Can I get a hint as to what is supposed to work the dark blue timer please?
Edit: Yer a sassy sassy man Bobster....
Finally got it Lizzie! This was GREAT stuff. I made it a lot harder than it had to be I'm sure but everyone did their job and I got little Loofie away from the pee pee balls!
Thanks darlin'
Blessed are those who can give without remembering and take without forgetting.
Well, I'm quite certain I didn't do this as planned as I could have had an auction sale with the goods I had leftover...a box, a boulder, two ice cubies, and a dead z-bot that I think may have had a purpose other than being a martyr. Oh well, what's done is done. Thanks Lizzie!
You're such a clever gal - always finding the loopholes in everything.
All I can say is "I did it my way"
I tried to do it your way, killing off the z-bot (which I meant for the dark blue timer). But that made it very awkward with the boxes/cannon and boulders in the lower section. You must have a very different way.
1. Fill the top left waterhole with spheres, pushing the cannon down 1 to allow this. Now tramp from the filled waterhole to the left of the cannon and push it over onto the green button. Fill the rest of the water with yellow spheres.
2. Kill all the kabooms with a sphere and fill the right side waterhole. Take the coin off the yellow button and quickly run down from the chomper, pushing the sphere left so it goes round the ice and kills the chomper. Push it onto the yellow button.
3. Collect the coins from the blue timer room. Now to direct the z-bot to activate the timer. Push one ice cube down to the space above the water. Push the cannon up round the ice to smash the first 2 boxes. Tramp right to get the second ice cube and push it into the lower wall space by the green button. Push the cannon to smash the last box and run down to stand left of the ice cube. The z-bot goes into the timer room and you trap him there with the ice cube.
4. Tramp the cannon down to the chomper area and follow carefully. Use the cannon to blow both boxes and all the chompers. The warp gate is now activated. Push the boulder left into the water and fill the right side waterhole with newly generated boulders. Complete the waterhole with the cannon.
5. Tramp up and slide round the ice to get a chomper out of the warp gate and onto the white button. Collect the top bonus coin. Tramp right, down, right and then tramp down the 2 right side tramps. EXIT.
I finally got this today Lizzie - I did it a little different but had loads of fun! This texture looks so nice and the puzzles were great. I had such a run around with that the first yellow chomp!
Loved the look
Sooper dooper - next please
Lillie The Beanhead! "Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
Lillie - the first yellow chomp can be disposed of easily - see first pic.
And the z-bot can be corralled as in the second pic. Place the ice cubes before you blow the last box. Run round to left of the ice cube. The z-bot goes into the timer room and you trap him by pushing the ice cube to the red X.
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Boy o boy was I snowballed on this one, I was so rubbish at what to do with the chomps or more to the point on how to be rid of them.
Excellent lesson in Wonderland 101 Liz.
Clever puzzling from start to finish and I loved the ending onto the sphere causing the fireworks. Bravo!
Thanks to you, Liz and to Robyn, I finally made it through successfully! I pretty much had the right moves, just the wrong order. It does make a difference! This was great fun, Thanks!