New Level (adv) - Sudeley Castle

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Liz Mayhew
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New Level (adv) - Sudeley Castle

Post by Liz Mayhew » Thu Mar 20, 2008 1:28 pm

422LIZM - Sudeley Castle

Next in the Cotswold series. I think it's easier than the last couple, but how would I know? :wink:

Using the same Cotswolds texture as before.
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Lizzie

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To arr is pirate!
Chickie
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Post by Chickie » Thu Mar 20, 2008 2:26 pm

It took a while to figure out what went where but when I did and made it home it was a big bang. Great level.
Amnon
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Post by Amnon » Thu Mar 20, 2008 3:17 pm

Well done - a great and beautiful level!
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Post by rescuefire » Thu Mar 20, 2008 3:51 pm

Great stuff Lizzie!

It took me all this time since you posted the level to figure out how to get that one reflector where I wanted it :oops: Then I blocked myself out. Then I forgot a few bonus coins YIKES!

Beautiful as ever and great fun to figure out. Thanks Lizzie :D
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Post by annedanner » Thu Mar 20, 2008 7:29 pm

I'm stuck! Will someone give me hint on how to keep the green gate open? Thanks!
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Amnon
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Post by Amnon » Thu Mar 20, 2008 10:37 pm

Will someone give me hint on how to keep the green gate open?
Z-Bot will fly around the block
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Post by annedanner » Thu Mar 20, 2008 11:11 pm

Well, DUH. :oops: :oops: Of course! Thanks, Amnon!

[Edit] Got it! Thanks, Liz, for another great level in the series!
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bob roest
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Post by bob roest » Fri Mar 21, 2008 2:17 pm

Very clever and very fun! :D

Thanks Liz I enjoyed working this one out.
bob
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uneekrose
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Post by uneekrose » Wed Mar 26, 2008 10:48 pm

OK, I'm ready for a walkthru on this one. I keep thinking I have it but I really don't. Help please from the start. Purty please..
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Liz Mayhew
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Post by Liz Mayhew » Thu Mar 27, 2008 9:36 am

Walkthrough
1. Step up onto conveyors and quickly down to avoid rolling sphere. Stand below yellow sphere and wait until both green spheres are out of the way. Push yellow spheres up into water - take care that neither one smashes. Stop the green sphere with the ice cube and push it in the water when safe. Push cannon up and right above reflector. Push boulder down and start it rolling over the red timer.
2. Push the left cannon down into the water to complete the bridge. Use the conveyor timer to help you get the boulders and spheres into the left side water and the ice cube on the blue button. Ride up and get bonus coin. Push left reflector to the right so that the cannon fire smashes the boxes in the right corridor. Slide up and grab the coins and ride back down on the raft. Now use the raft in the middle corridor and push the remaining reflector up - go round to left side and push it right and up the ice.
3. Collect the left side coins and push the box into the water by the z-bot room. Now push the ice cube up round the ice to divert the z-bot out of that room. He will now go round and round the wall activating the green timer and conveyor timer. Avoid the z-bot and exit.
Let me know if this is clear as mud! :wink:
Lizzie

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To arr is pirate!
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uneekrose
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Post by uneekrose » Thu Mar 27, 2008 11:08 pm

Yup yup, clear as mud. Thanks for leading me in the right direction. I had most of it. I was using the first cube to stop the green, waiting for the way to clear then pushing the yellow, which worked fine for me. I wasn't sure how to do that left side to make the bottie go round.. Thanks Liz I really appreciate the help. hate to just leave one of your levels since their so much fun to do.
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