I do like the texture you used, but then I switched it to Robyn's Love texture and it's cool.
By the way...I'm not "stuck in the first room" anymore! I think I'm in the 3rd room. The beginning, I was doing wrong and then I saw another way to do it and by golly...I was right! Funny how it worked better than the wrong way.
PS. NO HINTS PLEASE!!! (from anyone, until I finish this and I mean it!)
If the first room is the one below the starting wall then I'm not stuck there anymore either.
However I am baffled by the UFO in the left corner surrounded by prisms, I just ain't seeing it.
Wow, this was great! After Keeks said something about that trick with 2, it came to me in a vision, what to do. But, how to do it was another thing. But finally I put everything in it's place and moved on to the cannon/boulder areas (very neat). Loved this one Bob!
Thanks for the level (with the pretty 'foot prints in the snow texture') and the FUN!!
The UFO/TP area took me the longest. It truly is good that people can't see how a puzzle is solved with what I was trying to do with that cannon Do you realize how tough it is to time cannon fire when it's on the move
OK...sounds like I'm not supposed to keep pushing that cannon up hoping that it will fire at just the right time. May I have some help, please. I have exited Loof (Qookie??).
Great level! To let them exit was a little bit fun, but when I finally really finished with all coins, it was really much better. I was pretty confused about the 4 cannons for a while, and I think I've learned something new now. Thanks for the fun!
Anne,
When the UFO shoots at Qookie, it doesn't shoot at Peegue.
So Peegue can take that clock, and push the cannon.
Talk about a one track mind. I kept doing it the same way over and over again expecting different results. But with Marinus' help [again] I got her finished. Another great level, Bob, and a wonderful tribute to Emmy!