Or shall I say "Stinky's Garden 3".
The garden you know from "The Gardener" and "A Right Mess!" is back, with an all new mess to clean up!
Enjoy!
Stinker rating: dunno, but I have a suspicion it's pretty high, so beware.
Everyone, who has downloaded this level so far -- please do so again. This revised version fixes a stupid shortuct, and as a side-effect makes the puzzle of getting everything in place for the jump sequence more difficult.
No shortcuts now!
You do not have the required permissions to view the files attached to this post.
Last edited by Muzozavr on Thu Oct 02, 2008 10:22 am, edited 1 time in total.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
I must be stupid, cos there are no way I can get both down left buttons covered?? Is it? AND the yellow at the same time. Unless off course, you've hidden something I can't find. Hmm
One of the steel boxes? Yep, that was by design. It would be pretty annoying if you'd have to save it, so I just allowed you to push it through the TP to clear the way by simply getting rid of it.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Well, I know what needs to be done, I can even cross to the other side and take all-but-one coin, but my fingers are just not fast enough to complete this level, the level of coordination required is just beyond me.
I was referring to the coin behind the 3 gates: in order to get to other side (without the required extreme sequence of moves) I needed to sacrifice the ability to cover to yellow button (simultaneously with the red/blue).
The bridgetile is not the problem - in fact, I got to the other side without even stepping on it. If you changed the conveyor button into a timer, this would do the trick!
Answer to your problem:
Don't switch the characters. The character that was on the button is the one that makes the jump. You just go non-stop and start the jump, the boulder will be in the right position at EXACTLY the right time. I specially calculated that distance. Changing the button to a timer button would have actually made it more challenging!
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
There's the problem: someone has to kick the ball, and it is not possible to kick the ball while standing on the button... so it's the other character that needs to kick - and also be in time on the other side of the ice...
It sounds to me like you're putting the boulder closer to the bottom to get it out of your way.
But as you see already, that seals your doom.
Try to keep the boulder near the top. If you do, there's only 3 steps away from the boulder and to the button -- more than enough time to go back and forth while the boulder strolls on it's loooooong way down.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
You only cover the yellow button AFTER the WHOLE trampoline sequence is finished. That's what the bridgetile is for -- to get in the button room with a single character!
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
I was not referring to the yellow button - I was referring all the time to the conveyor button!
In order for the boulder to roll back, I need EITHER both boxes on the yellow button and the square below it - which seems impossible, OR just one box, but with the conveyor button pressed so it stays in the corner and NOT drift onto the yellow button.
I just finished the first version but I don't understand a bit of all this talking and I still don't see the trick . So if you don't mind you may explain me as well please.