hidden trick) I would have thought about everything but THAT.
Didn't believe that Peegue can move so fast at the blue button problem but it turned out to be okay.
Loved this level -- keep em coming!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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bob roest
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Post by bob roest » Thu Jan 25, 2007 9:48 pm

This had me stumped for a good while trying to figure out how to cover the blue button, I was afraid things wouldn't exactly go my way :wink: but I tried it anyway because I couldn't think of anything else...and it worked!

Nifty move near the end, thanks Mark!
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kiki
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Post by kiki » Fri Jan 26, 2007 3:52 am

:D :D :D Excellent mind bender Mark,

I was trying the impossible for the longest time, (trying the impossible has worked many times in your past levels) :D

Decided to try something else, Just to see waht happened and I was not disappointed, :twisted:

I forgot about the one thing, but was pleasantly surprised to having my memory refreshed.

Ace challenge, Thanks! :D :D :D
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Amnon
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Post by Amnon » Fri Jan 26, 2007 7:07 am

What an amazingly beautiful level (as usual, Mark!)

Took me about 45 minutes to solve. At the end I thought I was stuck because of those bonus coins, but having nothing to lose, I pushed the blue ball - and it went right through them (why???)!
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Mark
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Post by Mark » Fri Jan 26, 2007 7:45 am

Amnon wrote:I pushed the blue ball - and it went right through them (why???)!
I first noticed this glitch a year ago when designing "Too Close For Comfort" .
The game checks for a collision when refreshing each frame.
A moving transporter does not detect coins more than one tile away, so it passes through them.
Mark
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Liz Mayhew
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Post by Liz Mayhew » Fri Jan 26, 2007 9:16 am

I've been trying this for ages and I still can't see how to cover the blue button! No surprises there though :lol: :lol: :lol:

You guys are so clever to solve this one. 8)
Lizzie

To err is human,
To arr is pirate!
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Mark
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Post by Mark » Fri Jan 26, 2007 3:26 pm

Liz Mayhew wrote:I've been trying this for ages and I still can't see how to cover the blue button!
Here are two hints:
The barrel has something inside it.
The reflector is used 3 different ways, but not with the cannon.

I also sent you a private message. :wink:
Mark
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Liz Mayhew
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Post by Liz Mayhew » Sat Jan 27, 2007 8:52 am

Thanks so much for the help Mark - I was doing quite a few things right, but sadly too many things wrong! :lol: :oops: :lol:

Absolutely brilliant level - that reflector was the key piece of equipment.

Loved it, even though I needed so much help with the solution.:stinkyhappy:
Lizzie

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To arr is pirate!
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Mark
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Solution

Post by Mark » Tue Jan 30, 2007 5:23 am

Mark
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Lillie
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Post by Lillie » Thu Feb 08, 2007 12:08 pm

I have been working on this one for ages Mark! :oops: I finally had to give up and watch the video! The simpleness and cleverness of your levels always amazes me! I just wish my brain was clever enough to work them out! :oops:

Excellent as always - many thanks! :D
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