
My brain cells are in overdrive now.

Do you really want to know so soon?Erwin042 wrote:Can you reveal which gloves you used?
Do you remember how you did the scritter part? Cos I don't know how I can get one on the light blue button
How did you solve it with the spikes?
Sight, and that's where I am now, dancing with scritterspopo wrote:No, I do know what I did but I don't think it's the right way I ended up chasing the scritters all over the place and dicing with death in the spikey room. I don't think I was meant to do that.
I'm sure this wasn't the right way to do it but it was the only way I could make it work.I ended up just having the one on the orange button and two at the right to make a corner to make the spikey turn left. Once he was behind the red gate I chased the two at the right out of the gate and down the passage. Do it quick and one of them goes on the blue button. Then I unfroze the one for the yellow button and got it on the button without moving the orange one. Then stood on the green myself. Once the spikey had opened the blue gate I could move.
Did you use BLINK to get into scritters area? If so, how did you unfreeze the one? Cos I used all my POPs in barrel-area. Maybe I didn't have to? Hmm..
The spikey on the pink button isn't that hard to do once you know where to .....You use the pow in the scritter and the barrels. Your aim is to collect all the gems, yeah? So leave the barrels till last and you don't have to exit. You will have enough pows to do both bits if you choose the dangerous way in.
Stand where shown and floing two bubbles at the red X's. Wait for them to pop. Two spikeys should now be circling opposite each other. Floing two more bubbles at the blue X's and go stand on the green X. As soon as they pop floing a bubble on the pink button and leg it down for the key.
It wasn't a pretty way to do it but it worked.I had a scritter on the orange button to start with until the spikey had gone through the red gate - he will turn up there on his own btw, because he turns right if he has a choice. Then I put one on the yellow button and stood on the green one myself, after chasing two of them through the gate so one went on the blue button. I waited until the indigo gate had been opened and then I could get off the green button.
I'll have to solve the rest, if I can, to see if my "so far" was good or not.I used green to grow trees and direct the spikeys - easy - then used one left over tree in the traveller area; then I got blue ice, went in to get the coins, through to the gems, and used the last few ice to direct the travellers so I could get the three coins, and get back to "mainland"
Are the rest of these "last" levels just as devious?! If so, I'm in troubleWith the hints here, I know to use orange fire next, and go to the barrels last ...
As for the spikeys...First got the brr and did the coins and transporters. Then got the floing and did the spikeys. Then got the Pow and did the scritters and used the left over Pows on the barrels. The reason for leaving the barrels till last, after opening the gates to get the other gems, is that once you have the last gem the game is over so you don't have to try and exit the barrels again.
EDIT.You don't floing the bubbles on the spikeys, you floing the floor so the spikey go into them, stopping them in their tracks. In the screenshot you floing at the red X's which causes two of the spikeys to go around the same column but opposite each other. Then you floing at the blue X's to cause one of them to divert to the pink button. Then you floing the pink button to keep the spikey on it while you go and get the key.
I found it very much easier to use grow than floing, and do the spikeys first. Then with lots of grow left, I could place one in a good place in the transporters, then got the brrr to do the coins / transporters.Erwin042 wrote:which power did you used first? which second?
How do you do those videos? Nicely done!popo wrote:Spikey area with floing video
Yes, there seems to be multiple ways to do this one which could make it difficult for a solution. Unless people who have done it differently post their solutions too. Some people may find one method easier than another so you can't have too many.iancull wrote:I found it very much easier to use grow than floing, and do the spikeys first. Then with lots of grow left, I could place one in a good place in the transporters, then got the brrr to do the coins / transporters.Erwin042 wrote:which power did you used first? which second?
Apparently I did them "wrong", since popo can do it with only brrr - but since my way worked for me, I'm happy
Whatever way, you have no choice but to use pow for the scritters / barrels, and it's best to do it last ...