
It uses my new "Chrome" texture.
Have fun, it's a bit tricky though

You can use a chomper instead of a barrel to perform the same task![]()
Instead of a barrel, a chomper can used.Theo wrote:The barrel and teleporter trick also known as the "connect the dots trick" - When a boulder is rolled at a barrel, and an unfunctioning teleporter is right where the boulder hits the barrel, the boulder stops and the barrel stays intact. Discoverer - Mark
"Connect the Dots" was the first level to use a barrel as a stopper for a boulder or sphere.Amnon wrote:Nice level, but what's "connect the dots"?
Hi Amnon,Amnon wrote:Thanks Mark, I know the trick, but cannot see how it applies to this particular level.
Anyway, it seems that I've missed a few of your early levels. The ones I seem to have missing (or perhaps I played them on a differernt computer) are 7, 9-10, 17, 21, 26, 29, and MARK97.
I do believe he did, so I'll try if I can replay the level.Mark wrote:I don't believe Theo employed that particular trick in this level.
I'm only going by memory. It's been a long time since I played this level. I'm sure you are correct.Marinus wrote:I do believe he did, so I'll try if I can replay the level.
Are we talking about the same level?
If my health improves this coming winter (when the pollens go into hibernation along with my sinus and asthma woes) I will Return to Wonderland again and take a long look at the blank editor.Marinus wrote:And BTW, Mark it's good to see your here again.
My question "Are we talking about the same level?" was actually more to Amnon then to Mark, because Amnon said some things which I didn't recognize in this level.1. Stinky gets coin 2R of lower yellow TP and stands above boulder. Chomper below lower yellow TP; Loof back where he was. Stinky pushes boulder D on TP, and R.
2. Chomper above lower blue TP; boulder U on TP. Chomper left of lower red TP; boulder L on TP, and D. Loof left of lower blue TP; chomper left of lower red TP.
3. Stinky pushes boulder L to destroy boxes. When boulder is at the right side going left, Loof runs to breaktile near right exit. (chomper killed, new chompers stand on buttons)
4. Stinky collects the rest of the (bonus)coins, and exits left; then Loof exits.
At first, I did not use the woodbox on top, but it can be used to trap the chomper right-below the lower blue TP, so Loof can walk quietly to the breaktile near the exit, and then Stinky pushes the boulder, to destroy boxes and chomper.