Congrats on #100, Bob
Needed the longest time for the opening move and found the setup in the UFO room very tricky, too
Thanks for hours of fun and enjoyment
Did ya ever think you'd make 100 levels? Did ya ever think that we'd pick on ya so much? We lurves ya Bobster and thanks for tons of fun! Off to try this gem....although I never could get the A-F one
Blessed are those who can give without remembering and take without forgetting.
Did ya ever think that we'd pick on ya so much? We lurves ya Bobster and thanks for tons of fun! Off to try this gem....although I never could get the A-F one
Ditto...even though I finally did finish A-F, with a lot of help from you, and here I thought I was the last one to get it, I see this one might be a bigger challenge. Can't wait to figure this stinker out.
Hours and hours later - I did it! Phew! That was a total stinker from start to finish.
When I finally got our 2 heroes to the end I was shaking. What if I can't make that last jump? How on earth do I manage it? But it went fine first try!
Even with your fairly generous time limit I had to turn the timer off. The room with the UFO and the rafts was fiendishly difficult for me and took ages to get everything right.
Thanks for the hours of brain training!
Looking forward to your next 1 or 100 or 1000!
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Liz Mayhew wrote:The room with the UFO and the rafts was fiendishly difficult
That's where I'm stuck I keep trying to do things that just aren't possible. I'm thinking there must be an easier way. May I get a hint please for that area?
Blessed are those who can give without remembering and take without forgetting.
Let the UFO out and he'll shoot at Stinky. But first use both characters to raft around and move the lower island prism right and up in line with the keg. Stinky has to walk, slide and tramp back up to the top. Now move some ice cubes (one goes in the water) so you can push the right reflector up and onto a raft and then up in line with the top island prism. Now let the UFO out.
The prisms at the bottom are destroyed by the cannon and the two reflectors.
Criiiiiiikey Bob, You have really put us to the test here, The first room gave me a tiny bit of trouble and some smooth sailing to the sphere gen room. But that UFO room gave me tons of trouble, I finally did it and you really had to watch your move with the rafts,
Then of course moving certain stuff around was a big challenge but so rewarding to finally get er done.
Thanks for your time and effort to make and post 100 levels with your own unique brand of challenging puzzles, Truly brilliant work!
Carry on, OH! I see you have already! Cheers matey!
WOWZA Bobster - what an incredible level - so many different types of puzzles! Loved the sphere gen action - very mechanical as always. The wood box gen room was ace! Muchos more restarts and I finally got to the end of this masterpiece!
Very well done - very tricky and very satisying to have finished it!
Muchos thankos Bobster - do carry on
Lillie The Beanhead! "Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
Here's a screenshot of how things should look for the prism generator setup.
Also, in the post above I mention putting one ice cube in the water, that's to free the right side reflector, once the reflector is in place you push the ice cube directly in line with the top island into the water as well. The UFO comes straight out shooting at Stinky (who should be up at the top) the prisms and reflector combo explode the keg and the UFO ends up running into the the keg at the top left of the lagoon. Now Loof can raft around and go get the cannon.
Hope this helps.
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Well, this one was certainly not too easy; not easy at all. Very big but very ingenious too!! First it took me a long long time to finish it my own way, and then since I spent so much time on it, it took me another long time to do it the difficult w... eh I mean the intended way.
Hours of fun! Thanks.
In th meantime: Congrats with your 109, 110 (how much?) levels.
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hi, my computer has been down for a while so i`m late playing all your games, but i`v read all the hints for the game but i cant get going, i can see the spheres has to go through the tps but i cant see how, (i must be going ga-ga) any help would be great thanks,
I guess you mean section G, for the first time in section F they don't go through the TP's
Push woodbox in water, let next one jump on barrels and then one jumping over each tramp so they destroy the coloured sphere's. Then new sphere's be generated and go through the TP's. Make sure to get the coins on the buttons right in time.
Ok finally went back to this one. Now I'm stuck in the boomer/goobie room. I have no clue what to do here. May I have some help please? Does anyone remember?
Blessed are those who can give without remembering and take without forgetting.
Enter the goobie room (the gate closes everytime for a millisecond).
When kaboom is at top enter that section and wait above the steelbox in goobie. Kill kaboom with goobie. push other goobie and steelbox in water and let last goobies stick together to start the gen.