Post
by Liz Mayhew » Fri Sep 14, 2007 9:11 am
Well folks - big apologies for messing up the model files so badly. Special thanks to Pauline (Popo) who made the models and then posted the correct file whilst I was on holiday.
I knew this level was a bit of a stinker, but I didn't realise it would cause so many problems. Congratulations JG for a very creative (but wrong) approach to the problem. Here's the walkthrough for anyone who wants it:
385IZM – PQ29 Popo’s Prostheses
Walkthrough
1. 6 boxes in the water to build bridges east and north. 1 wooden box in water south of blue timer switch. Use steel box to guide boulder in line with timer. Using conveyor, put steel box on top of wood box and push boulder down. Run down over conveyor timer, ride transporter south/north, quickly push the boulder west and step up out of the way. Conveyor restarts and blue timer is activated using the transporter as a vehicle for the boulder. (See pic 1)
2. Walk up and stand on red button to free Qookie. She tells Loof to shut the blue gate. Loof walks down and keeps walking back and forth over the conveyor timer until the blue timer stops. Now Qookie can push the boulder down and left to activate the white timer.
3. Qookie walks down and east and pushes the ice cube down through the black TP to divert the kaboom. (You can time it if you want so that the ice cube goes upwards and then there’s one box spare, but it’s more difficult that way).
4. Qookie goes through the TP and pushes the right side box down and left to the wall. Wait in a safe place for the kaboom to pass and squash it by pushing the middle box left. Now the pink cube goes on the pink button. Loof stops the conveyor so Qookie can get the box marked “2”. Use both characters to move the boxes marked “1” and “2” into the water below the blue TP. (See pic 2)
5. Loof goes through the blue TP first and waits there. Qookie follows and ends up in the passage above. Use red buttons/gates to progress the characters and read the signs. Use the ice cube to cover the red button.
6. Use the top wooden box to divert the kabooms, and hide in the room with the cyan gates until kabooms are destroyed. This activates the warp gate. Collect remaining coins and find the Eye of the Navigator. Use the top wooden box to get the last bonus coin. Both exit via the blue TP.
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Lizzie
To err is human,
To arr is pirate!