New Level - (Adv) Fire Lane

Post, download, and discuss custom levels for Return To Wonderland.
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kiki
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New Level - (Adv) Fire Lane

Post by kiki » Mon Sep 22, 2008 2:44 am

:D :D :D Using Popo's "Piazza" texture. Thanks!
Hope there aren't many loop holes :lol: :lol: :lol:


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Amnon
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Post by Amnon » Mon Sep 22, 2008 4:46 am

Got it done, thanks!

- still don't understand what's the ice-cube for.
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kiki
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Post by kiki » Mon Sep 22, 2008 5:06 am

still don't understand what's the ice-cube for.
Neither do I and its my level, :lol: kidding!
try this level and see if you have to use it.
Good nite Wonderland.
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Post by Amnon » Mon Sep 22, 2008 5:35 am

Still no use for the ice-cube.
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Post by wonderfull » Mon Sep 22, 2008 2:49 pm

Amnon wrote:Still no use for the ice-cube.
Same here; but it was in my way and had to restart.
Great level Kiki, lots of fun to figure out (and no crazy z-bots...yippeee)
:lol: :lol: Thanks!
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Post by Marinus » Mon Sep 22, 2008 5:20 pm

:D :D :D Great level! I didn't use the cube either, but only because I read that the others didn't use it. 8) For I have to admit, I was almost about asking for help. (and of course I looked in the editor) Was it really your intended way with the original version to wait an eternity before the coiley jumped into the fire? Or did I do an unintended way again? 8)

Anyhow, Thanks for the fun! :D :D :D
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Post by wonderfull » Mon Sep 22, 2008 7:12 pm

Marinus wrote::Was it really your intended way with the original version to wait an eternity before the coiley jumped into the fire? Or did I do an unintended way again? 8)
Marinus:
I think the Coily explodes on a barrel after the barrel gen starts up. I had extinguished the fire long before that.
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Post by Marinus » Mon Sep 22, 2008 7:42 pm

Thanks Wonderfull :D That happens to me in the edited version.
But I have no idea how to do that in the original one, without covering the pink button permanently. And in that case I'm not able to save the last woodbox from the cannonfire to cover the white button and make a bridge to the left area. So what am I missing? :?
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Post by Amnon » Mon Sep 22, 2008 7:59 pm

Marinus,
So what am I missing?
At the right moment, step off the pink button and destroy the metal box by pushing it into the moving conveyor
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Post by Marinus » Mon Sep 22, 2008 8:11 pm

Thanks Amnon but how do I put that fire off before stepping on that button?
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Post by Amnon » Mon Sep 22, 2008 8:18 pm

To put off the fire, wait for the coiley
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Post by Marinus » Mon Sep 22, 2008 8:20 pm

Ok Thanks! Then the circle is round 8) If you look to my first post in this topic and what followed. :D
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Post by wonderfull » Mon Sep 22, 2008 8:52 pm

I see what you're saying now...I had only played the second version. :roll:
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Post by Marinus » Mon Sep 22, 2008 9:02 pm

OK :D :D :D
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Post by kiki » Mon Sep 22, 2008 9:12 pm

:D :D :D I don't wait for no coily in the way I do it, Yes! the keg gen blows the coily in my solution.
:D :D :D
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Post by Marinus » Mon Sep 22, 2008 9:21 pm

kiki wrote::D :D :D I don't wait for no coily in the way I do it, Yes! the keg gen blows the coily in my solution.
:D :D :D
How do you put the fire off the pink button then in the first version, without covering that button permanently? If I put the boulder or a reflector on that button I see no way to save a woodbox from the cannonfire.
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Post by kiki » Mon Sep 22, 2008 9:30 pm

:D :D :D I put the boulder on the pink button then when all but one of the wood boxes are destroyed I push the metal box onto the conveyor and destroy it.
This activates the metal box gen so the cannon fire will be blocked in the fire lane to save that one box.

Here is yet one more version that I hope prevents anyone from standing on the pink button. :D :D :D
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Post by Marinus » Mon Sep 22, 2008 9:40 pm

Thanks, I tried that but everytime either the coiley stepped on the conveyor-button so the metal-box didn't destroy, or the coiley came to the same place where I was, and he won. I told him to go sleep but he refused. :shock: Maybe I'll try later again. 8) :lol: :D
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Post by kiki » Mon Sep 22, 2008 10:13 pm

:D :D :D Collect the coin on the conveyor while it still is motionless as soon as the level starts up, Then just before you leave go ahead and release the coily, That way it wont be in your way. :D :D :D
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Post by annedanner » Mon Sep 22, 2008 11:59 pm

It took me awhile to figure out the steps on this one. Thanks, again, Kiki. I, also, did not use the cube. What IS it for?
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bob roest
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Post by bob roest » Tue Sep 23, 2008 11:57 am

I haven't finished this yet but there seems to be a lot of talk about that ice cube! I only have the first version but here's what I did...
I put the cube on the green button and it acts as a stopper for the the two reflectors to run back and forth over the red timer.
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Post by Amnon » Tue Sep 23, 2008 12:49 pm

Here is yet one more version that I hope prevents anyone from standing on the pink button
Yes, it seems you tightened the screws up pretty tight in 812B.

What makes it hard is not Loof's ability or inability to step on the pink button, but preventing the boulder from reaching its most natural environment - the ice-arena!

If only it was still possible for the boulder to go on the ice, then the sequence would be:
1. metal box on the pink button
2. ice cube destroys metal box at the proper moment
3. boulder and reflector in the icy-area
and oh... one reflector left unused...

However, I tried everything and couldn't get the boulder across.
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Post by annedanner » Tue Sep 23, 2008 1:41 pm

Right, I did that too to begin with, Bob. But in versions 1 and 2, you need that reflector to cover the pink button. I finally used one reflector and the boulder to work the red timer. The metal box has to be destroyed to start the generator.
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Post by uneekrose » Tue Sep 23, 2008 1:41 pm

These were neat to figure out. On the original I did like Bob and used the cube on the green button, had to skip A, was a wee bit harder, did the same thing with the ice cube in B.
Went back to A and it took me several tries but the only way I could do it was to dump one of the reflectors to get it out of my way, I used the cube on the pink button this time, one of the reflectors on the green and manuevered the boulder up to the ice to go over redt timer. Metal box I just dumped in the lava at the precise moment.

So I drifted from one to the other and got the gold in all three. Thanks for the levels Kiki. These were fun figuring out.
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Post by Marinus » Tue Sep 23, 2008 3:38 pm

kiki wrote::D :D :D Collect the coin on the conveyor while it still is motionless as soon as the level starts up, ........ :D :D :D
Thanks! I never thought of that :roll: :D :D :D
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Post by Lutz » Tue Sep 23, 2008 8:07 pm

Reading all the comments here was a good bit of help :wink:
Made it out with gold and I used everything you put into the level.
Thanks for the challenge and the fun :D
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Post by bob roest » Tue Sep 23, 2008 8:22 pm

I've finished the first version and I liked it and I got a gold star and I'm leaving it at that! :D

Thanks Keeks, great fun!
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Post by kiki » Tue Sep 23, 2008 10:44 pm

:D :D :D Thanks for helping out guys, I had fun with this one and trying to make you all use that dangy cube.
Bob that is how the cube was meant to be used, Thanks! :D :D :D
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bob roest
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Post by bob roest » Wed Sep 24, 2008 2:54 am

I thought so, but after playing 812 of your levels I'm still not always sure where the cube goes. :lol: :wink:

That's probably why I'm looking forward to 813. :)
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Post by kiki » Wed Sep 24, 2008 3:24 am

Bob wrote:after playing 812 of your levels I'm still not always sure where the cube goes.

That's probably why I'm looking forward to 813.
You crack me up Bob, Yup! 813 has two cubes, in fact the title was almost going to be "Cube"
But I already have a level with that title...I think!
Then I was going to call it "The Forest Thru The Trees" but I think I have one with that title too...I think!

:lol: :lol: :lol:
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