Thanks for putting bluebells in your avatars. I don't think this is going to be a major series though ... just a few levels.
And don't forget - if any of you want to have a go with the bluebell texture you are more than welcome. Don't wait for me to finish the series, 'cos I don't know when that'll be.
I'm hoping to get a bluebell kids level out very soon.
Ya know Lizzie since we went to all this trouble to change our avatars (big deal ya know) you'll have to continue this series for at least 10 levels!!!!
Blessed are those who can give without remembering and take without forgetting.
Had some trouble with my blue balls.
Had no problems with the rest but I guess I didn't play according to the rules (left the metal box and one wood box untouched and didn't use all bridge tiles )
Me too....I'd be curious to see how this was supposed to be played. I was kinda all over the place and never built a bridge down where I had originally tried to.
Blessed are those who can give without remembering and take without forgetting.
Well thanks all for your comments. I really don't see how Lutz did it without the metal box - I can't remember about the wood box. I'll go back in and take a look.
EDIT: OK Lutzie - I can now see how you did it without the steel box, but I used all the wooden boxes this time.
In fact this way showed that the level was full of holes.
My mind's been on other things this week. Sorry folks!
( ... Slinking off to make some kids levels)
DOUBLE DOG EDIT:
When I get some time over the weekend, I'll post how I intended it to be done and then how I did it when I tried to do it Lutzie's way - didn't of course because he didn't use a wooden box - which one I'm not sure. My way you get extra points for destroying the kaboom, the other way you get more points over all because it's quicker.
I left the left of the three wood boxes untouched. One box on the button and one to build a bridge down.
Haven't destroyed the Kaboom because he had to activate the white timer for me.
Don't worry about making loopy levels, I enjoy them anyway
This level is an illustration of what I mean about loopholes.
Lutz found a much easier way than I intended. But here is my solution in all it's complicated glory!
WALKTHROUGH
1. Push sphere down, right and up (collect the coin from the bottom of the first section). The second sphere stops at the yellow X. Cross the bridge and walk up, pushing the box left into the water. Push the left sphere and quickly step up into the starting position. Push spheres down, and then push the remaining one into the water on top of the first. This starts the generator. To get the first bonus coin you need to push the spheres down 1 more time to complete the bridge.
For the easy way you don't need to do any more with the spheres. And you can just ignore the steel box. For my difficult way, read on.
2. After you get the first bonus coin, push the steel box to the letter A, to stop any more spheres going downwards. Walk round the right of the tree to the Safe Spot sign and push the sphere down, stepping up out of the way. Repeat this process, then walk round to the left and down, pushing the sphere right into the water. Go back up the left side and repeat until you have 2 spheres at the white Xs.
3. Walk right on the centre path and when the kaboom passes, push the right box beside the ice and the middle box into the water. Go and stand on the first safe spot. When the kaboom passes, go back and push the left box into the water and take the coin below the white timer. Stand at the Safe Spot marked in red. When the kaboom passes, run left and down across the boulder bridge so that you collect the second bonus coin when the kaboom has activated the white timer. Go and stand at the first Safe Spot until the kaboom passes again, then go and stand below the right side box. When the kaboom walks up to the white timer, squash him with the box. Collect the coins by the light blue button.
4. Push the steel box to the letter B. Using the bridge tiles push the spheres up and right. They land on the buttons. Peegue can exit.
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After reading all the comments, I tried this without reading your walkthrough and as it turned out, I did it exactly the way you intended. This was tons of fun to figure out Lizzie. The texture is beautiful too.
Could someome tell me how to use the custom textures. I download them but they never show up on my level. I did read the instructions for the test houses and cars and they worked but I cant get any others to work for me. Thanks for any help. Annie
doodlebug wrote:Could someome tell me how to use the custom textures. I download them but they never show up on my level. I did read the instructions for the test houses and cars and they worked but I cant get any others to work for me. Thanks for any help. Annie
I downloaded it like you said to but I still could not get the textures into my bluebells levels. It will go into the textures folder, but thats it. Do I do something else to get it into my level I am playing. Annie
uneekrose wrote:Not being smart or anything, but did you unzip the file and then put it in your texture folder or did you just place the whole zip folder in there?
Yes I unzipped it and it still does not work for me. I just cant get it to work right. Maybe I need to reinstall my game
uneekrose wrote:Not being smart or anything, but did you unzip the file and then put it in your texture folder or did you just place the whole zip folder in there?
Yes I unzipped it and it still does not work for me. I just cant get it to work right. Maybe I need to reinstall my game
I got it fixed. I uninstalled and reinstalled my game and it works now. Thanks for all the help. Annie
The game is so much cooler to play now.