MOFI - Ace Gets Swamped

Questions and solutions for Wonderland Adventures, Mysteries of Fire Island, and Planet of the Z-Bots.
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Pat
Rainbow Keeper
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Post by Pat » Thu Dec 25, 2008 12:52 am

HELP...the spoilers ain't doing it for me :roll:

I assume the turtle has to go DOWN to the red timer first. The only spot I have and unobstructed view to place a grow is RIGHT of center which keeps him out of the water on that side, but sends him UP. Once he's up, I don't see a way to get him back down, that's why I figured he has to go down first! I cannot find a place for a second grow to send him down. I am assuming you need two grows to accomplish this. Tlhanks in advance.
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Loirae
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Post by Loirae » Thu Dec 25, 2008 2:45 am

Hi Pat.
After you place that first grow right of center, step down one spot and you should be able to place another top of center to steer him down. In case we're talking about different shooting spots:
Grow 1 from the tile directly right of the white button.
Grow 1 from the tile directly down and right of the white button, or otherwise described as directly under the first flower.

This is where the clue "timing is everything" comes in. You have to place them such that they turn the turtle, but expire before turtle comes back up, otherwise turtle just ends in the water near where he started.
Hope it helps. :D
Loirae
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Pat
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Post by Pat » Thu Dec 25, 2008 2:51 am

Thanks Loirae. that's exactly what I'm looking for. At least now I know I'm on the right track...just gotta do a better job of finding that second grow spot. :wink:
ommy
Silver Wonderlander
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Post by ommy » Thu Dec 25, 2008 6:09 am

yep - that's how i did it too, sometimes it was easier to use keyboard for movements and mouse for grows (when it is only a few steps, like down, right) even better if you can key with one hand and mouse with the other!

timing spoiler... don't read if you want to work it out yourself
to time the grows to expire before the turtle comes back down, i waited where i could see the single grow in the first pond but could quickly run in a straight line to the white button... when the single grow does that shimmer before it pops, that's when to run... make it quick and get both grows up before the turtle hits that intersection!
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Pat
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Post by Pat » Thu Dec 25, 2008 5:01 pm

LAST PLEA FOR HELP :lol: !!

I've got eveything picked up....where is that darned turtles' final resting place? I don't see how to get to the star... Merry Christmas... 8)
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popo
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Post by popo » Thu Dec 25, 2008 5:29 pm

You have to get him out of the alcoves he's in and make him turn to your right opposite where the fireflower is/was, into the water and he'll end up making a bridge for you.
Once he's there you'll see how to get the star. :D
Pauline
dsg
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Post by dsg » Fri Dec 26, 2008 12:39 am

I seem to have missed this adventure. Can someone please let me know where to find it??

Thanks and Merry Christmas!!
dsg
Silver Wonderlander
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Post by dsg » Fri Dec 26, 2008 1:31 am

Never mind...I found it right after I posted Now I just have to get through it!!
txmimi
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Post by txmimi » Sat Dec 27, 2008 3:58 am

:oops: Well, after reading this entire thread, I'm REALLY embarrassed to ask my question. . . I need some hints on getting to that green teleporter at the very beginning. Then maybe all your other hints will make sense to me in the rest of the level--clearly the hardest part is yet to come.
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Salin
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Post by Salin » Sat Dec 27, 2008 10:27 am

Your first goal is to get to the switch-button. One grow goes left, so your transporter doesn't move at all. Then ride down, left, up, down, (place a grow just belowe the button.)
I didn't tell you all grows.

Yell if you need more :lol:
Inger
Norway
txmimi
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Post by txmimi » Sun Dec 28, 2008 8:28 pm

I should have been more specific. I have already done what you described and gotten to the switch button, but can't seem to get the transporters turned in any way that's helpful to get to the teleporter.
txmimi
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Post by txmimi » Mon Dec 29, 2008 3:31 am

Salin, I'm yelling, I'm yelling. . . :?
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Salin
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Post by Salin » Mon Dec 29, 2008 4:56 pm

Oh, OK:
You only need to press the turning-button once, so that the transpo next to you is pointing E.Ride it, and before you go on next transp, place a GROW so that you can step at the next one,(the one on the bottom) Before you step on it, place another GROW so far beyond the last one, that it can hit the TP. Xtra hint for later, waith till your other grows has popped before you make the last one.
Inger
Norway
txmimi
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Post by txmimi » Tue Dec 30, 2008 1:21 am

I am really sorry to be such a dim bulb, but this just doesn't make any sense to me. After I change the turning-button once and ride the transporter that's next to me to the east, then I can't see any arrangement of grows or transporters that will get me to the teleporter. None of them is pointing in the needed direction. That is where I'm going, right?? The teleporter at the far bottom of the screen?? What am I missing???
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janetgalle
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Post by janetgalle » Tue Dec 30, 2008 1:50 am

Here you go.
Keep in mind that after stepping on the rotater the transporters will look different than the picture. Once you are actually doing it it will all fall into place.
Hope it is not too confusing.
jg
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txmimi
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Post by txmimi » Tue Dec 30, 2008 3:45 am

Janet, THANK YOU so much for the pic!! I don't think I'd have ever figured it out otherwise. Now on to the truly hard part. . .
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cbloopy
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Post by cbloopy » Mon Jan 05, 2009 10:33 pm

I missed this level and just gone back to find it today. When I solved this level, I actually managed to find a way to emerge from the green teleporter with 4 Grows on my glove.

1) Business as usual until you step onto the rotate button. You should've spent 3 Grows as this point.
2) Step off the rotate button onto the transporter which go right.
3) Before stepping onto the next transporter, put a Grow (this would be your 4th) directly south of it blocking it from moving. Now proceed with the next few steps quickly before the 3rd and 4th Grows bursts.
4) Step onto the blocked transporter.
5) Step back onto the previous transporter which you bring you back to the rotate button.
6) step onto the rotate button.
7) step back onto the transporter, which will try go to down but can't because it's blocked by your 3rd Grow.
8. step onto the rotate button one more time.
9) step back onto the transporter one last time, this time it will go right again.
10) wait for your Grows to burst if they haven't already.
11) Proceed with the remaining transporters, except notice that you no longer need any Grows for the final 2 transporters.
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janetgalle
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Post by janetgalle » Mon Jan 05, 2009 10:53 pm

cbloopy wrote:I missed this level and just gone back to find it today. When I solved this level, I actually managed to find a way to emerge from the green teleporter with 4 Grows on my glove.
Excellent!
That would make this much easier, wouldn't it?
jg
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macungiemike
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Ace Gets Swamped

Post by macungiemike » Thu Jan 08, 2009 11:05 pm

I can get across the lake, get the 1st green key from the Yellow & orange blocks. but I can't find the red key at all. What am I missing??? :?:

As soon as I posted this I figured out the red "key". :oops:
Last edited by macungiemike on Thu Jan 08, 2009 11:17 pm, edited 1 time in total.
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mqdar
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Post by mqdar » Thu Jan 08, 2009 11:13 pm

Getting out of there with 4 grows?! :roll:
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
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cbloopy
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Post by cbloopy » Thu Jan 08, 2009 11:22 pm

mqdar wrote:Getting out of there with 4 grows?! :roll:
Just so there're no confusion, I meant with 4 grows left, not 4 grows spent getting out.
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dylan1298
Rainbow Wizard
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Post by dylan1298 » Thu Jan 08, 2009 11:35 pm

I got thru this level, but I could not figure out how to get the 2 gems on the island. I thought of using a grow but then I couldn't get the turtle to go where he was supposed to go without using a grow. I only had 3 when I came across. Any suggestions.
D's MOM
LISA
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mqdar
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Post by mqdar » Thu Jan 08, 2009 11:42 pm

cbloopy wrote:
mqdar wrote:Getting out of there with 4 grows?! :roll:
Just so there're no confusion, I meant with 4 grows left, not 4 grows spent getting out.
I know.

You shouldn't be able to get out of there with 4 grows left, but those transporter puzzles are impossibe to 'debug', aren't they?
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
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dylan1298
Rainbow Wizard
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Post by dylan1298 » Fri Jan 09, 2009 12:06 am

I got it, I took Loirae suggestion for leaving with 4 grows and it worked out. Thanks :lol:
D's MOM
LISA
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