Salin wrote:Poor Loof, stuck on that Island, what can he do??
Hi Inger,
Loof can get the coin on the dead-end curve or jump over the fence.
Actually Loof does both of these moves, but which one should he do first?
First have Loof jump over the fence
Last edited by Mark on Fri Oct 10, 2008 2:07 pm, edited 2 times in total.
Hi Mark, I'm really glad that you decided to post some of your levels.
I remember play testing some of these beauties awhile back and it is pure pleasure to play them again.
This one is a top notch tramping level that really makes you rethink what you thought you knew about tramping.
Thanks for the fun!
Well, I've jumped, jumped and jumped, but it still don't make any sense. Loof can jump over the fence, and I can blow out one of the flames, but I can't get anyone to jump back to the island
First have Stinky take the two coins on the break tiles and the two by the exit.
Then take the two coins the ghosts are guarding and the two at the ends of the ice.
I don't have any problems getting any of the coins. I really like getting the ones from the ghosts. I had Loof stand on the yellow but I I think that was wrong. The only jump I see for Loof is R,R,L,U which puts him on top of the barrel that Stinky put into the water. Is there supposed to be a way to put out the flames?
OK, I was doing that when I first started playing this but then changed my mind. I was sending the barrel the wrong way, so now I've got it the right way.. and I got Loof to open the yellow gate and got Qookie to open the white so Peegue could collect the rest of the coins and then he opened the white gate but now I have Qookie and Stinky standing over there with no way to the exit.
Edit: As I was typing this I had to laugh at myself because it came to me what I was doing wrong...Big DUH for me...what a simple solution. This was fun figuring out Mark. I got all my stinkers to the exit safe and sound.