WA Editor Ideas

Help Topics, Bug Reports, Feature Requests, etc.
Post Reply
User avatar
mqdar
Rainbow Star
Posts: 1400
Joined: Mon May 09, 2005 10:46 pm

WA Editor Ideas

Post by mqdar »

Could there be a topic where everyone could share their own WA Editor ideas?
My ideas are:

1. All objects have another parameter of what object layer they are (there is layer 0 and layer 1 (
the 'flip' bug would be fixed because it goes strange with two of the same object))

2. In the tile section, something saying how the top and tiles are fliped i.e if it says "top" it means the tile
hasn't been flipped. "Right", "Down", and "Left" say the direction that the tile is flipped in, and "Mirrored"
added means that the tile has been mirrored.

3. An object "Ice Wall Reflecter" which is a reflector.

4. It would be nice to have boxes that you can push, because the WA Editor supports keyboard control.
Last edited by mqdar on Mon Feb 04, 2008 8:02 am, edited 1 time in total.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
User avatar
dlcs18
Rainbow SuperStar
Posts: 2948
Joined: Sun Jul 09, 2006 9:44 pm

Post by dlcs18 »

It would be cool if the Rainbow Shards in the Object Tweaker could have some options to go to a location when you play the shard 3 times and do the combination like in the actual game.

CombiLevel: (The area in your adventure it would go to)
CombiX: (The X position of where you would end up)
CombiY: (The Y position of where you would end up)
Last edited by dlcs18 on Mon Feb 04, 2008 2:18 am, edited 1 time in total.
dlcs18
maxnick
Rainbow Master
Posts: 971
Joined: Fri Sep 14, 2007 12:27 am

Post by maxnick »

Costom gates, buttons and keys :D
Last edited by maxnick on Tue Feb 05, 2008 1:41 am, edited 1 time in total.
Uijt jt nz tjhobuvsf.
User avatar
mqdar
Rainbow Star
Posts: 1400
Joined: Mon May 09, 2005 10:46 pm

Post by mqdar »

maxnick wrote:Costom gates, buttons and keys :D
What do you mean?

How about a secondary winning condition?
For example:
Winning Condition: Destroy All Fireflowers
Winning Condition #2: Save #10 (click and right-click to change number) Cuboids
Last edited by mqdar on Thu Feb 07, 2008 7:49 am, edited 1 time in total.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
maxnick
Rainbow Master
Posts: 971
Joined: Fri Sep 14, 2007 12:27 am

Post by maxnick »

mqdar wrote:
maxnick wrote:Costom gates, buttons and keys :D
What do you mean?
New colors and textures that you could create.
Last edited by maxnick on Tue Feb 05, 2008 1:41 am, edited 1 time in total.
Uijt jt nz tjhobuvsf.
User avatar
wondertown
Rainbow Keeper
Posts: 366
Joined: Wed Dec 26, 2007 9:50 am

Post by wondertown »

Destroy item check
If you destroy ID# in this Dat1# number Dat2# will activate
User avatar
2yu556
Rainbow Keeper
Posts: 334
Joined: Tue May 22, 2007 10:44 pm

Stuff

Post by 2yu556 »

every old feature from the wonderland series includeing my playable characters trampolines boulders bridges

oh yeah and a super adventure
description: a super adventure is basicly like wonderland adventures where you walk on a star you start an adventure that way the gate
(gates have 2 options of star or coin but whats the point of star where you cant get more than 1 per adventure)
Image
User avatar
mqdar
Rainbow Star
Posts: 1400
Joined: Mon May 09, 2005 10:46 pm

Post by mqdar »

I know I've already posted quite a few ideas, but:

For stars that start an adventure when you walk on them, the parameters could be:

ID=1, 2, 3, ...
Active=Yes, No
AdventureStart=<adventure#>
LoseExitX=0 --> <level size x>
LoseExitY=0 --> <level size y>
WinExitX and WinExitY same as LoseExitX and LoseExitY
WinCommand=<com #>
WinData1 to WinData4 linked with WinCommand

The adventure directories would be like this:
Adventures/<adventure name>/Hub

Adventures/<adventure name>/Adventure1
Adventures/<adventure name>/Adventure2
Adventures/<adventure name>/Adventure3
...
Last edited by mqdar on Thu Feb 07, 2008 7:52 am, edited 1 time in total.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Erwin042
Rainbow Star
Posts: 1150
Joined: Fri Feb 23, 2007 9:37 am

Post by Erwin042 »

When you have to collect gems to end the level/adventure, the amount of your gems is not displayed. (like in Killicool64's Red Room).

Usage of the shard would be very nice to combine in mutiple rooms.
User avatar
Kilicool64
Rainbow Wizard
Posts: 406
Joined: Fri Oct 26, 2007 3:15 pm

Post by Kilicool64 »

Erwin042 wrote:When you have to collect gems to end the level/adventure, the amount of your gems is not displayed. (like in Killicool64's Red Room).
You don´t HAVE TO collect the gems in my adventure!
User avatar
tyteen4a03
Site Admin
Posts: 4320
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 »

Erwin042 wrote:When you have to collect gems to end the level/adventure, the amount of your gems is not displayed. (like in Killicool64's Red Room).

Usage of the shard would be very nice to combine in mutiple rooms.
Happy 888 posts!(good in Chinese,means loads of money goes to you :lol: )

Yup,it's VERY useful when you are in the first level,and yuo want to go to another level(in NO connection)
and the duck went moo

Beep bloop
User avatar
Boppelist
Rainbow Seeker
Posts: 269
Joined: Fri Dec 14, 2007 10:05 am

Post by Boppelist »

Multiple textures in one room
Or Texture Change Command! (Change from a texture to another texture)
:D Image :D
User avatar
tyteen4a03
Site Admin
Posts: 4320
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Post by tyteen4a03 »

Boppelist wrote:Multiple textures in one room
Or Texture Change Command! (Change from a texture to another texture)
Been told in RTW too! :wink: :wink:
and the duck went moo

Beep bloop
User avatar
Boppelist
Rainbow Seeker
Posts: 269
Joined: Fri Dec 14, 2007 10:05 am

Post by Boppelist »

Other languages in the Dialog เช่นภาษาไทย

:lol: :lol:
:D Image :D
User avatar
mqdar
Rainbow Star
Posts: 1400
Joined: Mon May 09, 2005 10:46 pm

Post by mqdar »

How about being able to play more than one stinker in a level, changing from one to another with a key
like Space or Enter (Return)? You could even have data in individual adventures saying what custom
stinker to use!
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
User avatar
tyteen4a03
Site Admin
Posts: 4320
Joined: Wed Jul 12, 2006 7:16 am
Contact:

Re: Stuff

Post by tyteen4a03 »

2yu556 wrote:every old feature from the wonderland series includeing my playable characters trampolines boulders bridges

oh yeah and a super adventure
description: a super adventure is basicly like wonderland adventures where you walk on a star you start an adventure that way the gate
(gates have 2 options of star or coin but whats the point of star where you cant get more than 1 per adventure)
They will be a funny thing!

But if it really does,it will be an "Free"WA :lol: :lol: :lol: :lol:
and the duck went moo

Beep bloop
User avatar
Com Rante
Rainbow Wonderlander
Posts: 191
Joined: Sun Apr 22, 2007 7:34 pm

Post by Com Rante »

I would like to see cages cast shadows.

It would also be nice if you could hover your pointer over a tile and see its properties.
User avatar
quick11
Platinum Wonderlander
Posts: 95
Joined: Sat Oct 25, 2008 3:16 pm

Post by quick11 »

I have a few ideas and comments:

I think Shard Teleporting is a great idea, like in WA. But, however, I think it should have these options:

WarpLevel:
WarpX:
WarpY:
Require ID: (item you must have to use shard, default "none")
Require #: (number of coins/gems needed to use. Subtracts object afterward)
# of Strikes: (# of strikes to repeat, default 7)

Here is another idea:

Magic Changers will change the current magic you have, but you still have the same number of charges. For example, you "Blink" across a few gaps. You take 6 jumps and have 3 charges left. You step on a "Brr Changer" and now have to freeze your way across water. But the water is 4 tiles long, and you have 3 charges, because there was a better "Blink" path that took less charges, and even a better way, so that you will have an extra "Brr" charge to get some gems. "Blink" would make it much easier, and a full "Brr" charge would make it easy, too.
User avatar
Nobody
Rainbow Spirit Chaser
Posts: 5531
Joined: Thu Aug 21, 2008 5:52 pm

Post by Nobody »

quick11 wrote:Magic Changers will change the current magic you have, but you still have the same number of charges. For example, you "Blink" across a few gaps. You take 6 jumps and have 3 charges left. You step on a "Brr Changer" and now have to freeze your way across water. But the water is 4 tiles long, and you have 3 charges, because there was a better "Blink" path that took less charges, and even a better way, so that you will have an extra "Brr" charge to get some gems. "Blink" would make it much easier, and a full "Brr" charge would make it easy, too.
what would be easier would be "Blinking" OVER the "Brr Charger" and still having blink. also, why don't you put this in the "fun ideas" thread, because i doesn't have much to do with the editor, unless you want it invisible. :wink:
i should change my signature to be rude to people who hate pictures of valves
User avatar
lizwiz
Rainbow Wonderlander
Posts: 175
Joined: Fri Sep 17, 2004 10:24 pm

Post by lizwiz »

I agree with Erwin about the gems collection - it would be nice to know how many you have already collected.

Apart from that it would like to be able to collect stars, so that we could use the star gates. Perhaps they could have an "end level or just collect" toggle.
Liz (the Wiz)
No trees were killed in the making of this message...however, a large number of electrons were horribly inconvenienced
User avatar
quick11
Platinum Wonderlander
Posts: 95
Joined: Sat Oct 25, 2008 3:16 pm

Post by quick11 »

nobody wrote:what would be easier would be "Blinking" OVER the "Brr Charger" and still having blink.
Put the "Brr Changer" in a corner. You won't be able to "Blink" over it.

The "Magic" category would have the subcategorys "Magic Chargers" and "Magic Changers". Here's the object:

Category: Magic
Subcategory: Magic Changers
ColorChange: (choose magic)
User avatar
dlcs18
Rainbow SuperStar
Posts: 2948
Joined: Sun Jul 09, 2006 9:44 pm

Post by dlcs18 »

Deleted.
dlcs18
User avatar
Pawelec
Rainbow Master
Posts: 689
Joined: Tue Jul 15, 2008 8:37 am

Reply

Post by Pawelec »

The Ice Wall Gate!

Normal gates behaves like walls, this gate will behaves like ICE wall.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
User avatar
bround
Rainbow Master
Posts: 617
Joined: Thu Jul 24, 2008 10:55 am

Post by bround »

deleted 8)
Avid TTR player and TTS developer, a new revolutionary server in works.
Post Reply