Post, download, and discuss custom levels for Return To Wonderland.
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Muzozavr
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by Muzozavr » Sat Jan 27, 2007 7:19 pm
Yeah, I know, it's not as hard, and is NOT "space questie" but it's an unrelated chapter.

For fun effect, kill off all UFOs but DON'T do that in the actual play if you're not absolutely crazy.

I also reintroduced the concept I tried to force in my level "Stuck" where Lutz looped both versions -- I hope there're no loops to the first room!

Warning -- timing needed.

Enjoy!

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Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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bob roest
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by bob roest » Sun Jan 28, 2007 3:43 pm
Sorry Muz, I'm sure this is do-able, but I don't seem to have enough time to get back into the cannon area after I've placed the second box on the other yellow button. It's probably my timing being off just a bit but I'm tired of re-starting.
Looks like a neat level though and for fun I did blow up the UFOs to see what would happen, very cool!

bob
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kiki
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by kiki » Mon Jan 29, 2007 5:12 am

Got er done, What a challenge, All the buttons finally made some sense to me and DOH! Of course that is what they are for.
Very clever Muzo, I almost put up the white flag after about an hour of staring and trying different configurations of the prisms and the one reflector in the starting area.
So that is what those reflectors above were for!
For the upper right corner box I just pushed it onto the tramp to get rid of it, So not needed.
The one quick move at the finish was tougher than the quick move in the start.
Ace level and I am pleased to have solved it.

Keeks
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Muzozavr
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by Muzozavr » Mon Jan 29, 2007 9:29 am
For the upper right corner box I just pushed it onto the tramp to get rid of it, So not needed.
Hmm... Looks like you've looped a loop somewhere.
At the cannon region, how you can cover cyan and green buttons without getting a box off the yellow button?

Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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kiki
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by kiki » Mon Jan 29, 2007 5:20 pm
Keeks
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Muzozavr
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by Muzozavr » Mon Jan 29, 2007 5:51 pm
DAMN! You've looped out the first room's concept yet another way!

I will definitely try to reforce it in some other level.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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kiki
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by kiki » Mon Jan 29, 2007 6:07 pm
DAMN! You've looped out the first room's concept yet another way!
I will definitely try to reforce it in some other level.
It still was a fantastic challenge all the way.

Keeks
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bob roest
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by bob roest » Mon Jan 29, 2007 9:03 pm
kiki wrote:
I destroyed the box on the yellow button then pushed the bottom box left onto the red button and the box above that I pushed onto the yellow button that left me with a prism and the reflector for the other two buttons.
I just went back and took another look to see how you did that...very clever (always thinking outside of the box) since I don't have to make the trek back to the cannon area I'll give this another try!
Way to go Keekster, you are indeed ' da man'
Thanks,
bob
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Muzozavr
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by Muzozavr » Tue Jan 30, 2007 9:51 am
I'm sorry to ruin the way without jumping back to the cannon region, but I really want this concept to be forced AT LEAST SOMEWHERE!

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Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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bob roest
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by bob roest » Tue Jan 30, 2007 9:12 pm
If it makes you feel any better, I'm still not able to work out the final move with the prisms and the blue TPs. I'm pretty sure I know what has to go where but I can't seem to find the right pattern

bob
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Muzozavr
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by Muzozavr » Tue Jan 30, 2007 9:40 pm
You mean the REFLECTORS and the blue TP? In the planned way it's a simple move, in unplanned way in NON-revised version you could push the rihgt reflector dwon, the left one left, then get through the top blue TP and push the right reflector back down.
In the new version there's a microne loop which is nothing compared to ruining the first room concept and it allows you to avoid the reflector trouble whatsoever.

Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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kiki
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by kiki » Tue Jan 30, 2007 10:05 pm

Just finished the revised version and I did it the same as the original, Its still a brilliant level Muzo.
How I did the final room with the reflectors-
hint-
I pushed the left reflector down into the TP-
Entered the top TP from the right collected coin-
Now the cannon fire will destroy the box in the lower room sitting on the yellow button and open the yellow gate-
Push the right reflector down onto ice, It will bounce back after running into the yellow gate, At the same move enter lower TP from the right and exit.
Keeks
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bob roest
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by bob roest » Tue Jan 30, 2007 10:21 pm
The yellow gate

For the love of Mike! I knew I had to block the bottom of the slide but I never even noticed that there was a gate there
I don't know what it is about this level but for some reason it was stamped 'BOB CAN'T DO IT'
BTW Muzo I played the revised version just like the first one, was there a change to force us back in to the cannon room?
Anyway, thanks for the challenge, I'm sorry I couldn't solve it without help but sometimes that happens!
bob
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Muzozavr
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by Muzozavr » Tue Jan 30, 2007 10:34 pm
There was THIS way to take a turn...

I'll revise it again later.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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bob roest
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by bob roest » Tue Jan 30, 2007 10:46 pm
There was THIS way to take a turn...
I'll revise it again later.
You can revise it if you want, but for my money it was plenty challenging just the way it was!!

bob
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Muzozavr
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by Muzozavr » Wed Jan 31, 2007 1:36 pm
Finally! The most embarrasing loophole in Wonderland history has been fixed!

(or at least I hope so

)
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Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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mqdar
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by mqdar » Thu Feb 01, 2007 2:56 am
Why did you shape the last two reflectors so that you can shoot the box at the bottom?
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kiki
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by kiki » Thu Feb 01, 2007 5:11 am
Keeks