Salin wrote:Shall I pop one of the transporters first?
You can, although I can tell you that wasn't the solution I intended, and even though popping one of the transporters does lead to an alternate solution, I don't think it's any easier (unless I overlooked something).
I'm assuming you want the solution that lets you get all the gems, and let's try my solution that doesn't use pop. I assume you've at least gotten to the point of blowing up one of the TNT barrels with your magic, and press the diamond button to release one of the turtles and saw the interesting ride it took with the transporters.
highlight to read hints wrote:The idea is to have the other turtle take a similar ride with the transporters. Except unlike the first turtle, the other turtle won't encounter the TNT barrel since you already blew it up, so once it's off the transporters, it will instead move to the area with the cage trap and more importantly, the diamond button that can release the trap...hmm...
The trouble though is that if you just stand there and do nothing, you'll not be able to get one of the transporters in the right place for the second turtle to ride the transporters like the first turtle. With the first turtle, the transporter you didn't ride is still on the side away from the gates, so when you press the diamond button, that transporter will come over just in time for the first turtle to get on it. You need the transporters set up in a similar fashion for the second turtle.
How to set that up? You'll find that merely pressing the diamond buttons doesn't quite do it since the button affects both transporters. But actually, going back to the first turtle, there's a very brief moment when lots of things are moving, that if you press the diamond button only one of the transporters will respond to the button, because buttons don't affect transporters already in motion. This is the key to setting up the transporters so that the second turtle can ride them.
I'll give a more explicit walkthrough if the hints aren't enough.