

No nasties of any kind, just get the coins.
Unzip the Snakes & Ladders board into your CustomModels folder. No renaming necessary.

EDIT. LEVEL FURTHER DOWN THE BOARD.
I found the picture of the board on a web site for 'board game geeks'LinkyNStoof wrote: cute level (once I followed janetgalle's instruction to fix the level)! Did you find the image for the board or did you make it yourself?
The storyline for the level is going nowhereLinkyNStoof wrote:By the way, how's it going with that level you're trying to come up with a storyline for?![]()
I wouldn't want to spoil the fun for your son, but have you consider perhaps asking someone here and see if they'd volunteer chipping in for some ideas on the storyline? Having more than one person brainstorming ideas for a story sounds like it could be fun. Do you think you'd be willing to spill the beans on the level to just one person for the benefit of bringing your level out sooner to everyone else?popo wrote:The storyline for the level is going nowhereLinkyNStoof wrote:By the way, how's it going with that level you're trying to come up with a storyline for?![]()
My son Tim is supposed to be thinking it up but I don't see him very often so it's very slow going. It's a shame cos I can't wait to show everyone this model.
You need to make sure that the name of the folder with the board in is the same as the name of the model used in the editor. So load the level in the editor, at the bottom of the screen it should say 'model:snakesnladders'. If it doesn't, press 'shift-M' and a text box will appear. Delete what ever is in that box and type 'snakesnladders', then press 'enter'. Then click 'save' and press enter again. Now when you start the level you should see the board.twohappylane wrote:I downloaded the corrected version but am still not getting the game. How do you change that in the level editor? I loved the Monopoly game!!! Thanks, Susan
I've got the bare bones of the storyline, but it needs filling out, and also needs some sort of puzzle fitting in so it's not just a quick tour around the model. Then, of course, it will need to be tested to make sure it's fully playable and that you can navigate around the model without too much difficulty.LinkyNStoof wrote: I wouldn't want to spoil the fun for your son, but have you consider perhaps asking someone here and see if they'd volunteer chipping in for some ideas on the storyline? Having more than one person brainstorming ideas for a story sounds like it could be fun. Do you think you'd be willing to spill the beans on the level to just one person for the benefit of bringing your level out sooner to everyone else?
Anyway, just a suggestion. Whatever your decision, count me out though, seriously, I'm definitely not very good at storytelling.
I don't think there's any hard limit, but certainly big models will slow down older systems, and if it's really way too big, the level might not run at all on older systems (though I think 2.5 mb is still some ways off from "way too big").popo wrote:I checked the file sizes for the models and skins and they're already at 1400kbs.and I haven't finished yet.
Is there a total limit for model file sizes for them to work properly? For instance, if I had four models in a level, would their total file size have to be less than say 2.5mbs?
Me? Unfortunately I'm finding myself with less free time these days, so my modeling efforts have mostly stopped lately.popo wrote:How's your modelling coming along, have you decided if AC3D is better than Milkshape? I've bought Milkshape, I'm used to working with it now. I haven't tried AC3D yet even though I dowloaded it.
I thought I might've saw something like that, but I can't be sure since I never watched much old films so I don't really know what you have in mind. And I don't remember where I saw it either.popo wrote:I, in turn, have been looking for a model of a British Telephone Box, the red ones you see in old films, but I don't think they exist.
Hmm, well that's one possibility. What I was doing is, AC3D has a very simple way to take a 2D curve, and rotate it to generate a solid of revolution. For example, visualize revolving a vertical line very fast around some other vertical line. What that line sweeps out would be a cylinder. And so with that AC3D feature, basically you just need to draw a curve of the object's outline, and then AC3D will use the rotations to generate the solid of revolution from the outline--perfect for things like bowls, buckets, etc.popo wrote:For the cauldron, couldn't you customize a bowl of some sort, I think there's one on the 3D Studio site, and add a handle?
Well, I never have a specific level in mind when I do the models, but certainly a school locker will fit a school-themed level very well, and the addition of the chalkboard will definitely add more to a school-themed level. Maybe when I got around to fixing the school locker and release it you can also release the chalkboard and see what our level creators could come up with.popo wrote:The school locker. Is this to be part of a 'school' level? If so I've got a chalkboard (blackboard in England) that I cutomised like your billboard so it can be written on.
Robbie might be interested in stairs and the like. Again, I don't have a specific level in mind, but I just see potential in using these objects in a level. Basically they'll act as fancier forms of teleporters etc., in line with Robbie's idea #3.popo wrote:I've got a set of stairs you're welcome to, but it's nothing like an elevator.
Perhaps we can make a "model request/exchange" thread, where people can either request for models of something, or post that they have such and such models available.popo wrote:It would be a good idea to have a model 'swap shop', because I download anything that's in 3ds format whether I can make use of it or not, and I'm sure some of them would be useful to someone.
Oh don't worry, I will definitely find some time to learn 3D Max at some point.popo wrote:At least with Studio 3D Max you can import max files, and I think save them as 3ds files, so you would have more scope. If only you could work out how to use it.![]()