Post, download, and discuss custom levels for Return To Wonderland.
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rescuefire
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by rescuefire » Thu Sep 20, 2007 2:21 pm

Blessed are those who can give without remembering and take without forgetting.
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Loirae
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by Loirae » Thu Sep 20, 2007 4:45 pm
Check PMs, luv.
Loirae
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rescuefire
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by rescuefire » Thu Sep 20, 2007 8:37 pm
I just came home from a long day and had a few minutes to kill before getting boys to football and I finally finished #1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Man was I goofin' some stuff up. That was awesome fun! Thanks to the creator of all these levels....well except for #11 that's just KILLIN' me!
I'm getting some help so hopefully by tonight I'll have made some progress on that lil stinker....
THIS IS SO FUN!!!!

Blessed are those who can give without remembering and take without forgetting.
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Loirae
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by Loirae » Thu Sep 20, 2007 10:08 pm
Loirae
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uneekrose
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by uneekrose » Thu Sep 20, 2007 10:52 pm
As in the psychiatric help we all know you need so much?
She's got you pegged, but don't worry because your not alone.
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rescuefire
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by rescuefire » Fri Sep 21, 2007 1:13 pm

Blessed are those who can give without remembering and take without forgetting.
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Loirae
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by Loirae » Fri Sep 21, 2007 2:55 pm
Loirae
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Midnight Synergy
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by Midnight Synergy » Fri Sep 21, 2007 10:12 pm
More from "A.E.M." on Opus Grande:
In the White puzzle, note the pathes of the 2 inside boulders (bewteen the walls) see that two transporters are not in right place. Take the first tranporter and bring to the other side dont forget to take the timers clocks or the boulders wont roll. Bring a ice cube down to number 1 and start boulder. Push number 2 when number 1 is down to the starting point they garantee not hit eachother. Push number 3 from right to left when the transporter is back in place used by number 1. They wil not hit eachother also. Timing is n o t dificult. Push number 4 when 2 is almost up back again they wil not hit also timing is easy. This puzzle wil look dificult to do but is not so dificult.
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tyteen4a03
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by tyteen4a03 » Sat Sep 22, 2007 9:57 am
Which is the easiest? #3?(I think)
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Gen
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by Gen » Sat Sep 22, 2007 11:38 pm
Some help with #8 Please.

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gr8places
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by gr8places » Sun Sep 23, 2007 2:32 am
I need help with the Pink Tp room in Opus please!
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Mahaloof
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by Mahaloof » Sun Sep 23, 2007 8:50 am
I could use some help with entry # 2. The sticky cubes get me stranded every time....
...and how to get Private Patrick out of his tough position?????

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bob roest
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by bob roest » Sun Sep 23, 2007 1:49 pm
This has been a lot of fun!
I did not make a level for the competition this time but my hat's off to all that did.
Big thanks to all!

bob
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Midnight Synergy
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by Midnight Synergy » Sun Sep 23, 2007 3:06 pm
Mr. Mouse to the rescue!
Entry 02
Have Stinky step down and push box left into water in gateway (do not stand on break tile). Then fill all water holes by tramping right and down to push the boxes out (including the one over the wall to the right by the green gate). Last box is for the green button.
Now tramp Stinky left to land on travelator and slide on ice to get coin and then travelate left again and down and left and enter bottom left sphere room leaving travelator above sign. Take coin on dark blue button and push sphere up and boulder right onto blue button. Push sphere left and then up over travelator so it kills some z-bots surrounding Peegue (Patrick!) and it will come back down for you to do it again. Push sphere left and up again and it should get rid of all the z-bots this time. When the sphere comes back to Stinky’s room, push it in water where breaktile was and quickly step to the right to push newly generated sphere left onto pink button.
Stinky can now travelate back to starting room and have him tramp RR to goobie room.
Now Peegue can get onto his travelator, get coin at the top and join Stinky in Goobie room.
Goobie room - have one character tramp down and then the other tramp down. One can hold the gate open and the other can push the first goobie into the water through yellow gate. Repeat for the second goobie. Then have one character stand on the yellow button and have the other roll the sphere down and step right out of the way, then switch characters quickly and step off the yellow button just in time for the sphere to go in it!
Push cannons into the water holes but make sure the cannon firing "upwards" blows the first barrels before you push it in the water. Now one character goes into the barrel room and sinks all the barrels and then tramps up onto travelator once all the enemies have been blasted by the barrel generator. That character can now tramp a barrel left for the other character to get through.
Go through TP’s and collect coins in the jail and travelate home!
Entry 08
Loof pushes goobie up, then go around ice curve and push down and place it 3 squares above leftmost red sphere. Push spheres up, then left sphere left and up to kill chomper and start chomp generator. Remaining sphere should be keeping yellow timer going.
Enter the zoo and collect coins.
Push goobie 4 squares to the right (below tree). Pink gate should be open now (if not have Stinky walk to the right to lure chomper onto pink button). Take travelator up, step on and off break tile, then ride back down and back up. Take coin and tramp left. Ride travelator left, then right. Take coin before tramping right then down. Ride travelator to end and then carefully push hidden barrel up...this is the stinky part ...sorry! (timing is crucial to avoid electric field...using the shift key and arrows is most helpful) and duck out of way. Sphere generator will start up.
Manoever spheres and goobie so that you push one sphere left and up to create bridge for Stinky. You will need another sphere to build the bridge in the water above the generator to collect that coin, and push the last one right and up to start the blue timer. Don't forget to collect hidden coin beside generator.
Go down to lower tramp area and tramp LLLDL, then R, RRL then LR.
Push gooby down to "cake" area. Take coin. Have Stinky grab last coin in top house and then walk straight down to step on aqua button by houses while Loof blows out the candles with the goobie and then steps out of the way. Have Stinky continue on down to green button while Loof repeats candle blowing action (or have characters trade places if you believe in equal opportunity; after all it is Stinky's birthday too! ) Once the candles are extinguished, go into the house to eat your cake! (All the while be on alert for escaped animals from the zoo!)
Entry 11 Pink/Purple Part:
When your in the Purple puzzle move Right (and back) Up (and back
) Left (and back) Left (and back) do n o t put the wooden box into the water go Down instaed. Now be quick and move one box up on the ice one right into the water and step to the left let the wooden box come back on your right side then push that into the water.
Now take the coin but be fast dont get shot. Move to the hint and then push the steel box up. Go right under thewooden box and now be quikc move up and move right. The box go into the water and the steel into the hot lava. When you take the 3 on the iceslide appraoch the steel box first then you can solve the puzzle from here it is not dificult.
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uneekrose
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by uneekrose » Sun Sep 23, 2007 5:39 pm
I posted this before but I'll ask here also.
Patrick are you going to give us a list of names so we know who the level makers were for the guess who did what side bet?
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Lutz
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by Lutz » Sun Sep 23, 2007 8:39 pm
Midnight Synergy wrote:So here's the deal: send in an e-mail with your guesses as to who did which of the 13 levels in the 5th Anniversary competition. This is extra hard since you don't actually know who all participated
That means no list, I guess

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wonderland01
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by wonderland01 » Sun Sep 23, 2007 8:50 pm
I almost beat Wonderland 2002 to 2007,but I didn't see the shadow stinker! I thought the big room was for the Mothership!
#1,thought I had the red button,but I realized I needed an extra box.
#3 was sorta simple,though the message is hard to see.
Annie Versary has got me stumped after getting Miss Annie Versary into that house,thought I had it.
#13 has got me stumped in Qookies section.
Those are my thoughts so far.
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Midnight Synergy
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by Midnight Synergy » Mon Sep 24, 2007 12:52 am
Uneekrose, no list will be given - but you will get points just for guessing "who" did levels (see the rules).
Oh, and Anon wrote again (busy Mouse!):
Entry #13
Have Quookie take out UFO's and go thru gate. Ride travelator up-left-up.
Step onto break tile, go left, up 2, right, down 2, right, up 2, right, down
3 & back to travelator. Ride it down, wait for cannon to blow barrel then go
left. You need to go up & collect that bonus coin, back down, collect them 2
bonus coins. Travel back right. You can either travel up, right, down to
exit or break the tile and head to Quookie's exit. Be aware that if Quookie
is near when a barrel blows so will she.
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uneekrose
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by uneekrose » Mon Sep 24, 2007 12:29 pm
Patrick said:
no list will be given
That's OK. I've come up with 10 names so far, still digging. Makes it harder...
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jcvalcar2
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by jcvalcar2 » Mon Sep 24, 2007 1:45 pm
You all have been very busy while I was gone.
Thanks to all that have posted an entry I look forward to seeing what you have created.

Cathy
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Midnight Synergy
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by Midnight Synergy » Tue Sep 25, 2007 3:09 am
"Oopsy", says Mouse on #8, here's how it really works:
(got my Stinkers mixed up)
Push gooby down to "cake" area. Take coin. Have Loof grab last coin in top house and then walk straight down to step on aqua button by houses while Stinky makes his escape and blows out the candles with the goobie and then steps out of the way. Have Loof continue on down to green button while Stinky repeats candle blowing action (or have characters trade places if you believe in equal opportunity; after all it is Loof's birthday too! ) Once the candles are extinguished, go into the house to eat your cake! (All the while be on alert for escaped animals from the zoo!)
(Sorry for the confusion)
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annedanner
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by annedanner » Tue Sep 25, 2007 3:55 pm
I'm having trouble getting the coin over the water in Peegue's part in #13. I have smashed a sphere and a goober on the coin thinking that I could then jump and land on the water. Nope! May I have help, please?
[Edit] Got it! Stopped too soon.
I'm having fun with all of these levels. Thanks to everyone who contributed. Lots of hard work went into this contest.
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Midnight Synergy
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by Midnight Synergy » Wed Sep 26, 2007 12:32 am
A.E.M. to the rescue on #10:
Qookie pushes boulder up and barrel via TP into the water.
Qookie pushes the new generated barrel via the tramp into the house, then steps back from the button.
Peegue goes up into house and lands in front of the next house.
Qookie jumps into the house and comes out of the green TP.
She pushes the barrel into the water and collects all coins except the one near the fake wall.
Qookie pushes sphere up and steps back.
Peegue goes one right, one down, waiting for the next two spheres to push them up into the house. Then he follows, slides right and into the next TP.
Qookie walks through fake wall and collects the coins.
One reflector to the south entrance of the Kaboom room - one in front of the cannon and one one square below the other reflector.
Qookie enters the room via the bridge tile and slides the box into the water.
Peegue and Qookie both enter the house.
The rest should be easy.
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Midnight Synergy
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by Midnight Synergy » Sat Oct 13, 2007 10:10 pm
Deadline is almost here... just a reminder. Also remember the separate who did what contest.
Now for the scoring:
Each level should be scored in three aspects:
a) Fun: 0-4 points, a zero score would be an unplayable level, a four-point score would be an exceptionally fun level (use your own judgement as to what you think of as "fun" - you might enjoy really tough logic puzzles, or a fun and crazy rollercoaster ride).
b) Inventiveness: 0-3 points, a zero score would be a level in which you've "seen it all before", a 3-point score would indicate a level with new ideas or very inventive uses of gameplay elements.
c) Anniversary Theme: 0-3 points, a zero score would be a level that has nothing to do with the Anniversary, a three-point score would be a level that celebrates Wonderland's fifth anniversary so well, you want to have the level creator plan your next birthday bash!
In total, then, your score will be out of a maximum possible 10 points.
Please submit your scores to me (
midnight@midnightsynergy.com) by October 15th - you have plenty of time to play as much of these levels as possible, but don't forget to send in your scores .
You do not need to play all levels in order to submit scores - just submit scores for the levels you have played.
We will collect and tabulate scores, and post results/announce winners in the next issue of the Midnight Post.
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kiki
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by kiki » Sun Oct 14, 2007 2:51 am
Keeks
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ILoveWonderland
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by ILoveWonderland » Mon Oct 15, 2007 11:40 am
Oh boy, today is the day we learn who won this competition. (Or at least we can't post scores anymore) Find out who won on the 13th episode of The Midnight Post!

Insert stupid jokes here.
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uneekrose
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by uneekrose » Tue Oct 16, 2007 12:01 pm
Patrick....the master of suspense
vote for me.....vote for me