dialog help anyone (esp dlsc18 he is the dialog master lol)
- superquookie
- Rainbow Wonderlander
- Posts: 148
- Joined: Wed Jul 11, 2007 1:33 am
dialog help anyone (esp dlsc18 he is the dialog master lol)
how do you put more than 1 stinker in a level without both of them saying what only the first one should say and how do you make an npc stinker say something different after it moves
IM BACK!
remember quookie;)
remember quookie;)
To make two stinkers say different things, you can their dialog (black square in picture.)
If you want an NPC to say something different after it moves (with CMD 61), there's two things you can do:
1. When you want to close the dialog, set Data to the interchange you want to start after the
dialog closes.
2. When the NPC starts moving, make them walk to a CMD 62 General Command button,
setting ActivateID to the NPC's ID.
Does that help?
BTW, because so many people ask about dialogs, I think there could be a sticky thread
answering every question that people have asked about dialogs.
If you want an NPC to say something different after it moves (with CMD 61), there's two things you can do:
1. When you want to close the dialog, set Data to the interchange you want to start after the
dialog closes.
2. When the NPC starts moving, make them walk to a CMD 62 General Command button,
setting ActivateID to the NPC's ID.
Does that help?
BTW, because so many people ask about dialogs, I think there could be a sticky thread
answering every question that people have asked about dialogs.
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- superquookie
- Rainbow Wonderlander
- Posts: 148
- Joined: Wed Jul 11, 2007 1:33 am
Yup.superquookie wrote:so set one stinkers dialog to 1 and anothers to 2 and they say different things?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
- superquookie
- Rainbow Wonderlander
- Posts: 148
- Joined: Wed Jul 11, 2007 1:33 am