New Level (Adv) Timers Square

Post, download, and discuss custom levels for Return To Wonderland.
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kiki
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New Level (Adv) Timers Square

Post by kiki » Thu Apr 26, 2007 2:07 am

:D :D :D I will step out on a limb and say that this level is a bit more of a challenge than the last level. :lol: :lol: :lol:

Using Loopsy's "alias" texture, One of my favs.

Enjoy! :D :D :D

KIKI580
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Last edited by kiki on Fri Jul 06, 2007 11:03 pm, edited 1 time in total.
Keeks
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Liz Mayhew
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Post by Liz Mayhew » Thu Apr 26, 2007 5:19 pm

I am working on this one Keeks - but you're not kidding about the difficulty! :shock: :shock: :shock:

So far I've managed to get everything covered/working, except for the pink timer, which means I'm doing the whole thing the wrong way round. :roll:

Will keep at it matey! Ace puzzle. 8)
Lizzie

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To arr is pirate!
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jcvalcar2
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Re: New Level (Adv) Timers Square

Post by jcvalcar2 » Thu Apr 26, 2007 11:49 pm

kiki wrote::D :D :D I will step out on a limb and say that this level is a bit more of a challenge than the last level. :lol: :lol:
Ya think :roll: :evil: :lol:

I'm with Liz, I'm here (see picture below) wanta be at the yellow arrow. :cry:
Is there a glitch here, we are missing Image I mean you are at the left side :roll: :roll:
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angi-no e
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Post by angi-no e » Thu Apr 26, 2007 11:53 pm

shoot.. I'm still separated from the pink gate by the blue gate and CLUELESS. Can I go in the editor and add a blue button ????????
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kiki
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Post by kiki » Fri Apr 27, 2007 12:03 am

:D :D :D There is a blue timer and a there is no glitch, The cannon is for shooting the boxes of which the left one is sitting on the blue timer and you must keep a ring of fire up top to keep the pink timer activated. :D :D :D
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Liz Mayhew
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Post by Liz Mayhew » Fri Apr 27, 2007 6:58 pm

Yes! I did it! I did it!

Thanks for the hint about the pink timer Keeks!

After a lot of pushing, shoving and puffing we finally found the right arrangement. Got to the end and found I'd left a coin on the conveyor up by the z-bot! :x :D 8) :D

Did it over again and got the gold.

Fabulous challenging level, thanks Mr K! :stinkyhappy:
Lizzie

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To arr is pirate!
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jcvalcar2
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Post by jcvalcar2 » Fri Apr 27, 2007 7:20 pm

Me too :D :D
Although couldn't have done it without your hint, Kiki :(
Just a matter of arranging the arrangement :roll: :lol: And it's a good thing I didn't need that zbot anymore as he was taken out when I took the leap of faith Image :shock: :lol: :lol:
Thanks for this ace puzzler :P :P
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bob roest
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Post by bob roest » Sun Apr 29, 2007 3:24 pm

Sweeeeeet!

No hints necessary but it did take some thought and quick moves to get 'er done! Especially grabbing the coin above the exit :shock:

Thanks Keeks!
bob
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Lillie
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Post by Lillie » Tue May 01, 2007 12:59 pm

Success at last Keekmeister! That was the Image as we say over here! :wink:

I needed your hint about the ring of fire - although I ended up as toast on many occassions! Image Boinked my helper on the noggin too which didn't help :oops:

This was so clever - and a delight to work through - cheers oh Mr Big Ears! :mrgreen:
Lillie The Beanhead! Image
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Question to All - hidden b/c of hint given when asking ques.

Post by annedanner » Fri May 04, 2007 9:50 pm

Please highlght to see questions. There is a hint that I had to give to be able to ask my question.
I fixed it so that the fast blue ball continuously tripped the yellow timer switch so that the yellow gates turned off. When I jumped the two boings to go to the area where the wooden boxes are, I landed where the yellow gate was and was killed - but the gate was off.

This happened on another level recently where I turned off the gate, boinged to the area where the gate was and was killed.

Any idea what's happening? Do I need to download the levels again?
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kiki
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Post by kiki » Fri May 04, 2007 11:32 pm

Annedanner wrote:
I fixed it so that the fast blue ball continuously tripped the yellow timer switch so that the yellow gates turned off. When I jumped the two boings to go to the area where the wooden boxes are, I landed where the yellow gate was and was killed - but the gate was off.

This happened on another level recently where I turned off the gate, boinged to the area where the gate was and was killed.

Any idea what's happening? Do I need to download the levels again?
You can't tramp (Boing) into a gate even if its open, To get to the lower area you need to slide on the ice. :D :D :D
Keeks
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uneekrose
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Post by uneekrose » Fri Jul 06, 2007 11:02 pm

OK keeks I give up, I just cannot figure out how to place the prisms to keep the fire going. A bit of help please.
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kiki
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Post by kiki » Fri Jul 06, 2007 11:25 pm

:D :D :D Hi Monica, I will post a hint just as soon as I figure it out, :oops: I'm rubbish at remembering how to do my own levels.
This one is a stinker too. :D :D :D
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Post by rescuefire » Wed Jan 16, 2008 4:36 pm

I'm going back and doing some old Kiki levels again. I too am having trouble keeping the ring of fire going. It goes for a few rounds and then dies out. I'm assuming that it's the positioning of the reflectors.

Does anyone remember this level? Help perty please :oops:
Image Blessed are those who can give without remembering and take without forgetting.
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Post by rescuefire » Fri Jan 18, 2008 1:33 am

Helloooo anyone out there?
Image Blessed are those who can give without remembering and take without forgetting.
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kiki
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Post by kiki » Fri Jan 18, 2008 2:45 am

I just cannot figure out how to place the reflectors to keep the fire going
Sorry Monica and Robyn, I just went and finally remembered this stinker.

To keep the ring of fire going.

First push a reflector in the lower left corner then one on the green button-

Then place one three tiles to the left of the cannon so it directs the fire downward to the reflector on the green button and so on to the prism-

When the fire hits the prism in the corner it will shoot the box at the right, Now you should have the last reflector to the left of the one three tiles left of the cannon-

Standing next to the top left reflector wait til the cannon fire hits the top right reflector then quickly push the top left up one tile then right one tile then push the reflector that is three tiles left of the cannon onto the cyan button in front of the cannon-

If you did it correctly the ring of fire is now continuous-

Now go the the bottie room and collect the coin above the exit-

collect any other coin up top then push the cannon down-

Follow the cannon pushing it down then one box right the other left then step left pushing the boulder and sphere into the water hole above the metal box-

Collect the two coins on the tramps by tramping U-L

With good timing push the metal box onto the tramp so it lands to redirect the bottie over the yellow timer.

I hope this gets you going, I will let you sort the last bit out. :D :D :D
Keeks
rescuefire
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Post by rescuefire » Fri Jan 18, 2008 5:22 pm

Well as I read the first few lines I realized the error of my ways. I was putting one of the reflectors way too close to the prism so the fire was getting extinguished :oops: :oops:

Great puzzler Keeks! When I got to the cannon/box generator area I was baffled and almost hit restart! Good thing I stepped a little further than I intended and found the way!

Thanks for this and for the help sweetie!!!
Image Blessed are those who can give without remembering and take without forgetting.
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uneekrose
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Post by uneekrose » Fri Jan 18, 2008 8:18 pm

Thanks for the spoiler Kiki, once I got the ring of fire going the rest fell in place. Of course it still took me a lot more retries to keep Stinky from getting shot. Thanks again.
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Post by Amnon » Tue Mar 11, 2008 3:19 pm

I cannot believe that I finally made this Super-Stinker!

I worked on it, on and off for nearly a year, since it was out
(I don't take hints of course).

Thanks Kiki for this excellent level.
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