annedanner wrote:I loved it! Make more of these, please? Thanks!
I agree with Anne! This ranks among your very best.
No glitches and just the magic of pure puzzle logic.
It reminds me of another favorite you did awhile back called
"Magic of the Void" http://pcpuzzle.com/forum/viewtopic.php ... magic+void
Hope there's more in store in that void...
Last edited by Mark on Wed Jan 21, 2009 8:56 pm, edited 1 time in total.
YES! This is how a Muzo-level should be! Great puzzle. Thanks
I also looked in the editor, and although there was nothing hidden, sometimes I see then something I didn't see before. Also in this case, I saw a jump, which I didn't see before.
Push the righside boulder to the left, then collect the coin on the button.
Tramp in the next room, and push the reflector on the next trampoline, then push the prism there as well. Push the wooden box two tiles to the left.
Return to the previous room via the conveyor, pushing the left boulder on the button. Collect the bonus coin in front of the cannon and tramp back in the second room.
Stand near the wooden box and wait until a cannon shot completely disappears offscreen. When that happens, tramp up, and then before the prism is shot, tramp D-R. Quickly push the other reflector one tile up, then return, and hide in the safespot to the left of the two boxes.
When the first box is destroyed, push the second box down to the coin, then collect the coin and push it in the water.
In the next room, push the bottom box to the right, which will put it in front of the coin. As the coin will block the box, you can now use the "bottom"-right trampoline to jump R-U and get behind the upper box. Put it on the blue button.
Still starting with the same trampoline and using the same coin as a blocker for the box, jump R-L-D-U-U which will land you in the last room.
Collect the coin on the green button and push the box on it. Exit the room via the conveyor.
Return through the green gate and push the box up and left on the yellow button. Exit via the conveyor again.
Press the square cyan button, and collect the last coin. Push the box on the blue button to where the coin used to be.
Once again, starting with the same trampoline, you repeat the very same jump sequence (R-L-D-U-U) and land in the last room.
Now you can exit the level.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.