This was one double humdinger of a level with tons of misdirection to go around.
Learning how to save that breaktile was key, after that it was off to the exit and a new gold star.
Brilliant sphere puzzle Mark, thanks for the great fun challenge.
Was really busy with Sonic and TSC these days, so... yeah.
Will play this one tomorrow, OK? I'm too tired and brain-dead today to think, but I'm sure this is going to be some serious fun!
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
I'm not going to look at the video. I'm not going to look at the video. I'm not going to look at the video. No I'm not! I'm not going to look at the video! I'm sure I can do this one, so I'm not going to look at the video! Oh no I won't!
I'll be back...! (but I am NOT going to look at the video. ):!:
Wow Mark! I finally got it! Even with the help of the video, it took quite a long time. I was having the most trouble with the 2-way conveyor, break tiles and tramps. Usually I would go back around the wrong way, after setting up one area. Probably, I needed to really stop and think before I made any move. This was awesome; I don't know how you think up these fantastic puzzlers. Very good one!
Another absolutely brilliant challenging level Mark. Yes, I looked at the video. I was starting out the wrong way several times. I knew what needed to be done with things just not how to do them.
Well, that took a lot longer than 10 - 20 minutes!
I realized those tramps had to play a major role but it took ages to work out where to land. I kept using up break-tiles that I needed later. When I made the exit the first time I couldn't remember exactly how I had done it so I had to play it two more times to get the moves right.
Alright, I'm STILL sick (arrgh) so I decided to watch the video.
While it haven't loaded yet, seeing your opening moves it's a huge, convoluted, mind-twisting puzzle, and I'm honoured that you created this gem for my birthday. What a huge "thank you!"
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
I'll tell you what happened. He playes and I watch. That way I can see clearer, get the perspective, and it payed off now, didn't it
Still, the level itself is brilliant as always
Salin wrote:Still, the level itself is brilliant as always
Yes, I agree. And again, I couldn't do it without the * I had the most things figured out but nothing on the green button. Someway I had the idea where the woodbox was supposed to come, but not how to do that.