No, it's not an account management mistake, it's just that I've got inspired by a very weird levelstyle (A LOT of exits, but only one of them reachable, and only by very creative thinking) for a different game and made this.
I can tell you: cramming a level with many exits in 14x14 is no joke.
You don't need to collect any coins, just get to any exit...
I personally don't think it is THAT difficult per se, but there is definitely more than you might think.
EDIT: Please download the new version of the level. (the one with the C in the file name) It fixes two embarassing and one small shortcuts. The old version is purely for historical purposes.
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Last edited by Muzozavr on Wed May 28, 2008 6:04 pm, edited 4 times in total.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Your comments made me go slightly paranoid, so I've scoured my level for shortcuts and found TWO. Two bad embarrasing shortcuts.
Please redownload it from the first post. No easy way out now.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Played both versions and I always took the top right exit.
It was a bit more work and puzzling in the updated version though
Thanks for the fun, Muzozavr
Lutz has found another way to get into a wrong exit, which is very close to the actual solution, so you shouldn't have real trouble if you've solved the "A" version.
However, for reasons of "solution neatness" please download version "B".
Sorry for any inconviniences.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
In B version it's actually still possible to exit in the upper right, but I won't tell how, as C will then drive you nuts again.
It's actually pretty obvious once you deprive the level of fake exits and other such red herrings.
Think about this: why the level has a CANNON and a PRISM generator, when NO CANNON and a BOX generator would have seemingly accomplished the same job?
Think about it.
If you still can't do it:
The exit you need is the very first exit -- the one you block with a box in the very beginning!
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.